webgl_video_panorama_equirectangular.html 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - video panorama
  17. </div>
  18. <div id="container"></div>
  19. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  20. <source src="textures/pano.webm">
  21. <source src="textures/pano.mp4">
  22. </video>
  23. <script type="module">
  24. import * as THREE from '../build/three.module.js';
  25. let camera, scene, renderer;
  26. let isUserInteracting = false,
  27. lon = 0, lat = 0,
  28. phi = 0, theta = 0,
  29. onPointerDownPointerX = 0,
  30. onPointerDownPointerY = 0,
  31. onPointerDownLon = 0,
  32. onPointerDownLat = 0;
  33. const distance = 50;
  34. init();
  35. animate();
  36. function init() {
  37. const container = document.getElementById( 'container' );
  38. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  39. scene = new THREE.Scene();
  40. const geometry = new THREE.SphereGeometry( 500, 60, 40 );
  41. // invert the geometry on the x-axis so that all of the faces point inward
  42. geometry.scale( - 1, 1, 1 );
  43. const video = document.getElementById( 'video' );
  44. video.play();
  45. const texture = new THREE.VideoTexture( video );
  46. const material = new THREE.MeshBasicMaterial( { map: texture } );
  47. const mesh = new THREE.Mesh( geometry, material );
  48. scene.add( mesh );
  49. renderer = new THREE.WebGLRenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. container.appendChild( renderer.domElement );
  53. document.addEventListener( 'pointerdown', onPointerDown );
  54. document.addEventListener( 'pointermove', onPointerMove );
  55. document.addEventListener( 'pointerup', onPointerUp );
  56. //
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function onWindowResize() {
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. function onPointerDown( event ) {
  65. isUserInteracting = true;
  66. onPointerDownPointerX = event.clientX;
  67. onPointerDownPointerY = event.clientY;
  68. onPointerDownLon = lon;
  69. onPointerDownLat = lat;
  70. }
  71. function onPointerMove( event ) {
  72. if ( isUserInteracting === true ) {
  73. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  74. lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
  75. }
  76. }
  77. function onPointerUp() {
  78. isUserInteracting = false;
  79. }
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. update();
  83. }
  84. function update() {
  85. lat = Math.max( - 85, Math.min( 85, lat ) );
  86. phi = THREE.MathUtils.degToRad( 90 - lat );
  87. theta = THREE.MathUtils.degToRad( lon );
  88. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  89. camera.position.y = distance * Math.cos( phi );
  90. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  91. camera.lookAt( 0, 0, 0 );
  92. renderer.render( scene, camera );
  93. }
  94. </script>
  95. </body>
  96. </html>