Sem descrição

aardgoose d7575e406b CurveModifierGPU: WebGPURenderer port. (#29453) há 8 horas atrás
.github 8d36c41722 Update github/codeql-action digest to 294a9d9 (#29467) há 23 horas atrás
build 111184b69d Updated builds. há 16 horas atrás
docs a58d0e9224 Docs: Improve `WebGLRenderer` page. (#29459) há 2 dias atrás
editor 8eb25264dd TransformControls: Rename `getGizmo()` to `getHelper()`. (#29398) há 1 semana atrás
examples d7575e406b CurveModifierGPU: WebGPURenderer port. (#29453) há 8 horas atrás
files db3374bedf Docs/Examples/Manual: Keep focus when clear search input. (#25194) há 1 ano atrás
manual 03651c5bce doc fr fundamentals fix typo errors (#29329) há 2 semanas atrás
playground 929741e32a NodeEditor: Make sure scene is properly resetted. (#28992) há 1 mês atrás
src 20ec73666b RenderObject: Introduce `getGeometryCacheKey()` (#29465) há 1 dia atrás
test 1174d07040 WebGPURenderer: Workgroup Arrays and Barrier Support (#29192) há 1 semana atrás
utils fe3201979b WebGPURenderer: Added basic `three.webgpu.nodes.js` (#29273) há 3 semanas atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig há 5 anos atrás
.eslintrc.json d5a0288e93 WebGLTextures: More flexible image dimensions computation. (#27810) há 7 meses atrás
.gitattributes 5446f535d1 git should handle the line endings há 6 anos atrás
.gitignore 02df000052 Adding webgpu bundle to read-size and report-size workflows (#29251) há 3 semanas atrás
LICENSE ccbe74b333 Update LICENSE (#27476) há 8 meses atrás
README.md 697a873e88 Update README.md há 4 meses atrás
SECURITY.md b2f749968d Add security policy (#26204) há 1 ano atrás
icon.png 9760d3d86b Optimize icon image (#23238) há 2 anos atrás
package-lock.json 9f8a5ec25c Update devDependencies (non-major) (#29468) há 22 horas atrás
package.json ef7cce0ca6 Update dependency concurrently to v9 (#29362) há 2 semanas atrás

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

ExamplesDocsManualWikiMigratingQuestionsForumDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything goes well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases