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webgl_loader_3mf.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #333;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF File format</a>
  18. <div>3MF loader test by <a href="https://github.com/technohippy" target="_blank" rel="noopener">technohippy</a></div>
  19. <div>Files from <a href="https://github.com/3MFConsortium/3mf-samples" target="_blank" rel="noopener">3mf-samples</a></div>
  20. </div>
  21. <script type="module">
  22. import * as THREE from '../build/three.module.js';
  23. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  24. import { ThreeMFLoader } from './jsm/loaders/3MFLoader.js';
  25. import { GUI } from './jsm/libs/dat.gui.module.js';
  26. let camera, scene, renderer, object, loader, controls;
  27. const params = {
  28. asset: 'cube_gears'
  29. };
  30. const assets = [
  31. 'cube_gears',
  32. 'facecolors',
  33. 'multipletextures',
  34. 'vertexcolors'
  35. ];
  36. init();
  37. function init() {
  38. renderer = new THREE.WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0x333333 );
  44. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  45. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  46. // Z is up for objects intended to be 3D printed.
  47. camera.up.set( 0, 0, 1 );
  48. camera.position.set( - 100, - 250, 100 );
  49. scene.add( camera );
  50. controls = new OrbitControls( camera, renderer.domElement );
  51. controls.addEventListener( 'change', render );
  52. controls.minDistance = 50;
  53. controls.maxDistance = 400;
  54. controls.enablePan = false;
  55. controls.update();
  56. const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  57. camera.add( pointLight );
  58. const manager = new THREE.LoadingManager();
  59. manager.onLoad = function () {
  60. const aabb = new THREE.Box3().setFromObject( object );
  61. const center = aabb.getCenter( new THREE.Vector3() );
  62. object.position.x += ( object.position.x - center.x );
  63. object.position.y += ( object.position.y - center.y );
  64. object.position.z += ( object.position.z - center.z );
  65. controls.reset();
  66. scene.add( object );
  67. render();
  68. };
  69. loader = new ThreeMFLoader( manager );
  70. loadAsset( params.asset );
  71. window.addEventListener( 'resize', onWindowResize );
  72. //
  73. const gui = new GUI( { width: 300 } );
  74. gui.add( params, 'asset', assets ).onChange( function ( value ) {
  75. loadAsset( value );
  76. } );
  77. }
  78. function loadAsset( asset ) {
  79. loader.load( 'models/3mf/' + asset + '.3mf', function ( group ) {
  80. if ( object ) {
  81. object.traverse( function ( child ) {
  82. if ( child.material ) child.material.dispose();
  83. if ( child.material && child.material.map ) child.material.map.dispose();
  84. if ( child.geometry ) child.geometry.dispose();
  85. } );
  86. scene.remove( object );
  87. }
  88. //
  89. object = group;
  90. } );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. render();
  97. }
  98. function render() {
  99. renderer.render( scene, camera );
  100. }
  101. </script>
  102. </body>
  103. </html>