webgl_materials_standard.html 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  19. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  20. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  21. const statsEnabled = true;
  22. let container, stats;
  23. let camera, scene, renderer, controls;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. renderer = new THREE.WebGLRenderer( { antialias: true } );
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. container.appendChild( renderer.domElement );
  33. renderer.outputEncoding = THREE.sRGBEncoding;
  34. renderer.toneMapping = THREE.ReinhardToneMapping;
  35. renderer.toneMappingExposure = 3;
  36. //
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  39. camera.position.z = 2;
  40. controls = new TrackballControls( camera, renderer.domElement );
  41. //
  42. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  43. //
  44. const material = new THREE.MeshStandardMaterial();
  45. new OBJLoader()
  46. .setPath( 'models/obj/cerberus/' )
  47. .load( 'Cerberus.obj', function ( group ) {
  48. const loader = new THREE.TextureLoader()
  49. .setPath( 'models/obj/cerberus/' );
  50. material.roughness = 1; // attenuates roughnessMap
  51. material.metalness = 1; // attenuates metalnessMap
  52. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  53. diffuseMap.encoding = THREE.sRGBEncoding;
  54. material.map = diffuseMap;
  55. // roughness is in G channel, metalness is in B channel
  56. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  57. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  58. material.map.wrapS = THREE.RepeatWrapping;
  59. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  60. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  61. material.normalMap.wrapS = THREE.RepeatWrapping;
  62. group.traverse( function ( child ) {
  63. if ( child.isMesh ) {
  64. child.material = material;
  65. }
  66. } );
  67. group.position.x = - 0.45;
  68. group.rotation.y = - Math.PI / 2;
  69. scene.add( group );
  70. } );
  71. const environments = {
  72. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  73. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  74. };
  75. function loadEnvironment(name) {
  76. if ( environments[ name ].texture !== undefined ) {
  77. scene.background = environments[ name ].texture;
  78. scene.environment = environments[ name ].texture;
  79. return;
  80. }
  81. const filename = environments[ name ].filename;
  82. new RGBELoader()
  83. .setDataType( THREE.UnsignedByteType )
  84. .setPath( 'textures/equirectangular/' )
  85. .load( filename, function ( hdrEquirect ) {
  86. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  87. hdrEquirect.dispose();
  88. scene.background = hdrCubeRenderTarget.texture;
  89. scene.environment = hdrCubeRenderTarget.texture;
  90. environments[ name ].texture = hdrCubeRenderTarget.texture;
  91. } );
  92. }
  93. const params = {
  94. environment: Object.keys( environments )[ 0 ]
  95. };
  96. loadEnvironment( params.environment );
  97. const gui = new GUI();
  98. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function( value ) {
  99. loadEnvironment(value);
  100. } );
  101. gui.open();
  102. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  103. pmremGenerator.compileEquirectangularShader();
  104. //
  105. if ( statsEnabled ) {
  106. stats = new Stats();
  107. container.appendChild( stats.dom );
  108. }
  109. window.addEventListener( 'resize', onWindowResize );
  110. }
  111. //
  112. function onWindowResize() {
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. }
  117. //
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. controls.update();
  121. renderer.render( scene, camera );
  122. if ( statsEnabled ) stats.update();
  123. }
  124. </script>
  125. </body>
  126. </html>