webgpu_cubemap_dynamic.html 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - dynamic cube reflection</div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.webgpu.js",
  20. "three/tsl": "../build/three.webgpu.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { RGBMLoader } from 'three/addons/loaders/RGBMLoader.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. import Stats from 'three/addons/libs/stats.module.js';
  31. let camera, scene, renderer, stats;
  32. let cube, sphere, torus, material;
  33. let cubeCamera, cubeRenderTarget;
  34. let controls;
  35. init();
  36. async function init() {
  37. stats = new Stats();
  38. document.body.appendChild( stats.dom );
  39. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.z = 75;
  41. scene = new THREE.Scene();
  42. const uvTexture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg' );
  43. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  44. const texture = await new RGBMLoader()
  45. .setMaxRange( 16 )
  46. .setPath( './textures/cube/pisaRGBM16/' )
  47. .loadCubemapAsync( rgbmUrls );
  48. texture.name = 'pisaRGBM16';
  49. texture.minFilter = THREE.LinearMipmapLinearFilter;
  50. texture.magFilter = THREE.LinearFilter;
  51. scene.background = texture;
  52. scene.environment = texture;
  53. //
  54. cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256 );
  55. cubeRenderTarget.texture.type = THREE.HalfFloatType;
  56. cubeRenderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
  57. cubeRenderTarget.texture.magFilter = THREE.LinearFilter;
  58. cubeRenderTarget.texture.generateMipmaps = true;
  59. cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
  60. //
  61. material = new THREE.MeshStandardNodeMaterial( {
  62. envMap: cubeRenderTarget.texture,
  63. roughness: 0.05,
  64. metalness: 1
  65. } );
  66. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 15, 8 ), material );
  67. scene.add( sphere );
  68. const material1 = new THREE.MeshStandardNodeMaterial( {
  69. map: uvTexture,
  70. roughness: 0.1,
  71. metalness: 0,
  72. } );
  73. const material2 = new THREE.MeshStandardNodeMaterial( {
  74. map: uvTexture,
  75. roughness: 0.1,
  76. metalness: 0,
  77. envMap: texture,
  78. } );
  79. cube = new THREE.Mesh( new THREE.BoxGeometry( 15, 15, 15 ), material1 );
  80. scene.add( cube );
  81. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 8, 3, 128, 16 ), material2 );
  82. scene.add( torus );
  83. //
  84. renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: false } );
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. renderer.setAnimationLoop( animation );
  88. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  89. document.body.appendChild( renderer.domElement );
  90. window.addEventListener( 'resize', onWindowResized );
  91. controls = new OrbitControls( camera, renderer.domElement );
  92. controls.autoRotate = true;
  93. const gui = new GUI();
  94. gui.add( material, 'roughness', 0, 1 );
  95. gui.add( material, 'metalness', 0, 1 );
  96. gui.add( renderer, 'toneMappingExposure', 0, 2 ).name( 'exposure' );
  97. gui.add( scene, 'environmentIntensity', 0, 1 );
  98. gui.add( material2, 'envMapIntensity', 0, 1 );
  99. }
  100. function onWindowResized() {
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. }
  105. function animation( msTime ) {
  106. const time = msTime / 1000;
  107. cube.position.x = Math.cos( time ) * 30;
  108. cube.position.y = Math.sin( time ) * 30;
  109. cube.position.z = Math.sin( time ) * 30;
  110. cube.rotation.x += 0.02;
  111. cube.rotation.y += 0.03;
  112. torus.position.x = Math.cos( time + 10 ) * 30;
  113. torus.position.y = Math.sin( time + 10 ) * 30;
  114. torus.position.z = Math.sin( time + 10 ) * 30;
  115. torus.rotation.x += 0.02;
  116. torus.rotation.y += 0.03;
  117. material.visible = false;
  118. cubeCamera.update( renderer, scene );
  119. material.visible = true;
  120. controls.update();
  121. renderer.render( scene, camera );
  122. stats.update();
  123. }
  124. </script>
  125. </body>
  126. </html>