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webgl_lights_spotlight.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - spotlight</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - spotlight by <a href="http://master-domain.com" target="_blank" rel="noopener">Master James</a><br />
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { GUI } from './jsm/libs/dat.gui.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. let renderer, scene, camera;
  18. let spotLight, lightHelper, shadowCameraHelper;
  19. let gui;
  20. function init() {
  21. renderer = new THREE.WebGLRenderer();
  22. renderer.setPixelRatio( window.devicePixelRatio );
  23. renderer.setSize( window.innerWidth, window.innerHeight );
  24. document.body.appendChild( renderer.domElement );
  25. renderer.shadowMap.enabled = true;
  26. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  27. renderer.outputEncoding = THREE.sRGBEncoding;
  28. scene = new THREE.Scene();
  29. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
  30. camera.position.set( 160, 40, 10 );
  31. const controls = new OrbitControls( camera, renderer.domElement );
  32. controls.addEventListener( 'change', render );
  33. controls.minDistance = 20;
  34. controls.maxDistance = 500;
  35. controls.enablePan = false;
  36. const ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
  37. scene.add( ambient );
  38. spotLight = new THREE.SpotLight( 0xffffff, 1 );
  39. spotLight.position.set( 15, 40, 35 );
  40. spotLight.angle = Math.PI / 4;
  41. spotLight.penumbra = 0.1;
  42. spotLight.decay = 2;
  43. spotLight.distance = 200;
  44. spotLight.castShadow = true;
  45. spotLight.shadow.mapSize.width = 512;
  46. spotLight.shadow.mapSize.height = 512;
  47. spotLight.shadow.camera.near = 10;
  48. spotLight.shadow.camera.far = 200;
  49. spotLight.shadow.focus = 1;
  50. scene.add( spotLight );
  51. lightHelper = new THREE.SpotLightHelper( spotLight );
  52. scene.add( lightHelper );
  53. shadowCameraHelper = new THREE.CameraHelper( spotLight.shadow.camera );
  54. scene.add( shadowCameraHelper );
  55. //
  56. let material = new THREE.MeshPhongMaterial( { color: 0x808080, dithering: true } );
  57. let geometry = new THREE.PlaneGeometry( 2000, 2000 );
  58. let mesh = new THREE.Mesh( geometry, material );
  59. mesh.position.set( 0, - 1, 0 );
  60. mesh.rotation.x = - Math.PI * 0.5;
  61. mesh.receiveShadow = true;
  62. scene.add( mesh );
  63. //
  64. material = new THREE.MeshPhongMaterial( { color: 0x4080ff, dithering: true } );
  65. geometry = new THREE.CylinderGeometry( 5, 5, 2, 32, 1, false );
  66. mesh = new THREE.Mesh( geometry, material );
  67. mesh.position.set( 0, 5, 0 );
  68. mesh.castShadow = true;
  69. scene.add( mesh );
  70. render();
  71. window.addEventListener( 'resize', onWindowResize );
  72. }
  73. function onWindowResize() {
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. }
  78. function render() {
  79. lightHelper.update();
  80. shadowCameraHelper.update();
  81. renderer.render( scene, camera );
  82. }
  83. function buildGui() {
  84. gui = new GUI();
  85. const params = {
  86. 'light color': spotLight.color.getHex(),
  87. intensity: spotLight.intensity,
  88. distance: spotLight.distance,
  89. angle: spotLight.angle,
  90. penumbra: spotLight.penumbra,
  91. decay: spotLight.decay,
  92. focus: spotLight.shadow.focus
  93. };
  94. gui.addColor( params, 'light color' ).onChange( function ( val ) {
  95. spotLight.color.setHex( val );
  96. render();
  97. } );
  98. gui.add( params, 'intensity', 0, 2 ).onChange( function ( val ) {
  99. spotLight.intensity = val;
  100. render();
  101. } );
  102. gui.add( params, 'distance', 50, 200 ).onChange( function ( val ) {
  103. spotLight.distance = val;
  104. render();
  105. } );
  106. gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
  107. spotLight.angle = val;
  108. render();
  109. } );
  110. gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
  111. spotLight.penumbra = val;
  112. render();
  113. } );
  114. gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
  115. spotLight.decay = val;
  116. render();
  117. } );
  118. gui.add( params, 'focus', 0, 1 ).onChange( function ( val ) {
  119. spotLight.shadow.focus = val;
  120. render();
  121. } );
  122. gui.open();
  123. }
  124. init();
  125. buildGui();
  126. render();
  127. </script>
  128. </body>
  129. </html>