webgl_loader_mmd_pose.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  21. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  22. Copyright
  23. <a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
  24. <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a>
  25. </div>
  26. <script src="js/libs/ammo.wasm.js"></script>
  27. <script type="module">
  28. import * as THREE from '../build/three.module.js';
  29. import { GUI } from './jsm/libs/dat.gui.module.js';
  30. import { OutlineEffect } from './jsm/effects/OutlineEffect.js';
  31. import { MMDLoader } from './jsm/loaders/MMDLoader.js';
  32. import { MMDAnimationHelper } from './jsm/animation/MMDAnimationHelper.js';
  33. let camera, scene, renderer, effect;
  34. let mesh, helper;
  35. const vpds = [];
  36. Ammo().then( function ( AmmoLib ) {
  37. Ammo = AmmoLib;
  38. init();
  39. animate();
  40. } );
  41. function init() {
  42. const container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  45. camera.position.z = 25;
  46. // scene
  47. scene = new THREE.Scene();
  48. scene.background = new THREE.Color( 0xffffff );
  49. const ambient = new THREE.AmbientLight( 0x666666 );
  50. scene.add( ambient );
  51. const directionalLight = new THREE.DirectionalLight( 0x887766 );
  52. directionalLight.position.set( - 1, 1, 1 ).normalize();
  53. scene.add( directionalLight );
  54. //
  55. renderer = new THREE.WebGLRenderer( { antialias: true } );
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. effect = new OutlineEffect( renderer );
  60. // model
  61. function onProgress( xhr ) {
  62. if ( xhr.lengthComputable ) {
  63. const percentComplete = xhr.loaded / xhr.total * 100;
  64. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  65. }
  66. }
  67. const modelFile = 'models/mmd/miku/miku_v2.pmd';
  68. const vpdFiles = [
  69. 'models/mmd/vpds/01.vpd',
  70. 'models/mmd/vpds/02.vpd',
  71. 'models/mmd/vpds/03.vpd',
  72. 'models/mmd/vpds/04.vpd',
  73. 'models/mmd/vpds/05.vpd',
  74. 'models/mmd/vpds/06.vpd',
  75. 'models/mmd/vpds/07.vpd',
  76. 'models/mmd/vpds/08.vpd',
  77. //'models/mmd/vpds/09.vpd',
  78. //'models/mmd/vpds/10.vpd',
  79. 'models/mmd/vpds/11.vpd'
  80. ];
  81. helper = new MMDAnimationHelper();
  82. const loader = new MMDLoader();
  83. loader.load( modelFile, function ( object ) {
  84. mesh = object;
  85. mesh.position.y = - 10;
  86. scene.add( mesh );
  87. let vpdIndex = 0;
  88. function loadVpd() {
  89. const vpdFile = vpdFiles[ vpdIndex ];
  90. loader.loadVPD( vpdFile, false, function ( vpd ) {
  91. vpds.push( vpd );
  92. vpdIndex ++;
  93. if ( vpdIndex < vpdFiles.length ) {
  94. loadVpd();
  95. } else {
  96. initGui();
  97. }
  98. }, onProgress, null );
  99. }
  100. loadVpd();
  101. }, onProgress, null );
  102. //
  103. window.addEventListener( 'resize', onWindowResize );
  104. function initGui() {
  105. const gui = new GUI();
  106. const dictionary = mesh.morphTargetDictionary;
  107. const controls = {};
  108. const keys = [];
  109. const poses = gui.addFolder( 'Poses' );
  110. const morphs = gui.addFolder( 'Morphs' );
  111. function getBaseName( s ) {
  112. return s.slice( s.lastIndexOf( '/' ) + 1 );
  113. }
  114. function initControls() {
  115. for ( const key in dictionary ) {
  116. controls[ key ] = 0.0;
  117. }
  118. controls.pose = - 1;
  119. for ( let i = 0; i < vpdFiles.length; i ++ ) {
  120. controls[ getBaseName( vpdFiles[ i ] ) ] = false;
  121. }
  122. }
  123. function initKeys() {
  124. for ( const key in dictionary ) {
  125. keys.push( key );
  126. }
  127. }
  128. function initPoses() {
  129. const files = { default: - 1 };
  130. for ( let i = 0; i < vpdFiles.length; i ++ ) {
  131. files[ getBaseName( vpdFiles[ i ] ) ] = i;
  132. }
  133. poses.add( controls, 'pose', files ).onChange( onChangePose );
  134. }
  135. function initMorphs() {
  136. for ( const key in dictionary ) {
  137. morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
  138. }
  139. }
  140. function onChangeMorph() {
  141. for ( let i = 0; i < keys.length; i ++ ) {
  142. const key = keys[ i ];
  143. const value = controls[ key ];
  144. mesh.morphTargetInfluences[ i ] = value;
  145. }
  146. }
  147. function onChangePose() {
  148. const index = parseInt( controls.pose );
  149. if ( index === - 1 ) {
  150. mesh.pose();
  151. } else {
  152. helper.pose( mesh, vpds[ index ] );
  153. }
  154. }
  155. initControls();
  156. initKeys();
  157. initPoses();
  158. initMorphs();
  159. onChangeMorph();
  160. onChangePose();
  161. poses.open();
  162. morphs.open();
  163. }
  164. }
  165. function onWindowResize() {
  166. camera.aspect = window.innerWidth / window.innerHeight;
  167. camera.updateProjectionMatrix();
  168. effect.setSize( window.innerWidth, window.innerHeight );
  169. }
  170. //
  171. function animate() {
  172. requestAnimationFrame( animate );
  173. render();
  174. }
  175. function render() {
  176. effect.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>