webgpu_multiple_rendertargets_readback.html 5.4 KB

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  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - mrt readback</title>
  4. <meta charset="utf-8">
  5. <link rel="shortcut icon" href="#">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - mrt readback
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.webgpu.js",
  17. "three/tsl": "../build/three.webgpu.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { mix, step, texture, screenUV, mrt, output, transformedNormalWorld, uv, vec2 } from 'three/tsl';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  27. let camera, scene, renderer, torus;
  28. let quadMesh, sceneMRT, renderTarget, readbackTarget, material, readbackMaterial, pixelBuffer, pixelBufferTexture;
  29. const gui = new GUI();
  30. const options = {
  31. selection: 'mrt',
  32. };
  33. gui.add( options, 'selection', [ 'mrt', 'diffuse', 'normal' ] );
  34. init();
  35. function init() {
  36. renderer = new THREE.WebGPURenderer( { antialias: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. renderer.setAnimationLoop( render );
  40. document.body.appendChild( renderer.domElement );
  41. // Create a multi render target with Float buffers
  42. renderTarget = new THREE.RenderTarget(
  43. window.innerWidth * window.devicePixelRatio,
  44. window.innerHeight * window.devicePixelRatio,
  45. { count: 2, minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter }
  46. );
  47. // Name our G-Buffer attachments for debugging
  48. renderTarget.textures[ 0 ].name = 'output';
  49. renderTarget.textures[ 1 ].name = 'normal';
  50. // Init readback render target, readback data texture, readback material
  51. // Be careful with the size! 512 is already big. Reading data back from the GPU is computationally intensive
  52. const size = 512;
  53. readbackTarget = new THREE.RenderTarget( size, size, { count: 2 } );
  54. pixelBuffer = new Uint8Array( size ** 2 * 4 ).fill( 0 );
  55. pixelBufferTexture = new THREE.DataTexture( pixelBuffer, size, size );
  56. pixelBufferTexture.type = THREE.UnsignedByteType;
  57. pixelBufferTexture.format = THREE.RGBAFormat;
  58. readbackMaterial = new THREE.MeshBasicNodeMaterial();
  59. readbackMaterial.colorNode = texture( pixelBufferTexture );
  60. // MRT
  61. sceneMRT = mrt( {
  62. 'output': output,
  63. 'normal': transformedNormalWorld
  64. } );
  65. // Scene
  66. scene = new THREE.Scene();
  67. scene.background = new THREE.Color( 0x222222 );
  68. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 50 );
  69. camera.position.z = 4;
  70. const loader = new THREE.TextureLoader();
  71. const diffuse = loader.load( 'textures/hardwood2_diffuse.jpg' );
  72. diffuse.colorSpace = THREE.SRGBColorSpace;
  73. diffuse.wrapS = THREE.RepeatWrapping;
  74. diffuse.wrapT = THREE.RepeatWrapping;
  75. const torusMaterial = new THREE.NodeMaterial();
  76. torusMaterial.colorNode = texture( diffuse, uv().mul( vec2( 10, 4 ) ) );
  77. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 1, 0.3, 128, 32 ), torusMaterial );
  78. scene.add( torus );
  79. // Output
  80. material = new THREE.NodeMaterial();
  81. material.colorNode = mix( texture( renderTarget.textures[ 0 ] ), texture( renderTarget.textures[ 1 ] ), step( 0.5, screenUV.x ) );
  82. quadMesh = new THREE.QuadMesh( material );
  83. // Controls
  84. new OrbitControls( camera, renderer.domElement );
  85. window.addEventListener( 'resize', onWindowResize );
  86. }
  87. function onWindowResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. const dpr = renderer.getPixelRatio();
  92. renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  93. }
  94. async function render( time ) {
  95. const selection = options.selection;
  96. torus.rotation.y = ( time / 1000 ) * .4;
  97. const isMRT = selection === 'mrt';
  98. // render scene into target
  99. renderer.setMRT( isMRT ? sceneMRT : null );
  100. renderer.setRenderTarget( isMRT ? renderTarget : readbackTarget );
  101. renderer.render( scene, camera );
  102. // render post FX
  103. renderer.setMRT( null );
  104. renderer.setRenderTarget( null );
  105. if ( isMRT ) {
  106. quadMesh.material = material;
  107. } else {
  108. quadMesh.material = readbackMaterial;
  109. await readback();
  110. }
  111. quadMesh.render( renderer );
  112. }
  113. async function readback() {
  114. const width = readbackTarget.width;
  115. const height = readbackTarget.height;
  116. const selection = options.selection;
  117. if ( selection === 'diffuse' ) {
  118. pixelBuffer = await renderer.readRenderTargetPixelsAsync( readbackTarget, 0, 0, width, height, 0 ); // zero is optional
  119. pixelBufferTexture.image.data = pixelBuffer;
  120. pixelBufferTexture.needsUpdate = true;
  121. } else if ( selection === 'normal' ) {
  122. pixelBuffer = await renderer.readRenderTargetPixelsAsync( readbackTarget, 0, 0, width, height, 1 );
  123. pixelBufferTexture.image.data = pixelBuffer;
  124. pixelBufferTexture.needsUpdate = true;
  125. }
  126. }
  127. </script>
  128. </body>
  129. </html>