webgl_camera_logarithmicdepthbuffer.html 10 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - cameras - logarithmic depth buffer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body{
  10. touch-action: none;
  11. }
  12. .renderer_label {
  13. position: absolute;
  14. bottom: 1em;
  15. width: 100%;
  16. color: white;
  17. z-index: 10;
  18. display: block;
  19. text-align: center;
  20. }
  21. #container {
  22. display: flex;
  23. }
  24. #container_normal {
  25. width: 50%;
  26. display: inline-block;
  27. position: relative;
  28. }
  29. #container_logzbuf {
  30. width: 50%;
  31. display: inline-block;
  32. position: relative;
  33. }
  34. #renderer_border {
  35. position: absolute;
  36. top: 0;
  37. left: 25%;
  38. bottom: 0;
  39. width: 2px;
  40. z-index: 10;
  41. opacity: .8;
  42. background: #ccc;
  43. border: 1px inset #ccc;
  44. cursor: col-resize;
  45. }
  46. </style>
  47. </head>
  48. <body>
  49. <div id="container">
  50. <div id="container_normal"><h2 class="renderer_label">normal z-buffer</h2></div>
  51. <div id="container_logzbuf"><h2 class="renderer_label">logarithmic z-buffer</h2></div>
  52. <div id="renderer_border"></div>
  53. </div>
  54. <div id="info">
  55. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - cameras - logarithmic depth buffer<br/>
  56. mousewheel to dolly out
  57. </div>
  58. <script type="module">
  59. import * as THREE from '../build/three.module.js';
  60. import Stats from './jsm/libs/stats.module.js';
  61. // 1 micrometer to 100 billion light years in one scene, with 1 unit = 1 meter? preposterous! and yet...
  62. const NEAR = 1e-6, FAR = 1e27;
  63. let SCREEN_WIDTH = window.innerWidth;
  64. let SCREEN_HEIGHT = window.innerHeight;
  65. let screensplit = .25, screensplit_right = 0;
  66. const mouse = [ .5, .5 ];
  67. let zoompos = - 100, minzoomspeed = .015;
  68. let zoomspeed = minzoomspeed;
  69. let container, border, stats;
  70. const objects = {};
  71. // Generate a number of text labels, from 1µm in size up to 100,000,000 light years
  72. // Try to use some descriptive real-world examples of objects at each scale
  73. const labeldata = [
  74. { size: .01, scale: 0.0001, label: "microscopic (1µm)" }, // FIXME - triangulating text fails at this size, so we scale instead
  75. { size: .01, scale: 0.1, label: "minuscule (1mm)" },
  76. { size: .01, scale: 1.0, label: "tiny (1cm)" },
  77. { size: 1, scale: 1.0, label: "child-sized (1m)" },
  78. { size: 10, scale: 1.0, label: "tree-sized (10m)" },
  79. { size: 100, scale: 1.0, label: "building-sized (100m)" },
  80. { size: 1000, scale: 1.0, label: "medium (1km)" },
  81. { size: 10000, scale: 1.0, label: "city-sized (10km)" },
  82. { size: 3400000, scale: 1.0, label: "moon-sized (3,400 Km)" },
  83. { size: 12000000, scale: 1.0, label: "planet-sized (12,000 km)" },
  84. { size: 1400000000, scale: 1.0, label: "sun-sized (1,400,000 km)" },
  85. { size: 7.47e12, scale: 1.0, label: "solar system-sized (50Au)" },
  86. { size: 9.4605284e15, scale: 1.0, label: "gargantuan (1 light year)" },
  87. { size: 3.08567758e16, scale: 1.0, label: "ludicrous (1 parsec)" },
  88. { size: 1e19, scale: 1.0, label: "mind boggling (1000 light years)" }
  89. ];
  90. init();
  91. function init() {
  92. container = document.getElementById( 'container' );
  93. const loader = new THREE.FontLoader();
  94. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  95. const scene = initScene( font );
  96. // Initialize two copies of the same scene, one with normal z-buffer and one with logarithmic z-buffer
