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- {
- "en": {
- "Basics": {
- "Fundamentals": "en/fundamentals",
- "Responsive Design": "en/responsive",
- "Prerequisites": "en/prerequisites",
- "Setup": "en/setup"
- },
- "Fundamentals": {
- "Primitives": "en/primitives",
- "Scenegraph": "en/scenegraph",
- "Materials": "en/materials",
- "Textures": "en/textures",
- "Lights": "en/lights",
- "Cameras": "en/cameras",
- "Shadows": "en/shadows",
- "Fog": "en/fog",
- "Render Targets": "en/rendertargets",
- "Custom BufferGeometry": "en/custom-buffergeometry"
- },
- "Tips": {
- "Rendering On Demand": "en/rendering-on-demand",
- "Debugging JavaScript": "en/debugging-javascript",
- "Debugging GLSL": "en/debugging-glsl",
- "Taking a screenshot": "en/tips#screenshot",
- "Prevent the Canvas Being Cleared": "en/tips#preservedrawingbuffer",
- "Get Keyboard Input From a Canvas": "en/tips#tabindex",
- "Make the Canvas Transparent": "en/tips#transparent-canvas",
- "Use three.js as Background in HTML": "en/tips#html-background"
- },
- "Optimization": {
- "Optimizing Lots of Objects": "en/optimize-lots-of-objects",
- "Optimizing Lots of Objects Animated": "en/optimize-lots-of-objects-animated",
- "Using OffscreenCanvas in a Web Worker": "en/offscreencanvas"
- },
- "Solutions": {
- "Load an .OBJ file": "en/load-obj",
- "Load a .GLTF file": "en/load-gltf",
- "Add a Background or Skybox": "en/backgrounds",
- "How to Draw Transparent Objects": "en/transparency",
- "Multiple Canvases, Multiple Scenes": "en/multiple-scenes",
- "Picking Objects with the mouse": "en/picking",
- "Post Processing": "en/post-processing",
- "Using Shadertoy shaders": "en/shadertoy",
- "Aligning HTML Elements to 3D": "en/align-html-elements-to-3d",
- "Using Indexed Textures for Picking and Color": "en/indexed-textures",
- "Using A Canvas for Dynamic Textures": "en/canvas-textures",
- "Billboards and Facades": "en/billboards",
- "Freeing Resources": "en/cleanup",
- "Making Voxel Geometry (Minecraft)": "en/voxel-geometry",
- "Start making a Game": "en/game"
- },
- "WebXR": {
- "VR - Basics": "en/webxr-basics",
- "VR - Look To Select": "en/webxr-look-to-select",
- "VR - Point To Select": "en/webxr-point-to-select"
- },
- "Reference": {
- "Material Table": "en/material-table"
- }
- },
- "fr": {
- "Bases": {
- "Principes de base": "fr/fundamentals",
- "Design réactif": "fr/responsive",
- "Pré-requis": "fr/prerequisites",
- "Configuration": "fr/setup"
- },
- "Principes de base": {
- "Primitives": "fr/primitives",
- "Graphe de scène": "fr/scenegraph",
- "Matériaux": "fr/materials",
- "Textures": "fr/textures",
- "Lumières": "fr/lights",
- "Caméras": "fr/cameras",
- "Ombres": "fr/shadows",
- "Brouillard": "fr/fog",
- "Render Targets": "fr/rendertargets",
- "Custom BufferGeometry": "fr/custom-buffergeometry"
- },
- "Сonseils": {
- "Rendering On Demand": "fr/rendering-on-demand",
- "Debugging JavaScript": "fr/debugging-javascript",
- "Debugging GLSL": "fr/debugging-glsl",
- "Taking a screenshot": "fr/tips#screenshot",
