webgpu_video_panorama.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - video panorama
  17. </div>
  18. <div id="container"></div>
  19. <video id="video" loop muted crossOrigin="anonymous" playsinline style="display:none">
  20. <source src="textures/pano.webm">
  21. <source src="textures/pano.mp4">
  22. </video>
  23. <script type="importmap">
  24. {
  25. "imports": {
  26. "three": "../build/three.webgpu.js",
  27. "three/tsl": "../build/three.webgpu.js",
  28. "three/addons/": "./jsm/"
  29. }
  30. }
  31. </script>
  32. <script type="module">
  33. import * as THREE from 'three';
  34. let camera, scene, renderer;
  35. let isUserInteracting = false,
  36. lon = 0, lat = 0,
  37. phi = 0, theta = 0,
  38. onPointerDownPointerX = 0,
  39. onPointerDownPointerY = 0,
  40. onPointerDownLon = 0,
  41. onPointerDownLat = 0;
  42. const distance = .5;
  43. init();
  44. function init() {
  45. const container = document.getElementById( 'container' );
  46. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, .25, 10 );
  47. scene = new THREE.Scene();
  48. const geometry = new THREE.SphereGeometry( 5, 60, 40 );
  49. // invert the geometry on the x-axis so that all of the faces point inward
  50. geometry.scale( - 1, 1, 1 );
  51. const video = document.getElementById( 'video' );
  52. video.play();
  53. const texture = new THREE.VideoTexture( video );
  54. texture.colorSpace = THREE.SRGBColorSpace;
  55. const material = new THREE.MeshBasicMaterial( { map: texture } );
  56. const mesh = new THREE.Mesh( geometry, material );
  57. scene.add( mesh );
  58. renderer = new THREE.WebGPURenderer( { antialias: true } );
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.setAnimationLoop( animate );
  62. container.appendChild( renderer.domElement );
  63. document.addEventListener( 'pointerdown', onPointerDown );
  64. document.addEventListener( 'pointermove', onPointerMove );
  65. document.addEventListener( 'pointerup', onPointerUp );
  66. //
  67. window.addEventListener( 'resize', onWindowResize );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. function onPointerDown( event ) {
  75. isUserInteracting = true;
  76. onPointerDownPointerX = event.clientX;
  77. onPointerDownPointerY = event.clientY;
  78. onPointerDownLon = lon;
  79. onPointerDownLat = lat;
  80. }
  81. function onPointerMove( event ) {
  82. if ( isUserInteracting === true ) {
  83. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  84. lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
  85. }
  86. }
  87. function onPointerUp() {
  88. isUserInteracting = false;
  89. }
  90. function animate() {
  91. update();
  92. }
  93. function update() {
  94. lat = Math.max( - 85, Math.min( 85, lat ) );
  95. phi = THREE.MathUtils.degToRad( 90 - lat );
  96. theta = THREE.MathUtils.degToRad( lon );
  97. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  98. camera.position.y = distance * Math.cos( phi );
  99. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  100. camera.lookAt( 0, 0, 0 );
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>