webgl_loader_3mf_materials.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #a0a0a0;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF</a> file with materials
  18. </div>
  19. <script type="module">
  20. import * as THREE from '../build/three.module.js';
  21. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  22. import { ThreeMFLoader } from './jsm/loaders/3MFLoader.js';
  23. let camera, scene, renderer;
  24. init();
  25. function init() {
  26. scene = new THREE.Scene();
  27. scene.background = new THREE.Color( 0xa0a0a0 );
  28. scene.fog = new THREE.Fog( 0xa0a0a0, 10, 500 );
  29. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  30. camera.position.set( - 50, 40, 50 );
  31. scene.add( camera );
  32. //
  33. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  34. hemiLight.position.set( 0, 100, 0 );
  35. scene.add( hemiLight );
  36. const dirLight = new THREE.DirectionalLight( 0xffffff );
  37. dirLight.position.set( - 0, 40, 50 );
  38. dirLight.castShadow = true;
  39. dirLight.shadow.camera.top = 50;
  40. dirLight.shadow.camera.bottom = - 25;
  41. dirLight.shadow.camera.left = - 25;
  42. dirLight.shadow.camera.right = 25;
  43. dirLight.shadow.camera.near = 0.1;
  44. dirLight.shadow.camera.far = 200;
  45. dirLight.shadow.mapSize.set( 1024, 1024 );
  46. scene.add( dirLight );
  47. // scene.add( new THREE.CameraHelper( dirLight.shadow.camera ) );
  48. //
  49. const manager = new THREE.LoadingManager();
  50. const loader = new ThreeMFLoader( manager );
  51. loader.load( './models/3mf/truck.3mf', function ( object ) {
  52. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) ); // z-up conversion
  53. object.traverse( function ( child ) {
  54. child.castShadow = true;
  55. } );
  56. scene.add( object );
  57. } );
  58. //
  59. manager.onLoad = function () {
  60. render();
  61. };
  62. //
  63. const ground = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
  64. ground.rotation.x = - Math.PI / 2;
  65. ground.position.y = 11;
  66. ground.receiveShadow = true;
  67. scene.add( ground );
  68. //
  69. renderer = new THREE.WebGLRenderer( { antialias: true } );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. renderer.outputEncoding = THREE.sRGBEncoding;
  73. renderer.shadowMap.enabled = true;
  74. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  75. document.body.appendChild( renderer.domElement );
  76. //
  77. const controls = new OrbitControls( camera, renderer.domElement );
  78. controls.addEventListener( 'change', render );
  79. controls.minDistance = 50;
  80. controls.maxDistance = 200;
  81. controls.enablePan = false;
  82. controls.target.set( 0, 20, 0 );
  83. controls.update();
  84. window.addEventListener( 'resize', onWindowResize );
  85. render();
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. render();
  92. }
  93. function render() {
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>