- "Prevent the Canvas Being Cleared": "fr/tips#preservedrawingbuffer",
- "Get Keyboard Input From a Canvas": "fr/tips#tabindex",
- "Make the Canvas Transparent": "fr/tips#transparent-canvas",
- "Use three.js as Background in HTML": "fr/tips#html-background"
- },
- "Optimisation": {
- "Optimizing Lots of Objects": "fr/optimize-lots-of-objects",
- "Optimizing Lots of Objects Animated": "fr/optimize-lots-of-objects-animated",
- "Using OffscreenCanvas in a Web Worker": "fr/offscreencanvas"
- },
- "Solutions": {
- "Load an .OBJ file": "fr/load-obj",
- "Load a .GLTF file": "fr/load-gltf",
- "Add a Background or Skybox": "fr/backgrounds",
- "How to Draw Transparent Objects": "fr/transparency",
- "Multiple Canvases, Multiple Scenes": "fr/multiple-scenes",
- "Picking Objects with the mouse": "fr/picking",
- "Post Processing": "fr/post-processing",
- "Using Shadertoy shaders": "fr/shadertoy",
- "Aligning HTML Elements to 3D": "fr/align-html-elements-to-3d",
- "Using Indexed Textures for Picking and Color": "fr/indexed-textures",
- "Using A Canvas for Dynamic Textures": "fr/canvas-textures",
- "Billboards and Facades": "fr/billboards",
- "Freeing Resources": "fr/cleanup",
- "Making Voxel Geometry (Minecraft)": "fr/voxel-geometry",
- "Start making a Game": "fr/game"
- },
- "WebXR": {
- "VR - Basics": "fr/webxr-basics",
- "VR - Look To Select": "fr/webxr-look-to-select",
- "VR - Point To Select": "fr/webxr-point-to-select"
- },
- "Référence": {
- "Material Table": "fr/material-table"
- }
- },
- "ja": {
- "基本": {
- "基礎知識": "ja/fundamentals",
- "レスポンシブデザイン": "ja/responsive",
- "前提条件": "ja/prerequisites",
- "セットアップ": "ja/setup"
- },
- "基礎": {
- "プリミティブ": "ja/primitives",
- "シーングラフ": "ja/scenegraph",
- "マテリアル": "ja/materials",
- "テクスチャ": "ja/textures",
- "ライト": "ja/lights",
- "カメラ": "ja/cameras",
- "シャドウ": "ja/shadows",
- "フォグ": "ja/fog",
- "レンダーターゲット": "ja/rendertargets",
- "カスタムバッファジオメトリ": "ja/custom-buffergeometry"
- },
- "Tips": {
- "要求されたレンダリング": "ja/rendering-on-demand",
- "JavaScriptのデバッグ": "ja/debugging-javascript",
- "GLSLのデバッグ": "ja/debugging-glsl",
- "スクリーンショットを撮る": "ja/tips#screenshot",
- "キャンバスがクリアされるのを防ぐ": "ja/tips#preservedrawingbuffer",
- "キャンバスからキーボード入力を取得する": "ja/tips#tabindex",
- "キャンバスを透明にする": "ja/tips#transparent-canvas",
- "HTMLの背景にthree.jsを使う": "ja/tips#html-background"
- },
- "最適化": {
- "多くのオブジェクトを最適化": "ja/optimize-lots-of-objects",
- "アニメーションする多くのオブジェクトを最適化": "ja/optimize-lots-of-objects-animated",
- "Web WorkerでOffscreenCanvasを使用する": "ja/offscreencanvas"
- },
- "解決策": {
- "OBJファイルの読み込み": "ja/load-obj",
- "GLTFファイルの読み込み": "ja/load-gltf",
- "背景やスカイボックスを追加する": "ja/backgrounds",
- "透明なオブジェクトの描画方法": "ja/transparency",
- "複数キャンバスと複数シーン": "ja/multiple-scenes",
- "マウスでオブジェクトをピッキング": "ja/picking",
- "ポストプロセス": "ja/post-processing",
- "Shadertoyのシェーダーを使う": "ja/shadertoy",
- "HTML要素を3Dに揃える": "ja/align-html-elements-to-3d",
- "圧縮テクスチャのピッキングとカラー": "ja/indexed-textures",
- "動的なテクスチャのキャンバスを使用する": "ja/canvas-textures",
- "Billboards and Facades": "ja/billboards",
- "Freeing Resources": "ja/cleanup",
- "Making Voxel Geometry (Minecraft)": "ja/voxel-geometry",
