webgpu_cubemap_mix.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - cubemap mix</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Mix Two CubeMaps<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.webgpu.js",
  19. "three/tsl": "../build/three.webgpu.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import { mix, oscSine, timerLocal, pmremTexture, float } from 'three/tsl';
  27. import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
  28. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  29. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  30. let camera, scene, renderer;
  31. init();
  32. async function init() {
  33. const container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  36. camera.position.set( - 1.8, 0.6, 2.7 );
  37. scene = new THREE.Scene();
  38. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  39. const cube1Texture = new RGBMLoader()
  40. .setMaxRange( 16 )
  41. .setPath( './textures/cube/pisaRGBM16/' )
  42. .loadCubemap( rgbmUrls );
  43. cube1Texture.generateMipmaps = true;
  44. cube1Texture.minFilter = THREE.LinearMipmapLinearFilter;
  45. const cube2Urls = [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ];
  46. const cube2Texture = await new THREE.CubeTextureLoader()
  47. .setPath( './textures/cube/MilkyWay/' )
  48. .loadAsync( cube2Urls );
  49. cube2Texture.generateMipmaps = true;
  50. cube2Texture.minFilter = THREE.LinearMipmapLinearFilter;
  51. scene.environmentNode = mix( pmremTexture( cube2Texture ), pmremTexture( cube1Texture ), oscSine( timerLocal( .1 ) ) );
  52. scene.backgroundNode = scene.environmentNode.context( {
  53. getTextureLevel: () => float( .5 )
  54. } );
  55. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  56. const gltf = await loader.loadAsync( 'DamagedHelmet.gltf' );
  57. scene.add( gltf.scene );
  58. renderer = new THREE.WebGPURenderer( { antialias: true } );
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.toneMapping = THREE.LinearToneMapping;
  62. renderer.setAnimationLoop( render );
  63. container.appendChild( renderer.domElement );
  64. const controls = new OrbitControls( camera, renderer.domElement );
  65. controls.minDistance = 2;
  66. controls.maxDistance = 10;
  67. window.addEventListener( 'resize', onWindowResize );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. //
  75. function render() {
  76. renderer.render( scene, camera );
  77. }
  78. </script>
  79. </body>
  80. </html>