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webgl_materials_envmaps_hdr_nodes.html 8.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  13. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import Stats from './jsm/libs/stats.module.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  21. import { RGBMLoader } from './jsm/loaders/RGBMLoader.js';
  22. import { MeshStandardNodeMaterial } from './jsm/nodes/Nodes.js';
  23. const params = {
  24. envMap: 'HDR',
  25. roughness: 0.0,
  26. metalness: 0.0,
  27. exposure: 1.0,
  28. nodes: true,
  29. animate: true,
  30. debug: false
  31. };
  32. let container, stats;
  33. let camera, scene, renderer, controls;
  34. let torusMesh, torusMeshNode, planeMesh;
  35. let generatedCubeRenderTarget, ldrCubeRenderTarget, hdrCubeRenderTarget, rgbmCubeRenderTarget;
  36. let ldrCubeMap, hdrCubeMap, rgbmCubeMap;
  37. init();
  38. animate();
  39. function getEnvScene() {
  40. const envScene = new THREE.Scene();
  41. const geometry = new THREE.BoxGeometry();
  42. geometry.deleteAttribute( 'uv' );
  43. const roomMaterial = new THREE.MeshStandardMaterial( { metalness: 0, side: THREE.BackSide } );
  44. const room = new THREE.Mesh( geometry, roomMaterial );
  45. room.scale.setScalar( 10 );
  46. envScene.add( room );
  47. const mainLight = new THREE.PointLight( 0xffffff, 50, 0, 2 );
  48. envScene.add( mainLight );
  49. const lightMaterial = new THREE.MeshLambertMaterial( { color: 0x000000, emissive: 0xffffff, emissiveIntensity: 10 } );
  50. const light1 = new THREE.Mesh( geometry, lightMaterial );
  51. light1.position.set( - 5, 2, 0 );
  52. light1.scale.set( 0.1, 1, 1 );
  53. envScene.add( light1 );
  54. const light2 = new THREE.Mesh( geometry, lightMaterial );
  55. light2.position.set( 0, 5, 0 );
  56. light2.scale.set( 1, 0.1, 1 );
  57. envScene.add( light2 );
  58. const light3 = new THREE.Mesh( geometry, lightMaterial );
  59. light3.position.set( 2, 1, 5 );
  60. light3.scale.set( 1.5, 2, 0.1 );
  61. envScene.add( light3 );
  62. return envScene;
  63. }
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  68. camera.position.set( 0, 0, 120 );
  69. scene = new THREE.Scene();
  70. scene.background = new THREE.Color( 0x000000 );
  71. renderer = new THREE.WebGLRenderer();
  72. renderer.physicallyCorrectLights = true;
  73. //
  74. let geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );
  75. let material = new THREE.MeshStandardMaterial();
  76. material.color = new THREE.Color( 0xffffff );
  77. material.roughness = params.roughness;
  78. material.metalness = params.metalness;
  79. torusMesh = new THREE.Mesh( geometry, material );
  80. scene.add( torusMesh );
  81. material = new MeshStandardNodeMaterial();
  82. material.color = new THREE.Color( 0xffffff );
  83. material.roughness = params.roughness;
  84. material.metalness = params.metalness;
  85. torusMeshNode = new THREE.Mesh( geometry, material );
  86. scene.add( torusMeshNode );
  87. geometry = new THREE.PlaneGeometry( 200, 200 );
  88. material = new THREE.MeshBasicMaterial();
  89. planeMesh = new THREE.Mesh( geometry, material );
  90. planeMesh.position.y = - 50;
  91. planeMesh.rotation.x = - Math.PI * 0.5;
  92. scene.add( planeMesh );
  93. THREE.DefaultLoadingManager.onLoad = function ( ) {
  94. pmremGenerator.dispose();
  95. };
  96. const hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  97. hdrCubeMap = new HDRCubeTextureLoader()
  98. .setPath( './textures/cube/pisaHDR/' )
  99. .setDataType( THREE.UnsignedByteType )
  100. .load( hdrUrls, function () {
  101. hdrCubeRenderTarget = pmremGenerator.fromCubemap( hdrCubeMap );
  102. hdrCubeMap.magFilter = THREE.LinearFilter;
  103. hdrCubeMap.needsUpdate = true;
  104. } );
  105. const ldrUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  106. ldrCubeMap = new THREE.CubeTextureLoader()
