webgl_morphtargets.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph targets</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - morph targets<br/>
  13. by <a href="https://discoverthreejs.com/" target="_blank" rel="noopener">Discover three.js</a>
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. let container, camera, scene, renderer, mesh;
  20. init();
  21. function init() {
  22. container = document.getElementById( 'container' );
  23. scene = new THREE.Scene();
  24. scene.background = new THREE.Color( 0x8FBCD4 );
  25. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20 );
  26. camera.position.z = 10;
  27. scene.add( camera );
  28. scene.add( new THREE.AmbientLight( 0x8FBCD4, 0.4 ) );
  29. const pointLight = new THREE.PointLight( 0xffffff, 1 );
  30. camera.add( pointLight );
  31. const geometry = createGeometry();
  32. const material = new THREE.MeshPhongMaterial( {
  33. color: 0xff0000,
  34. flatShading: true,
  35. morphTargets: true
  36. } );
  37. mesh = new THREE.Mesh( geometry, material );
  38. scene.add( mesh );
  39. initGUI();
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.setAnimationLoop( function () {
  44. renderer.render( scene, camera );
  45. } );
  46. container.appendChild( renderer.domElement );
  47. const controls = new OrbitControls( camera, renderer.domElement );
  48. controls.enableZoom = false;
  49. window.addEventListener( 'resize', onWindowResize );
  50. }
  51. function createGeometry() {
  52. const geometry = new THREE.BoxGeometry( 2, 2, 2, 32, 32, 32 );
  53. // create an empty array to hold targets for the attribute we want to morph
  54. // morphing positions and normals is supported
  55. geometry.morphAttributes.position = [];
  56. // the original positions of the cube's vertices
  57. const positionAttribute = geometry.attributes.position;
  58. // for the first morph target we'll move the cube's vertices onto the surface of a sphere
  59. const spherePositions = [];
  60. // for the second morph target, we'll twist the cubes vertices
  61. const twistPositions = [];
  62. const direction = new THREE.Vector3( 1, 0, 0 );
  63. const vertex = new THREE.Vector3();
  64. for ( let i = 0; i < positionAttribute.count; i ++ ) {
  65. const x = positionAttribute.getX( i );
  66. const y = positionAttribute.getY( i );
  67. const z = positionAttribute.getZ( i );
  68. spherePositions.push(
  69. x * Math.sqrt( 1 - ( y * y / 2 ) - ( z * z / 2 ) + ( y * y * z * z / 3 ) ),
  70. y * Math.sqrt( 1 - ( z * z / 2 ) - ( x * x / 2 ) + ( z * z * x * x / 3 ) ),
  71. z * Math.sqrt( 1 - ( x * x / 2 ) - ( y * y / 2 ) + ( x * x * y * y / 3 ) )
  72. );
  73. // stretch along the x-axis so we can see the twist better
  74. vertex.set( x * 2, y, z );
  75. vertex.applyAxisAngle( direction, Math.PI * x / 2 ).toArray( twistPositions, twistPositions.length );
  76. }
  77. // add the spherical positions as the first morph target
  78. geometry.morphAttributes.position[ 0 ] = new THREE.Float32BufferAttribute( spherePositions, 3 );
  79. // add the twisted positions as the second morph target
  80. geometry.morphAttributes.position[ 1 ] = new THREE.Float32BufferAttribute( twistPositions, 3 );
  81. return geometry;
  82. }
  83. function initGUI() {
  84. // Set up dat.GUI to control targets
  85. const params = {
  86. Spherify: 0,
  87. Twist: 0,
  88. };
  89. const gui = new GUI();
  90. const folder = gui.addFolder( 'Morph Targets' );
  91. folder.add( params, 'Spherify', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  92. mesh.morphTargetInfluences[ 0 ] = value;
  93. } );
  94. folder.add( params, 'Twist', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  95. mesh.morphTargetInfluences[ 1 ] = value;
  96. } );
  97. folder.open();
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. </script>
  105. </body>
  106. </html>