webgpu_tonemapping.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - tone mapping<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.webgpu.js",
  20. "three/tsl": "../build/three.webgpu.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  30. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  31. let mesh, renderer, scene, camera, controls;
  32. let gui, guiExposure = null;
  33. const params = {
  34. exposure: 1.0,
  35. toneMapping: 'AgX',
  36. blurriness: 0.3,
  37. intensity: 1.0,
  38. };
  39. const toneMappingOptions = {
  40. None: THREE.NoToneMapping,
  41. Linear: THREE.LinearToneMapping,
  42. Reinhard: THREE.ReinhardToneMapping,
  43. Cineon: THREE.CineonToneMapping,
  44. ACESFilmic: THREE.ACESFilmicToneMapping,
  45. AgX: THREE.AgXToneMapping,
  46. Neutral: THREE.NeutralToneMapping
  47. };
  48. init().catch( function ( err ) {
  49. console.error( err );
  50. } );
  51. async function init() {
  52. renderer = new THREE.WebGPURenderer( { antialias: true } );
  53. renderer.setPixelRatio( window.devicePixelRatio );
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. renderer.setAnimationLoop( animate );
  56. document.body.appendChild( renderer.domElement );
  57. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  58. renderer.toneMappingExposure = params.exposure;
  59. scene = new THREE.Scene();
  60. scene.backgroundBlurriness = params.blurriness;
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  62. camera.position.set( - 1.8, 0.6, 2.7 );
  63. controls = new OrbitControls( camera, renderer.domElement );
  64. controls.enableZoom = false;
  65. controls.enablePan = false;
  66. controls.target.set( 0, 0, - 0.2 );
  67. controls.update();
  68. const rgbeLoader = new RGBELoader()
  69. .setPath( 'textures/equirectangular/' );
  70. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  71. const [ texture, gltf ] = await Promise.all( [
  72. rgbeLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  73. gltfLoader.loadAsync( 'DamagedHelmet.gltf' ),
  74. ] );
  75. // environment
  76. texture.mapping = THREE.EquirectangularReflectionMapping;
  77. scene.background = texture;
  78. scene.environment = texture;
  79. // model
  80. mesh = gltf.scene.getObjectByName( 'node_damagedHelmet_-6514' );
  81. scene.add( mesh );
  82. window.addEventListener( 'resize', onWindowResize );
  83. gui = new GUI();
  84. const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
  85. toneMappingFolder.add( params, 'toneMapping', Object.keys( toneMappingOptions ) )
  86. .name( 'type' )
  87. .onChange( function () {
  88. updateGUI( toneMappingFolder );
  89. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  90. } );
  91. guiExposure = toneMappingFolder.add( params, 'exposure', 0, 2 )
  92. .onChange( function ( value ) {
  93. renderer.toneMappingExposure = value;
  94. } );
  95. const backgroundFolder = gui.addFolder( 'Background' );
  96. backgroundFolder.add( params, 'blurriness', 0, 1 )
  97. .onChange( function ( value ) {
  98. scene.backgroundBlurriness = value;
  99. } );
  100. backgroundFolder.add( params, 'intensity', 0, 1 )
  101. .onChange( function ( value ) {
  102. scene.backgroundIntensity = value;
  103. } );
  104. updateGUI( toneMappingFolder );
  105. gui.open();
  106. }
  107. function updateGUI( folder ) {
  108. if ( params.toneMapping === 'None' ) {
  109. guiExposure.hide();
  110. } else {
  111. guiExposure.show();
  112. }
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>