webgl_multiple_scenes_comparison.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - scene - multiple - compare</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. .container {
  10. position: absolute;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. .slider {
  15. position: absolute;
  16. cursor: ew-resize;
  17. width: 40px;
  18. height: 40px;
  19. background-color: #F32196;
  20. opacity: 0.7;
  21. border-radius: 50%;
  22. top: calc(50% - 20px);
  23. left: calc(50% - 20px);
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple scenes comparison<br />
  30. </div>
  31. <div class="container">
  32. <div class="slider"></div>
  33. </div>
  34. <script type="module">
  35. import * as THREE from '../build/three.module.js';
  36. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  37. let container, camera, renderer, controls;
  38. let sceneL, sceneR;
  39. let sliderPos = window.innerWidth / 2;
  40. init();
  41. function init() {
  42. container = document.querySelector( '.container' );
  43. sceneL = new THREE.Scene();
  44. sceneL.background = new THREE.Color( 0xBCD48F );
  45. sceneR = new THREE.Scene();
  46. sceneR.background = new THREE.Color( 0x8FBCD4 );
  47. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  48. camera.position.z = 6;
  49. controls = new OrbitControls( camera, container );
  50. const light = new THREE.HemisphereLight( 0xffffff, 0x444444, 1 );
  51. light.position.set( - 2, 2, 2 );
  52. sceneL.add( light.clone() );
  53. sceneR.add( light.clone() );
  54. initMeshes();
  55. initSlider();
  56. renderer = new THREE.WebGLRenderer( { antialias: true } );
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. renderer.setScissorTest( true );
  60. renderer.setAnimationLoop( render );
  61. container.appendChild( renderer.domElement );
  62. window.addEventListener( 'resize', onWindowResize );
  63. }
  64. function initMeshes() {
  65. const geometry = new THREE.IcosahedronGeometry( 1, 3 );
  66. const meshL = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
  67. sceneL.add( meshL );
  68. const meshR = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { wireframe: true } ) );
  69. sceneR.add( meshR );
  70. }
  71. function initSlider() {
  72. const slider = document.querySelector( '.slider' );
  73. function onPointerDown() {
  74. if ( event.isPrimary === false ) return;
  75. controls.enabled = false;
  76. window.addEventListener( 'pointermove', onPointerMove );
  77. window.addEventListener( 'pointerup', onPointerUp );
  78. }
  79. function onPointerUp() {
  80. controls.enabled = true;
  81. window.removeEventListener( 'pointermove', onPointerMove );
  82. window.removeEventListener( 'pointerup', onPointerUp );
  83. }
  84. function onPointerMove( e ) {
  85. if ( event.isPrimary === false ) return;
  86. sliderPos = Math.max( 0, Math.min( window.innerWidth, e.pageX ) );
  87. slider.style.left = sliderPos - ( slider.offsetWidth / 2 ) + "px";
  88. }
  89. slider.style.touchAction = 'none'; // disable touch scroll
  90. slider.addEventListener( 'pointerdown', onPointerDown );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. function render() {
  98. renderer.setScissor( 0, 0, sliderPos, window.innerHeight );
  99. renderer.render( sceneL, camera );
  100. renderer.setScissor( sliderPos, 0, window.innerWidth, window.innerHeight );
  101. renderer.render( sceneR, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>