webgl_materials_cubemap.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection / refraction [Walt]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - cube mapping demo.<br />
  13. Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>, Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import Stats from './jsm/libs/stats.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  20. let container, stats;
  21. let camera, scene, renderer;
  22. let pointLight;
  23. init();
  24. animate();
  25. function init() {
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 5000 );
  29. camera.position.z = 2000;
  30. //cubemap
  31. const path = 'textures/cube/SwedishRoyalCastle/';
  32. const format = '.jpg';
  33. const urls = [
  34. path + 'px' + format, path + 'nx' + format,
  35. path + 'py' + format, path + 'ny' + format,
  36. path + 'pz' + format, path + 'nz' + format
  37. ];
  38. const reflectionCube = new THREE.CubeTextureLoader().load( urls );
  39. const refractionCube = new THREE.CubeTextureLoader().load( urls );
  40. refractionCube.mapping = THREE.CubeRefractionMapping;
  41. scene = new THREE.Scene();
  42. scene.background = reflectionCube;
  43. //lights
  44. const ambient = new THREE.AmbientLight( 0xffffff );
  45. scene.add( ambient );
  46. pointLight = new THREE.PointLight( 0xffffff, 2 );
  47. scene.add( pointLight );
  48. //materials
  49. const cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  50. const cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, envMap: refractionCube, refractionRatio: 0.95 } );
  51. const cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } );
  52. //models
  53. const objLoader = new OBJLoader();
  54. objLoader.setPath( 'models/obj/walt/' );
  55. objLoader.load( 'WaltHead.obj', function ( object ) {
  56. const head = object.children[ 0 ];
  57. head.scale.multiplyScalar( 15 );
  58. head.position.y = - 500;
  59. head.material = cubeMaterial1;
  60. const head2 = head.clone();
  61. head2.position.x = - 900;
  62. head2.material = cubeMaterial2;
  63. const head3 = head.clone();
  64. head3.position.x = 900;
  65. head3.material = cubeMaterial3;
  66. scene.add( head, head2, head3 );
  67. } );
  68. //renderer
  69. renderer = new THREE.WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. //controls
  74. const controls = new OrbitControls( camera, renderer.domElement );
  75. controls.enableZoom = false;
  76. controls.enablePan = false;
  77. controls.minPolarAngle = Math.PI / 4;
  78. controls.maxPolarAngle = Math.PI / 1.5;
  79. //stats
  80. stats = new Stats();
  81. container.appendChild( stats.dom );
  82. window.addEventListener( 'resize', onWindowResize );
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. }
  93. function render() {
  94. renderer.render( scene, camera );
  95. stats.update();
  96. }
  97. </script>
  98. </body>
  99. </html>