- "Start making a Game": "ja/game"
- },
- "WebXR": {
- "VR - Basics": "ja/webxr-basics",
- "VR - Look To Select": "ja/webxr-look-to-select",
- "VR - Point To Select": "ja/webxr-point-to-select"
- },
- "参照": {
- "Material Table": "ja/material-table"
- }
- },
- "ko": {
- "Three.js란?": {
- "Three.js란?": "ko/fundamentals",
- "반응형 디자인": "ko/responsive",
- "먼저 알아야 할 것들": "ko/prerequisites",
- "개발 환경": "ko/setup"
- },
- "기본 구조": {
- "원시 모델(Primitives)": "ko/primitives",
- "씬 그래프(Scenegraph)": "ko/scenegraph",
- "재질(Materials)": "ko/materials",
- "텍스처(Textures)": "ko/textures",
- "조명(Lights)": "ko/lights",
- "카메라(Cameras)": "ko/cameras",
- "그림자(Shadows)": "ko/shadows",
- "안개(Fog)": "ko/fog",
- "렌더 타겟(Render Targets)": "ko/rendertargets",
- "사용자 지정 BufferGeometry": "ko/custom-buffergeometry"
- },
- "팁": {
- "불필요한 렌더링 없애기": "ko/rendering-on-demand",
- "자바스크립트 디버깅": "ko/debugging-javascript",
- "GLSL 디버깅": "ko/debugging-glsl",
- "스크린샷 찍기": "ko/tips#screenshot",
- "캔버스 초기화 방지하기": "ko/tips#preservedrawingbuffer",
- "캔버스에서 키 입력 받기": "ko/tips#tabindex",
- "캔버스를 투명하게 만들기": "ko/tips#transparent-canvas",
- "Three.js를 HTML 요소의 배경으로 사용하기": "ko/tips#html-background"
- },
- "최적화하기": {
- "요소가 많을 때 최적화하는 방법": "ko/optimize-lots-of-objects",
- "애니메이션 요소가 많을 때 최적화하는 방법": "ko/optimize-lots-of-objects-animated",
- "웹 워커에서 OffscreenCanvas 사용하기": "ko/offscreencanvas"
- },
- "활용하기": {
- ".OBJ 파일 불러오기": "ko/load-obj",
- ".GLTF 파일 불러오기": "ko/load-gltf",
- "배경, 하늘 상자 추가하기": "ko/backgrounds",
- "물체의 투명도 설정하기": "ko/transparency",
- "다중 캔버스, 다중 장면 만들기": "ko/multiple-scenes",
- "물체를 마우스로 피킹하기": "ko/picking",
- "후처리": "ko/post-processing",
- "쉐이더토이 쉐이더 활용하기": "ko/shadertoy",
- "HTML 요소를 3D로 정렬하기": "ko/align-html-elements-to-3d",
- "피킹과 색상에 인덱스 텍스처 사용하기": "ko/indexed-textures",
- "캔버스로 동적 텍스처 만들기": "ko/canvas-textures",
- "빌보드와 파사드": "ko/billboards",
- "메모리 해제하기": "ko/cleanup",
- "복셀 Geometry(마인크래프트) 만들기": "ko/voxel-geometry",
- "게임 만들기": "ko/game"
- },
- "웹VR": {
- "VR - 기본 사항": "ko/webxr-basics",
- "VR - Look To Select": "ko/webxr-look-to-select",
- "VR - Point To Select": "ko/webxr-point-to-select"
- },
- "레퍼런스": {
- "재질(Material) 속성표": "ko/material-table"
- }
- },
- "ru": {
- "Введение": {
- "Базовые принципы": "ru/fundamentals",
- "Адаптивный дизайн": "ru/responsive",
- "Необходимые условия": "ru/prerequisites",
- "Настройка": "ru/setup"
- },
- "Фунаментальные понятия": {
- "Примитивы": "ru/primitives",
- "Граф сцены": "ru/scenegraph",
- "Материалы": "ru/materials",
- "Текстуры": "ru/textures",
- "Освещение": "ru/lights",
- "Камера": "ru/cameras",
- "Тени": "ru/shadows",
- "Туман": "ru/fog",
- "Цели рендеринга": "ru/rendertargets",
- "Пользовательская BufferGeometry": "ru/custom-buffergeometry"
- },
- "Советы": {
- "Рендеринг по требованию": "ru/rendering-on-demand",
- "Отладка JavaScript": "ru/debugging-javascript",
- "Отладка GLSL": "ru/debugging-glsl",
- "Делаем скриншот холста": "ru/tips#screenshot",
- "Предотвращение очистки холста ": "ru/tips#preservedrawingbuffer",
- "Ввод с клавиатуры": "ru/tips#tabindex",