  107. .setPath( './textures/cube/pisa/' )
  108. .load( ldrUrls, function () {
  109. ldrCubeMap.encoding = THREE.sRGBEncoding;
  110. ldrCubeRenderTarget = pmremGenerator.fromCubemap( ldrCubeMap );
  111. } );
  112. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  113. rgbmCubeMap = new RGBMLoader()
  114. .setPath( './textures/cube/pisaRGBM16/' )
  115. .loadCubemap( rgbmUrls, function () {
  116. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  117. rgbmCubeRenderTarget = pmremGenerator.fromCubemap( rgbmCubeMap );
  118. } );
  119. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  120. pmremGenerator.compileCubemapShader();
  121. const envScene = getEnvScene();
  122. generatedCubeRenderTarget = pmremGenerator.fromScene( envScene, 0.04 );
  123. renderer.setPixelRatio( window.devicePixelRatio );
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. container.appendChild( renderer.domElement );
  126. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  127. renderer.outputEncoding = THREE.sRGBEncoding;
  128. stats = new Stats();
  129. container.appendChild( stats.dom );
  130. controls = new OrbitControls( camera, renderer.domElement );
  131. controls.minDistance = 50;
  132. controls.maxDistance = 300;
  133. window.addEventListener( 'resize', onWindowResize );
  134. const gui = new GUI();
  135. gui.add( params, 'envMap', [ 'Generated', 'LDR', 'HDR', 'RGBM16' ] );
  136. gui.add( params, 'roughness', 0, 1, 0.01 );
  137. gui.add( params, 'metalness', 0, 1, 0.01 );
  138. gui.add( params, 'exposure', 0, 2, 0.01 );
  139. gui.add( params, 'nodes', true );
  140. gui.add( params, 'animate', true );
  141. gui.add( params, 'debug', false );
  142. gui.open();
  143. }
  144. function onWindowResize() {
  145. const width = window.innerWidth;
  146. const height = window.innerHeight;
  147. camera.aspect = width / height;
  148. camera.updateProjectionMatrix();
  149. renderer.setSize( width, height );
  150. }
  151. function animate() {
  152. requestAnimationFrame( animate );
  153. stats.begin();
  154. render();
  155. stats.end();
  156. }
  157. function render() {
  158. torusMesh.visible = ! params.nodes;
  159. torusMeshNode.visible = params.nodes;
  160. torusMesh.material.roughness = params.roughness;
  161. torusMesh.material.metalness = params.metalness;
  162. torusMeshNode.material.roughness = params.roughness;
  163. torusMeshNode.material.metalness = params.metalness;
  164. let renderTarget, cubeMap;
  165. switch ( params.envMap ) {
  166. case 'Generated':
  167. renderTarget = generatedCubeRenderTarget;
  168. cubeMap = generatedCubeRenderTarget.texture;
  169. break;
  170. case 'LDR':
  171. renderTarget = ldrCubeRenderTarget;
  172. cubeMap = ldrCubeMap;
  173. break;
  174. case 'HDR':
  175. renderTarget = hdrCubeRenderTarget;
  176. cubeMap = hdrCubeMap;
  177. break;
  178. case 'RGBM16':
  179. renderTarget = rgbmCubeRenderTarget;
  180. cubeMap = rgbmCubeMap;
  181. break;
  182. }
  183. const newEnvMap = renderTarget ? renderTarget.texture : null;
  184. if ( newEnvMap && newEnvMap !== torusMesh.material.envMap ) {
  185. torusMesh.material.envMap = newEnvMap;
  186. torusMesh.material.needsUpdate = true;
  187. torusMeshNode.material.envMap = newEnvMap;
  188. torusMeshNode.material.needsUpdate = true;
  189. planeMesh.material.map = newEnvMap;
  190. planeMesh.material.needsUpdate = true;
  191. }
  192. if ( params.animate ) {
  193. torusMesh.rotation.y += 0.005;
  194. torusMeshNode.rotation.y = torusMesh.rotation.y;
  195. }
  196. planeMesh.visible = params.debug;
  197. scene.background = cubeMap;
  198. renderer.toneMappingExposure = params.exposure;
  199. renderer.render( scene, camera );
  200. }
  201. </script>
  202. </body>
  203. </html>