Selector.js 1.5 KB

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  1. import * as THREE from 'three';
  2. const mouse = new THREE.Vector2();
  3. const raycaster = new THREE.Raycaster();
  4. class Selector {
  5. constructor( editor ) {
  6. const signals = editor.signals;
  7. this.editor = editor;
  8. this.signals = signals;
  9. // signals
  10. signals.intersectionsDetected.add( ( intersects ) => {
  11. if ( intersects.length > 0 ) {
  12. const object = intersects[ 0 ].object;
  13. if ( object.userData.object !== undefined ) {
  14. // helper
  15. this.select( object.userData.object );
  16. } else {
  17. this.select( object );
  18. }
  19. } else {
  20. this.select( null );
  21. }
  22. } );
  23. }
  24. getIntersects( raycaster ) {
  25. const objects = [];
  26. this.editor.scene.traverseVisible( function ( child ) {
  27. objects.push( child );
  28. } );
  29. this.editor.sceneHelpers.traverseVisible( function ( child ) {
  30. if ( child.name === 'picker' ) objects.push( child );
  31. } );
  32. return raycaster.intersectObjects( objects, false );
  33. }
  34. getPointerIntersects( point, camera ) {
  35. mouse.set( ( point.x * 2 ) - 1, - ( point.y * 2 ) + 1 );
  36. raycaster.setFromCamera( mouse, camera );
  37. return this.getIntersects( raycaster );
  38. }
  39. select( object ) {
  40. if ( this.editor.selected === object ) return;
  41. let uuid = null;
  42. if ( object !== null ) {
  43. uuid = object.uuid;
  44. }
  45. this.editor.selected = object;
  46. this.editor.config.setKey( 'selected', uuid );
  47. this.signals.objectSelected.dispatch( object );
  48. }
  49. deselect() {
  50. this.select( null );
  51. }
  52. }
  53. export { Selector };