webgl_video_panorama_equirectangular.html 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - video panorama
  17. </div>
  18. <div id="container"></div>
  19. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  20. <source src="textures/pano.webm">
  21. <source src="textures/pano.mp4">
  22. </video>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.module.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. let camera, scene, renderer;
  34. let isUserInteracting = false,
  35. lon = 0, lat = 0,
  36. phi = 0, theta = 0,
  37. onPointerDownPointerX = 0,
  38. onPointerDownPointerY = 0,
  39. onPointerDownLon = 0,
  40. onPointerDownLat = 0;
  41. const distance = .5;
  42. init();
  43. function init() {
  44. const container = document.getElementById( 'container' );
  45. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, .25, 10 );
  46. scene = new THREE.Scene();
  47. const geometry = new THREE.SphereGeometry( 5, 60, 40 );
  48. // invert the geometry on the x-axis so that all of the faces point inward
  49. geometry.scale( - 1, 1, 1 );
  50. const video = document.getElementById( 'video' );
  51. video.play();
  52. const texture = new THREE.VideoTexture( video );
  53. texture.colorSpace = THREE.SRGBColorSpace;
  54. const material = new THREE.MeshBasicMaterial( { map: texture } );
  55. const mesh = new THREE.Mesh( geometry, material );
  56. scene.add( mesh );
  57. renderer = new THREE.WebGLRenderer();
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.setAnimationLoop( animate );
  61. container.appendChild( renderer.domElement );
  62. document.addEventListener( 'pointerdown', onPointerDown );
  63. document.addEventListener( 'pointermove', onPointerMove );
  64. document.addEventListener( 'pointerup', onPointerUp );
  65. //
  66. window.addEventListener( 'resize', onWindowResize );
  67. }
  68. function onWindowResize() {
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. }
  73. function onPointerDown( event ) {
  74. isUserInteracting = true;
  75. onPointerDownPointerX = event.clientX;
  76. onPointerDownPointerY = event.clientY;
  77. onPointerDownLon = lon;
  78. onPointerDownLat = lat;
  79. }
  80. function onPointerMove( event ) {
  81. if ( isUserInteracting === true ) {
  82. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  83. lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
  84. }
  85. }
  86. function onPointerUp() {
  87. isUserInteracting = false;
  88. }
  89. function animate() {
  90. lat = Math.max( - 85, Math.min( 85, lat ) );
  91. phi = THREE.MathUtils.degToRad( 90 - lat );
  92. theta = THREE.MathUtils.degToRad( lon );
  93. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  94. camera.position.y = distance * Math.cos( phi );
  95. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  96. camera.lookAt( 0, 0, 0 );
  97. renderer.render( scene, camera );
  98. }
  99. </script>
  100. </body>
  101. </html>