webgl_geometries_parametric.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parametric geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - parametric geometries</div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import Stats from './jsm/libs/stats.module.js';
  15. import { Curves } from './jsm/curves/CurveExtras.js';
  16. import { ParametricGeometries } from './jsm/geometries/ParametricGeometries.js';
  17. let camera, scene, renderer, stats;
  18. init();
  19. animate();
  20. function init() {
  21. const container = document.getElementById( 'container' );
  22. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  23. camera.position.y = 400;
  24. scene = new THREE.Scene();
  25. //
  26. const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  27. scene.add( ambientLight );
  28. const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  29. camera.add( pointLight );
  30. scene.add( camera );
  31. //
  32. const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  33. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  34. map.anisotropy = 16;
  35. const material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
  36. //
  37. let geometry, object;
  38. geometry = new THREE.ParametricBufferGeometry( ParametricGeometries.plane( 100, 100 ), 10, 10 );
  39. geometry.center();
  40. object = new THREE.Mesh( geometry, material );
  41. object.position.set( - 200, 0, 200 );
  42. scene.add( object );
  43. geometry = new THREE.ParametricBufferGeometry( ParametricGeometries.klein, 20, 20 );
  44. object = new THREE.Mesh( geometry, material );
  45. object.position.set( 0, 0, 200 );
  46. object.scale.multiplyScalar( 5 );
  47. scene.add( object );
  48. geometry = new THREE.ParametricBufferGeometry( ParametricGeometries.mobius, 20, 20 );
  49. object = new THREE.Mesh( geometry, material );
  50. object.position.set( 200, 0, 200 );
  51. object.scale.multiplyScalar( 30 );
  52. scene.add( object );
  53. //
  54. const GrannyKnot = new Curves.GrannyKnot();
  55. const torus = new ParametricGeometries.TorusKnotGeometry( 50, 10, 50, 20, 2, 3 );
  56. const sphere = new ParametricGeometries.SphereGeometry( 50, 20, 10 );
  57. const tube = new ParametricGeometries.TubeGeometry( GrannyKnot, 100, 3, 8, true );
  58. object = new THREE.Mesh( torus, material );
  59. object.position.set( - 200, 0, - 200 );
  60. scene.add( object );
  61. object = new THREE.Mesh( sphere, material );
  62. object.position.set( 0, 0, - 200 );
  63. scene.add( object );
  64. object = new THREE.Mesh( tube, material );
  65. object.position.set( 200, 0, - 200 );
  66. object.scale.multiplyScalar( 2 );
  67. scene.add( object );
  68. //
  69. renderer = new THREE.WebGLRenderer( { antialias: true } );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. stats = new Stats();
  74. container.appendChild( stats.dom );
  75. window.addEventListener( 'resize', onWindowResize );
  76. }
  77. function onWindowResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. render();
  85. stats.update();
  86. }
  87. function render() {
  88. const timer = Date.now() * 0.0001;
  89. camera.position.x = Math.cos( timer ) * 800;
  90. camera.position.z = Math.sin( timer ) * 800;
  91. camera.lookAt( scene.position );
  92. scene.traverse( function ( object ) {
  93. if ( object.isMesh === true ) {
  94. object.rotation.x = timer * 5;
  95. object.rotation.y = timer * 2.5;
  96. }
  97. } );
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>