webgpu_loader_gltf_sheen.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - sheen</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background: #bbbbbb;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - glTF + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen" target="_blank" rel="noopener">KHR_materials_sheen</a><br />
  17. Sheen Chair from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/SheenChair" target="_blank" rel="noopener">glTF-Sample-Models</a>
  18. </div>
  19. <script type="importmap">
  20. {
  21. "imports": {
  22. "three": "../build/three.webgpu.js",
  23. "three/tsl": "../build/three.webgpu.js",
  24. "three/addons/": "./jsm/"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  32. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  33. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  34. let camera, scene, renderer, controls;
  35. init();
  36. function init() {
  37. const container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  40. camera.position.set( - 0.75, 0.7, 1.25 );
  41. scene = new THREE.Scene();
  42. //scene.add( new THREE.DirectionalLight( 0xffffff, 2 ) );
  43. // model
  44. new GLTFLoader()
  45. .setPath( 'models/gltf/' )
  46. .load( 'SheenChair.glb', function ( gltf ) {
  47. scene.add( gltf.scene );
  48. const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
  49. const gui = new GUI();
  50. gui.add( object.material, 'sheen', 0, 1 );
  51. gui.open();
  52. } );
  53. renderer = new THREE.WebGPURenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. renderer.setAnimationLoop( animate );
  57. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  58. renderer.toneMappingExposure = 1;
  59. container.appendChild( renderer.domElement );
  60. scene.background = new THREE.Color( 0xAAAAAA );
  61. new RGBELoader()
  62. .setPath( 'textures/equirectangular/' )
  63. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  64. texture.mapping = THREE.EquirectangularReflectionMapping;
  65. scene.background = texture;
  66. //scene.backgroundBlurriness = 1; // @TODO: Needs PMREM
  67. scene.environment = texture;
  68. } );
  69. controls = new OrbitControls( camera, renderer.domElement );
  70. controls.enableDamping = true;
  71. controls.minDistance = 1;
  72. controls.maxDistance = 10;
  73. controls.target.set( 0, 0.35, 0 );
  74. controls.update();
  75. window.addEventListener( 'resize', onWindowResize );
  76. }
  77. function onWindowResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. //
  83. function animate() {
  84. controls.update(); // required if damping enabled
  85. render();
  86. }
  87. function render() {
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>