webgl_geometry_nurbs.html 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - NURBS</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - NURBS curve and surface example
  21. </div>
  22. <script type="module">
  23. import * as THREE from '../build/three.module.js';
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { NURBSCurve } from './jsm/curves/NURBSCurve.js';
  26. import { NURBSSurface } from './jsm/curves/NURBSSurface.js';
  27. let container, stats;
  28. let camera, scene, renderer;
  29. let group;
  30. let targetRotation = 0;
  31. let targetRotationOnPointerDown = 0;
  32. let pointerX = 0;
  33. let pointerXOnPointerDown = 0;
  34. let windowHalfX = window.innerWidth / 2;
  35. init();
  36. animate();
  37. function init() {
  38. container = document.createElement( 'div' );
  39. document.body.appendChild( container );
  40. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  41. camera.position.set( 0, 150, 750 );
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0xf0f0f0 );
  44. scene.add( new THREE.AmbientLight( 0x808080 ) );
  45. const light = new THREE.DirectionalLight( 0xffffff, 1 );
  46. light.position.set( 1, 1, 1 );
  47. scene.add( light );
  48. group = new THREE.Group();
  49. group.position.y = 50;
  50. scene.add( group );
  51. // NURBS curve
  52. const nurbsControlPoints = [];
  53. const nurbsKnots = [];
  54. const nurbsDegree = 3;
  55. for ( let i = 0; i <= nurbsDegree; i ++ ) {
  56. nurbsKnots.push( 0 );
  57. }
  58. for ( let i = 0, j = 20; i < j; i ++ ) {
  59. nurbsControlPoints.push(
  60. new THREE.Vector4(
  61. Math.random() * 400 - 200,
  62. Math.random() * 400,
  63. Math.random() * 400 - 200,
  64. 1 // weight of control point: higher means stronger attraction
  65. )
  66. );
  67. const knot = ( i + 1 ) / ( j - nurbsDegree );
  68. nurbsKnots.push( THREE.MathUtils.clamp( knot, 0, 1 ) );
  69. }
  70. const nurbsCurve = new NURBSCurve( nurbsDegree, nurbsKnots, nurbsControlPoints );
  71. const nurbsGeometry = new THREE.BufferGeometry();
  72. nurbsGeometry.setFromPoints( nurbsCurve.getPoints( 200 ) );
  73. const nurbsMaterial = new THREE.LineBasicMaterial( { color: 0x333333 } );
  74. const nurbsLine = new THREE.Line( nurbsGeometry, nurbsMaterial );
  75. nurbsLine.position.set( 200, - 100, 0 );
  76. group.add( nurbsLine );
  77. const nurbsControlPointsGeometry = new THREE.BufferGeometry();
  78. nurbsControlPointsGeometry.setFromPoints( nurbsCurve.controlPoints );
  79. const nurbsControlPointsMaterial = new THREE.LineBasicMaterial( { color: 0x333333, opacity: 0.25, transparent: true } );
  80. const nurbsControlPointsLine = new THREE.Line( nurbsControlPointsGeometry, nurbsControlPointsMaterial );
  81. nurbsControlPointsLine.position.copy( nurbsLine.position );
  82. group.add( nurbsControlPointsLine );
  83. // NURBS surface
  84. const nsControlPoints = [
  85. [
  86. new THREE.Vector4( - 200, - 200, 100, 1 ),
  87. new THREE.Vector4( - 200, - 100, - 200, 1 ),
  88. new THREE.Vector4( - 200, 100, 250, 1 ),
  89. new THREE.Vector4( - 200, 200, - 100, 1 )
  90. ],
  91. [
  92. new THREE.Vector4( 0, - 200, 0, 1 ),
  93. new THREE.Vector4( 0, - 100, - 100, 5 ),
  94. new THREE.Vector4( 0, 100, 150, 5 ),
  95. new THREE.Vector4( 0, 200, 0, 1 )
  96. ],
  97. [
  98. new THREE.Vector4( 200, - 200, - 100, 1 ),
  99. new THREE.Vector4( 200, - 100, 200, 1 ),
  100. new THREE.Vector4( 200, 100, - 250, 1 ),
  101. new THREE.Vector4( 200, 200, 100, 1 )
  102. ]
  103. ];
  104. const degree1 = 2;
  105. const degree2 = 3;
  106. const knots1 = [ 0, 0, 0, 1, 1, 1 ];
  107. const knots2 = [ 0, 0, 0, 0, 1, 1, 1, 1 ];
  108. const nurbsSurface = new NURBSSurface( degree1, degree2, knots1, knots2, nsControlPoints );
  109. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  110. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  111. map.anisotropy = 16;
  112. function getSurfacePoint( u, v, target ) {
  113. return nurbsSurface.getPoint( u, v, target );
  114. }
  115. const geometry = new THREE.ParametricBufferGeometry( getSurfacePoint, 20, 20 );
  116. const material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
  117. const object = new THREE.Mesh( geometry, material );
  118. object.position.set( - 200, 100, 0 );
  119. object.scale.multiplyScalar( 1 );
  120. group.add( object );
  121. //
  122. renderer = new THREE.WebGLRenderer( { antialias: true } );
  123. renderer.setPixelRatio( window.devicePixelRatio );
  124. renderer.setSize( window.innerWidth, window.innerHeight );
  125. container.appendChild( renderer.domElement );
  126. stats = new Stats();
  127. container.appendChild( stats.dom );
  128. container.style.touchAction = 'none';
  129. container.addEventListener( 'pointerdown', onPointerDown );
  130. //
  131. window.addEventListener( 'resize', onWindowResize );
  132. }
  133. function onWindowResize() {
  134. windowHalfX = window.innerWidth / 2;
  135. camera.aspect = window.innerWidth / window.innerHeight;
  136. camera.updateProjectionMatrix();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. }
  139. //
  140. function onPointerDown( event ) {
  141. if ( event.isPrimary === false ) return;
  142. pointerXOnPointerDown = event.clientX - windowHalfX;
  143. targetRotationOnPointerDown = targetRotation;
  144. document.addEventListener( 'pointermove', onPointerMove );
  145. document.addEventListener( 'pointerup', onPointerUp );
  146. }
  147. function onPointerMove( event ) {
  148. if ( event.isPrimary === false ) return;
  149. pointerX = event.clientX - windowHalfX;
  150. targetRotation = targetRotationOnPointerDown + ( pointerX - pointerXOnPointerDown ) * 0.02;
  151. }
  152. function onPointerUp() {
  153. if ( event.isPrimary === false ) return;
  154. document.removeEventListener( 'pointermove', onPointerMove );
  155. document.removeEventListener( 'pointerup', onPointerUp );
  156. }
  157. //
  158. function animate() {
  159. requestAnimationFrame( animate );
  160. render();
  161. stats.update();
  162. }
  163. function render() {
  164. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  165. renderer.render( scene, camera );
  166. }
  167. </script>
  168. </body>
  169. </html>