webxr_ar_cones.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js ar - cones</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> ar - cones<br/>(Chrome Android 81+)
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { ARButton } from 'three/addons/webxr/ARButton.js';
  24. let camera, scene, renderer;
  25. let controller;
  26. init();
  27. function init() {
  28. const container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. scene = new THREE.Scene();
  31. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 20 );
  32. const light = new THREE.HemisphereLight( 0xffffff, 0xbbbbff, 3 );
  33. light.position.set( 0.5, 1, 0.25 );
  34. scene.add( light );
  35. //
  36. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. renderer.setAnimationLoop( animate );
  40. renderer.xr.enabled = true;
  41. container.appendChild( renderer.domElement );
  42. //
  43. document.body.appendChild( ARButton.createButton( renderer ) );
  44. //
  45. const geometry = new THREE.CylinderGeometry( 0, 0.05, 0.2, 32 ).rotateX( Math.PI / 2 );
  46. function onSelect() {
  47. const material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random() } );
  48. const mesh = new THREE.Mesh( geometry, material );
  49. mesh.position.set( 0, 0, - 0.3 ).applyMatrix4( controller.matrixWorld );
  50. mesh.quaternion.setFromRotationMatrix( controller.matrixWorld );
  51. scene.add( mesh );
  52. }
  53. controller = renderer.xr.getController( 0 );
  54. controller.addEventListener( 'select', onSelect );
  55. scene.add( controller );
  56. //
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function onWindowResize() {
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. //
  65. function animate() {
  66. renderer.render( scene, camera );
  67. }
  68. </script>
  69. </body>
  70. </html>