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webgpu_particles.html 4.7 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - Particles</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - particles
  11. </div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.webgpu.js",
  16. "three/tsl": "../build/three.webgpu.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { range, texture, mix, uv, color, rotateUV, positionLocal, timerLocal } from 'three/tsl';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. let camera, scene, renderer;
  27. let controls;
  28. init();
  29. function init() {
  30. const { innerWidth, innerHeight } = window;
  31. camera = new THREE.PerspectiveCamera( 60, innerWidth / innerHeight, 1, 5000 );
  32. camera.position.set( 1300, 500, 0 );
  33. scene = new THREE.Scene();
  34. //scene.fogNode = rangeFog( color( 0x0000ff ), 1500, 2100 );
  35. // textures
  36. const textureLoader = new THREE.TextureLoader();
  37. const map = textureLoader.load( 'textures/opengameart/smoke1.png' );
  38. // create nodes
  39. const lifeRange = range( .1, 1 );
  40. const offsetRange = range( new THREE.Vector3( - 2, 3, - 2 ), new THREE.Vector3( 2, 5, 2 ) );
  41. const timer = timerLocal( .2, 1/*100000*/ ); // @TODO: need to work with 64-bit precision
  42. const lifeTime = timer.mul( lifeRange ).mod( 1 );
  43. const scaleRange = range( .3, 2 );
  44. const rotateRange = range( .1, 4 );
  45. const life = lifeTime.div( lifeRange );
  46. const fakeLightEffect = positionLocal.y.oneMinus().max( 0.2 );
  47. const textureNode = texture( map, rotateUV( uv(), timer.mul( rotateRange ) ) );
  48. const opacityNode = textureNode.a.mul( life.oneMinus() );
  49. const smokeColor = mix( color( 0x2c1501 ), color( 0x222222 ), positionLocal.y.mul( 3 ).clamp() );
  50. // create particles
  51. const smokeNodeMaterial = new THREE.SpriteNodeMaterial();
  52. smokeNodeMaterial.colorNode = mix( color( 0xf27d0c ), smokeColor, life.mul( 2.5 ).min( 1 ) ).mul( fakeLightEffect );
  53. smokeNodeMaterial.opacityNode = opacityNode;
  54. smokeNodeMaterial.positionNode = offsetRange.mul( lifeTime );
  55. smokeNodeMaterial.scaleNode = scaleRange.mul( lifeTime.max( 0.3 ) );
  56. smokeNodeMaterial.depthWrite = false;
  57. smokeNodeMaterial.transparent = true;
  58. const smokeInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), smokeNodeMaterial );
  59. smokeInstancedSprite.scale.setScalar( 400 );
  60. smokeInstancedSprite.count = 2000;
  61. scene.add( smokeInstancedSprite );
  62. //
  63. const fireNodeMaterial = new THREE.SpriteNodeMaterial();
  64. fireNodeMaterial.colorNode = mix( color( 0xb72f17 ), color( 0xb72f17 ), life );
  65. fireNodeMaterial.positionNode = range( new THREE.Vector3( - 1, 1, - 1 ), new THREE.Vector3( 1, 2, 1 ) ).mul( lifeTime );
  66. fireNodeMaterial.scaleNode = smokeNodeMaterial.scaleNode;
  67. fireNodeMaterial.opacityNode = opacityNode;
  68. fireNodeMaterial.blending = THREE.AdditiveBlending;
  69. fireNodeMaterial.transparent = true;
  70. fireNodeMaterial.depthWrite = false;
  71. const fireInstancedSprite = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), fireNodeMaterial );
  72. fireInstancedSprite.scale.setScalar( 400 );
  73. fireInstancedSprite.count = 100;
  74. fireInstancedSprite.position.y = - 100;
  75. fireInstancedSprite.renderOrder = 1;
  76. scene.add( fireInstancedSprite );
  77. //
  78. const helper = new THREE.GridHelper( 3000, 40, 0x303030, 0x303030 );
  79. helper.position.y = - 75;
  80. scene.add( helper );
  81. //
  82. renderer = new THREE.WebGPURenderer( { antialias: true } );
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer.setAnimationLoop( render );
  86. document.body.appendChild( renderer.domElement );
  87. //
  88. controls = new OrbitControls( camera, renderer.domElement );
  89. controls.maxDistance = 2700;
  90. controls.target.set( 0, 500, 0 );
  91. controls.update();
  92. //
  93. window.addEventListener( 'resize', onWindowResize );
  94. // gui
  95. const gui = new GUI();
  96. gui.add( timer, 'scale', 0, 1, 0.01 ).name( 'speed' );
  97. }
  98. function onWindowResize() {
  99. const { innerWidth, innerHeight } = window;
  100. camera.aspect = innerWidth / innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( innerWidth, innerHeight );
  103. }
  104. function render() {
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>