webgl_loader_texture_basis.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - basis texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - basis texture loader<br />
  12. <a href="https://github.com/binomialLLC/basis_universal" target="_blank">Basis Universal GPU Texture Codec</a>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { BasisTextureLoader } from './jsm/loaders/BasisTextureLoader.js';
  17. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  18. let camera, scene, renderer;
  19. let mesh;
  20. init();
  21. render();
  22. function init() {
  23. renderer = new THREE.WebGLRenderer( { antialias: true } );
  24. renderer.setPixelRatio( window.devicePixelRatio );
  25. renderer.setSize( window.innerWidth, window.innerHeight );
  26. renderer.outputEncoding = THREE.sRGBEncoding;
  27. document.body.appendChild( renderer.domElement );
  28. scene = new THREE.Scene();
  29. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  30. camera.position.set( 0, 0, 1 );
  31. camera.lookAt( scene.position );
  32. const controls = new OrbitControls( camera, renderer.domElement );
  33. controls.addEventListener( 'change', render );
  34. const geometry = flipY( new THREE.PlaneBufferGeometry() );
  35. const material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide } );
  36. mesh = new THREE.Mesh( geometry, material );
  37. scene.add( mesh );
  38. const loader = new BasisTextureLoader();
  39. loader.setTranscoderPath( 'js/libs/basis/' );
  40. loader.detectSupport( renderer );
  41. loader.load( 'textures/compressed/canestra_di_frutta_caravaggio.basis', function ( texture ) {
  42. texture.encoding = THREE.sRGBEncoding;
  43. material.map = texture;
  44. material.needsUpdate = true;
  45. render();
  46. }, undefined, function ( error ) {
  47. console.error( error );
  48. } );
  49. window.addEventListener( 'resize', onWindowResize );
  50. }
  51. function onWindowResize() {
  52. camera.aspect = window.innerWidth / window.innerHeight;
  53. camera.updateProjectionMatrix();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. render();
  56. }
  57. function render() {
  58. renderer.render( scene, camera );
  59. }
  60. /** Correct UVs to be compatible with `flipY=false` textures. */
  61. function flipY( geometry ) {
  62. const uv = geometry.attributes.uv;
  63. for ( let i = 0; i < uv.count; i ++ ) {
  64. uv.setY( i, 1 - uv.getY( i ) );
  65. }
  66. return geometry;
  67. }
  68. </script>
  69. </body>
  70. </html>