webxr_xr_dragging.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - dragging
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { XRButton } from 'three/addons/webxr/XRButton.js';
  25. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  26. let container;
  27. let camera, scene, renderer;
  28. let controller1, controller2;
  29. let controllerGrip1, controllerGrip2;
  30. let raycaster;
  31. const intersected = [];
  32. let controls, group;
  33. init();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. scene = new THREE.Scene();
  38. scene.background = new THREE.Color( 0x808080 );
  39. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  40. camera.position.set( 0, 1.6, 3 );
  41. controls = new OrbitControls( camera, container );
  42. controls.target.set( 0, 1.6, 0 );
  43. controls.update();
  44. const floorGeometry = new THREE.PlaneGeometry( 6, 6 );
  45. const floorMaterial = new THREE.ShadowMaterial( { opacity: 0.25, blending: THREE.CustomBlending, transparent: false } );
  46. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  47. floor.rotation.x = - Math.PI / 2;
  48. floor.receiveShadow = true;
  49. scene.add( floor );
  50. scene.add( new THREE.HemisphereLight( 0xbcbcbc, 0xa5a5a5, 3 ) );
  51. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  52. light.position.set( 0, 6, 0 );
  53. light.castShadow = true;
  54. light.shadow.camera.top = 3;
  55. light.shadow.camera.bottom = - 3;
  56. light.shadow.camera.right = 3;
  57. light.shadow.camera.left = - 3;
  58. light.shadow.mapSize.set( 4096, 4096 );
  59. scene.add( light );
  60. group = new THREE.Group();
  61. scene.add( group );
  62. const geometries = [
  63. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  64. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  65. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  66. new THREE.IcosahedronGeometry( 0.2, 8 ),
  67. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  68. ];
  69. for ( let i = 0; i < 50; i ++ ) {
  70. const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  71. const material = new THREE.MeshStandardMaterial( {
  72. color: Math.random() * 0xffffff,
  73. roughness: 0.7,
  74. metalness: 0.0
  75. } );
  76. const object = new THREE.Mesh( geometry, material );
  77. object.position.x = Math.random() * 4 - 2;
  78. object.position.y = Math.random() * 2;
  79. object.position.z = Math.random() * 4 - 2;
  80. object.rotation.x = Math.random() * 2 * Math.PI;
  81. object.rotation.y = Math.random() * 2 * Math.PI;
  82. object.rotation.z = Math.random() * 2 * Math.PI;
  83. object.scale.setScalar( Math.random() + 0.5 );
  84. object.castShadow = true;
  85. object.receiveShadow = true;
  86. group.add( object );
  87. }
  88. //
  89. renderer = new THREE.WebGLRenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. renderer.setAnimationLoop( animate );
  93. renderer.shadowMap.enabled = true;
  94. renderer.xr.enabled = true;
  95. container.appendChild( renderer.domElement );
  96. document.body.appendChild( XRButton.createButton( renderer, {
  97. 'optionalFeatures': [ 'depth-sensing' ],
  98. 'depthSensing': { 'usagePreference': [ 'gpu-optimized' ], 'dataFormatPreference': [] }
  99. } ) );
  100. // controllers
  101. controller1 = renderer.xr.getController( 0 );
  102. controller1.addEventListener( 'selectstart', onSelectStart );
  103. controller1.addEventListener( 'selectend', onSelectEnd );
  104. scene.add( controller1 );
  105. controller2 = renderer.xr.getController( 1 );
  106. controller2.addEventListener( 'selectstart', onSelectStart );
  107. controller2.addEventListener( 'selectend', onSelectEnd );
  108. scene.add( controller2 );
  109. const controllerModelFactory = new XRControllerModelFactory();
  110. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  111. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  112. scene.add( controllerGrip1 );
  113. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  114. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  115. scene.add( controllerGrip2 );
  116. //
  117. const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  118. const line = new THREE.Line( geometry );
  119. line.name = 'line';
  120. line.scale.z = 5;
  121. controller1.add( line.clone() );
  122. controller2.add( line.clone() );
  123. raycaster = new THREE.Raycaster();
  124. //
  125. window.addEventListener( 'resize', onWindowResize );
  126. }
  127. function onWindowResize() {
  128. camera.aspect = window.innerWidth / window.innerHeight;
  129. camera.updateProjectionMatrix();
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. }
  132. function onSelectStart( event ) {
  133. const controller = event.target;
  134. const intersections = getIntersections( controller );
  135. if ( intersections.length > 0 ) {
  136. const intersection = intersections[ 0 ];
  137. const object = intersection.object;
  138. object.material.emissive.b = 1;
  139. controller.attach( object );
  140. controller.userData.selected = object;
  141. }
  142. controller.userData.targetRayMode = event.data.targetRayMode;
  143. }
  144. function onSelectEnd( event ) {
  145. const controller = event.target;
  146. if ( controller.userData.selected !== undefined ) {
  147. const object = controller.userData.selected;
  148. object.material.emissive.b = 0;
  149. group.attach( object );
  150. controller.userData.selected = undefined;
  151. }
  152. }
  153. function getIntersections( controller ) {
  154. controller.updateMatrixWorld();
  155. raycaster.setFromXRController( controller );
  156. return raycaster.intersectObjects( group.children, false );
  157. }
  158. function intersectObjects( controller ) {
  159. // Do not highlight in mobile-ar
  160. if ( controller.userData.targetRayMode === 'screen' ) return;
  161. // Do not highlight when already selected
  162. if ( controller.userData.selected !== undefined ) return;
  163. const line = controller.getObjectByName( 'line' );
  164. const intersections = getIntersections( controller );
  165. if ( intersections.length > 0 ) {
  166. const intersection = intersections[ 0 ];
  167. const object = intersection.object;
  168. object.material.emissive.r = 1;
  169. intersected.push( object );
  170. line.scale.z = intersection.distance;
  171. } else {
  172. line.scale.z = 5;
  173. }
  174. }
  175. function cleanIntersected() {
  176. while ( intersected.length ) {
  177. const object = intersected.pop();
  178. object.material.emissive.r = 0;
  179. }
  180. }
  181. //
  182. function animate() {
  183. cleanIntersected();
  184. intersectObjects( controller1 );
  185. intersectObjects( controller2 );
  186. renderer.render( scene, camera );
  187. }
  188. </script>
  189. </body>
  190. </html>