  97. objects.normal = initView( scene, 'normal', false );
  98. objects.logzbuf = initView( scene, 'logzbuf', true );
  99. animate();
  100. } );
  101. stats = new Stats();
  102. container.appendChild( stats.dom );
  103. // Resize border allows the user to easily compare effects of logarithmic depth buffer over the whole scene
  104. border = document.getElementById( 'renderer_border' );
  105. border.addEventListener( 'pointerdown', onBorderPointerDown );
  106. window.addEventListener( 'mousemove', onMouseMove );
  107. window.addEventListener( 'resize', onWindowResize );
  108. window.addEventListener( 'wheel', onMouseWheel );
  109. }
  110. function initView( scene, name, logDepthBuf ) {
  111. const framecontainer = document.getElementById( 'container_' + name );
  112. const camera = new THREE.PerspectiveCamera( 50, screensplit * SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
  113. scene.add( camera );
  114. const renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: logDepthBuf } );
  115. renderer.setPixelRatio( window.devicePixelRatio );
  116. renderer.setSize( SCREEN_WIDTH / 2, SCREEN_HEIGHT );
  117. renderer.domElement.style.position = "relative";
  118. renderer.domElement.id = 'renderer_' + name;
  119. framecontainer.appendChild( renderer.domElement );
  120. return { container: framecontainer, renderer: renderer, scene: scene, camera: camera };
  121. }
  122. function initScene( font ) {
  123. const scene = new THREE.Scene();
  124. scene.add( new THREE.AmbientLight( 0x222222 ) );
  125. const light = new THREE.DirectionalLight( 0xffffff, 1 );
  126. light.position.set( 100, 100, 100 );
  127. scene.add( light );
  128. const materialargs = {
  129. color: 0xffffff,
  130. specular: 0x050505,
  131. shininess: 50,
  132. emissive: 0x000000
  133. };
  134. const geometry = new THREE.SphereGeometry( 0.5, 24, 12 );
  135. for ( let i = 0; i < labeldata.length; i ++ ) {
  136. const scale = labeldata[ i ].scale || 1;
  137. const labelgeo = new THREE.TextGeometry( labeldata[ i ].label, {
  138. font: font,
  139. size: labeldata[ i ].size,
  140. height: labeldata[ i ].size / 2
  141. } );
  142. labelgeo.computeBoundingSphere();
  143. // center text
  144. labelgeo.translate( - labelgeo.boundingSphere.radius, 0, 0 );
  145. materialargs.color = new THREE.Color().setHSL( Math.random(), 0.5, 0.5 );
  146. const material = new THREE.MeshPhongMaterial( materialargs );
  147. const group = new THREE.Group();
  148. group.position.z = - labeldata[ i ].size * scale;
  149. scene.add( group );
  150. const textmesh = new THREE.Mesh( labelgeo, material );
  151. textmesh.scale.set( scale, scale, scale );
  152. textmesh.position.z = - labeldata[ i ].size * scale;
  153. textmesh.position.y = labeldata[ i ].size / 4 * scale;
  154. group.add( textmesh );
  155. const dotmesh = new THREE.Mesh( geometry, material );
  156. dotmesh.position.y = - labeldata[ i ].size / 4 * scale;
  157. dotmesh.scale.multiplyScalar( labeldata[ i ].size * scale );
  158. group.add( dotmesh );
  159. }
  160. return scene;
  161. }
  162. function updateRendererSizes() {
  163. // Recalculate size for both renderers when screen size or split location changes
  164. SCREEN_WIDTH = window.innerWidth;
  165. SCREEN_HEIGHT = window.innerHeight;
  166. screensplit_right = 1 - screensplit;
  167. objects.normal.renderer.setSize( screensplit * SCREEN_WIDTH, SCREEN_HEIGHT );
  168. objects.normal.camera.aspect = screensplit * SCREEN_WIDTH / SCREEN_HEIGHT;
  169. objects.normal.camera.updateProjectionMatrix();