- "Делаем холст прозрачным ": "ru/tips#transparent-canvas",
- "Создание анимированного фона в three.js ": "ru/tips#html-background"
- },
- "Оптимизация": {
- "Оптимизация большого количества объектов": "ru/optimize-lots-of-objects",
- "Оптимизация множества анимированных объектов": "ru/optimize-lots-of-objects-animated",
- "Использование OffscreenCanvas в воркере": "ru/offscreencanvas"
- },
- "Решения": {
- "Load an .OBJ file": "ru/load-obj",
- "Load a .GLTF file": "ru/load-gltf",
- "Add a Background or Skybox": "ru/backgrounds",
- "How to Draw Transparent Objects": "ru/transparency",
- "Несколько холстов, несколько сцен": "ru/multiple-scenes",
- "Picking Objects with the mouse": "ru/picking",
- "Post Processing": "ru/post-processing",
- "Using Shadertoy shaders": "ru/shadertoy",
- "Aligning HTML Elements to 3D": "ru/align-html-elements-to-3d",
- "Using Indexed Textures for Picking and Color": "ru/indexed-textures",
- "Using A Canvas for Dynamic Textures": "ru/canvas-textures",
- "Billboards and Facades": "ru/billboards",
- "Freeing Resources": "ru/cleanup",
- "Making Voxel Geometry (Minecraft)": "ru/voxel-geometry",
- "Start making a Game": "ru/game"
- },
- "WebXR": {
- "VR - Basics": "ru/webxr-basics",
- "VR - Look To Select": "ru/webxr-look-to-select",
- "VR - Point To Select": "ru/webxr-point-to-select"
- },
- "Ссылки": {
- "Таблица материалов": "ru/material-table"
- }
- },
- "zh": {
- "基本": {
- "基础": "zh/fundamentals",
- "响应式设计": "zh/responsive",
- "先决条件": "zh/prerequisites",
- "设置": "zh/setup"
- },
- "基础": {
- "图元": "zh/primitives",
- "场景图": "zh/scenegraph",
- "材质": "zh/materials",
- "纹理": "zh/textures",
- "光照": "zh/lights",
- "摄像机": "zh/cameras",
- "阴影": "zh/shadows",
- "雾": "zh/fog",
- "渲染目标": "zh/rendertargets",
- "自定义缓冲几何体": "zh/custom-buffergeometry"
- },
- "技巧": {
- "按需渲染": "zh/rendering-on-demand",
- "调试JavaScript": "zh/debugging-javascript",
- "调试着色器": "zh/debugging-glsl",
- "canvas截图": "zh/tips#screenshot",
- "防止canvas被清空": "zh/tips#preservedrawingbuffer",
- "从canvas获取键盘输入": "zh/tips#tabindex",
- "透明化canvas": "zh/tips#transparent-canvas",
- "在HTML中使用three.js动画背景": "zh/tips#html-background"
- },
- "优化": {
- "大量对象的优化": "zh/optimize-lots-of-objects",
- "优化对象的同时保持动画效果": "zh/optimize-lots-of-objects-animated",
- "在Web Worker中使用离屏渲染": "zh/offscreencanvas"
- },
- "解决方案": {
- "加载 .OBJ 文件": "zh/load-obj",
- "加载 .GLTF 文件": "zh/load-gltf",
- "添加背景或天空盒": "zh/backgrounds",
- "如何绘制透明的物体": "zh/transparency",
- "多个画布, 多个场景": "zh/multiple-scenes",
- "鼠标选取对象": "zh/picking",
- "后期处理": "zh/post-processing",
- "使用Shadertoy中的着色器": "zh/shadertoy",
- "对齐HTML元素到3D对象": "zh/align-html-elements-to-3d",
- "使用纹理索引来拾取和着色": "zh/indexed-textures",
- "使用Canvas生成动态纹理": "zh/canvas-textures",
- "广告牌(Billboards)": "zh/billboards",
- "释放资源": "zh/cleanup",
- "体素几何体 (Minecraft)": "zh/voxel-geometry",
- "来试试做一个游戏吧": "zh/game"
- },
- "WebXR": {
- "VR - 基础": "zh/webxr-basics",
- "VR - 用目光进行选择": "zh/webxr-look-to-select",
- "VR - 用点进行选择": "zh/webxr-point-to-select"
- },
- "参考": {
- "材质特性表": "zh/material-table"
- }
- }
- }
|