  170. objects.normal.camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH * screensplit, SCREEN_HEIGHT );
  171. objects.normal.container.style.width = ( screensplit * 100 ) + '%';
  172. objects.logzbuf.renderer.setSize( screensplit_right * SCREEN_WIDTH, SCREEN_HEIGHT );
  173. objects.logzbuf.camera.aspect = screensplit_right * SCREEN_WIDTH / SCREEN_HEIGHT;
  174. objects.logzbuf.camera.updateProjectionMatrix();
  175. objects.logzbuf.camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH * screensplit, 0, SCREEN_WIDTH * screensplit_right, SCREEN_HEIGHT );
  176. objects.logzbuf.container.style.width = ( screensplit_right * 100 ) + '%';
  177. border.style.left = ( screensplit * 100 ) + "%";
  178. }
  179. function animate() {
  180. requestAnimationFrame( animate );
  181. render();
  182. }
  183. function render() {
  184. // Put some limits on zooming
  185. const minzoom = labeldata[ 0 ].size * labeldata[ 0 ].scale * 1;
  186. const maxzoom = labeldata[ labeldata.length - 1 ].size * labeldata[ labeldata.length - 1 ].scale * 100;
  187. let damping = ( Math.abs( zoomspeed ) > minzoomspeed ? .95 : 1.0 );
  188. // Zoom out faster the further out you go
  189. const zoom = THREE.MathUtils.clamp( Math.pow( Math.E, zoompos ), minzoom, maxzoom );
  190. zoompos = Math.log( zoom );
  191. // Slow down quickly at the zoom limits
  192. if ( ( zoom == minzoom && zoomspeed < 0 ) || ( zoom == maxzoom && zoomspeed > 0 ) ) {
  193. damping = .85;
  194. }
  195. zoompos += zoomspeed;
  196. zoomspeed *= damping;
  197. objects.normal.camera.position.x = Math.sin( .5 * Math.PI * ( mouse[ 0 ] - .5 ) ) * zoom;
  198. objects.normal.camera.position.y = Math.sin( .25 * Math.PI * ( mouse[ 1 ] - .5 ) ) * zoom;
  199. objects.normal.camera.position.z = Math.cos( .5 * Math.PI * ( mouse[ 0 ] - .5 ) ) * zoom;
  200. objects.normal.camera.lookAt( objects.normal.scene.position );
  201. // Clone camera settings across both scenes
  202. objects.logzbuf.camera.position.copy( objects.normal.camera.position );
  203. objects.logzbuf.camera.quaternion.copy( objects.normal.camera.quaternion );
  204. // Update renderer sizes if the split has changed
  205. if ( screensplit_right != 1 - screensplit ) {
  206. updateRendererSizes();
  207. }
  208. objects.normal.renderer.render( objects.normal.scene, objects.normal.camera );
  209. objects.logzbuf.renderer.render( objects.logzbuf.scene, objects.logzbuf.camera );
  210. stats.update();
  211. }
  212. function onWindowResize() {
  213. updateRendererSizes();
  214. }
  215. function onBorderPointerDown() {
  216. // activate draggable window resizing bar
  217. window.addEventListener( "pointermove", onBorderPointerMove );
  218. window.addEventListener( "pointerup", onBorderPointerUp );
  219. }
  220. function onBorderPointerMove( ev ) {
  221. screensplit = Math.max( 0, Math.min( 1, ev.clientX / window.innerWidth ) );
  222. }
  223. function onBorderPointerUp() {
  224. window.removeEventListener( "pointermove", onBorderPointerMove );
  225. window.removeEventListener( "pointerup", onBorderPointerUp );
  226. }
  227. function onMouseMove( ev ) {
  228. mouse[ 0 ] = ev.clientX / window.innerWidth;
  229. mouse[ 1 ] = ev.clientY / window.innerHeight;
  230. }
  231. function onMouseWheel( ev ) {
  232. const amount = ev.deltaY;
  233. if ( amount === 0 ) return;
  234. const dir = amount / Math.abs( amount );
  235. zoomspeed = dir / 10;
  236. // Slow down default zoom speed after user starts zooming, to give them more control
  237. minzoomspeed = 0.001;
  238. }
  239. </script>
  240. </body>
  241. </html>