webgpu_camera_logarithmicdepthbuffer.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - cameras - logarithmic depth buffer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body{
  10. touch-action: none;
  11. }
  12. .renderer_label {
  13. position: absolute;
  14. bottom: 1em;
  15. width: 100%;
  16. color: white;
  17. z-index: 10;
  18. display: block;
  19. text-align: center;
  20. }
  21. #container {
  22. display: flex;
  23. }
  24. #container_normal {
  25. width: 50%;
  26. display: inline-block;
  27. position: relative;
  28. }
  29. #container_logzbuf {
  30. width: 50%;
  31. display: inline-block;
  32. position: relative;
  33. }
  34. #renderer_border {
  35. position: absolute;
  36. top: 0;
  37. left: 25%;
  38. bottom: 0;
  39. width: 2px;
  40. z-index: 10;
  41. opacity: .8;
  42. background: #ccc;
  43. border: 1px inset #ccc;
  44. cursor: col-resize;
  45. }
  46. </style>
  47. </head>
  48. <body>
  49. <div id="container">
  50. <div id="container_normal"><h2 class="renderer_label">normal z-buffer</h2></div>
  51. <div id="container_logzbuf"><h2 class="renderer_label">logarithmic z-buffer</h2></div>
  52. <div id="renderer_border"></div>
  53. </div>
  54. <div id="info">
  55. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - cameras - logarithmic depth buffer<br/>
  56. mousewheel to dolly out
  57. </div>
  58. <script type="importmap">
  59. {
  60. "imports": {
  61. "three": "../build/three.webgpu.js",
  62. "three/tsl": "../build/three.webgpu.js",
  63. "three/addons/": "./jsm/"
  64. }
  65. }
  66. </script>
  67. <script type="module">
  68. import * as THREE from 'three';
  69. import { FontLoader } from 'three/addons/loaders/FontLoader.js';
  70. import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
  71. import Stats from 'three/addons/libs/stats.module.js';
  72. // 1 micrometer to 100 billion light years in one scene, with 1 unit = 1 meter? preposterous! and yet...
  73. const NEAR = 1e-6, FAR = 1e27;
  74. let SCREEN_WIDTH = window.innerWidth;
  75. let SCREEN_HEIGHT = window.innerHeight;
  76. let screensplit = .25, screensplit_right = 0;
  77. const mouse = [ .5, .5 ];
  78. let zoompos = - 100, minzoomspeed = .015;
  79. let zoomspeed = minzoomspeed;
  80. let container, border, stats;
  81. const objects = {};
  82. // Generate a number of text labels, from 1µm in size up to 100,000,000 light years
  83. // Try to use some descriptive real-world examples of objects at each scale
  84. const labeldata = [
  85. { size: .01, scale: 0.0001, label: 'microscopic (1µm)' }, // FIXME - triangulating text fails at this size, so we scale instead
  86. { size: .01, scale: 0.1, label: 'minuscule (1mm)' },
  87. { size: .01, scale: 1.0, label: 'tiny (1cm)' },
  88. { size: 1, scale: 1.0, label: 'child-sized (1m)' },
  89. { size: 10, scale: 1.0, label: 'tree-sized (10m)' },
  90. { size: 100, scale: 1.0, label: 'building-sized (100m)' },
  91. { size: 1000, scale: 1.0, label: 'medium (1km)' },
  92. { size: 10000, scale: 1.0, label: 'city-sized (10km)' },
  93. { size: 3400000, scale: 1.0, label: 'moon-sized (3,400 Km)' },
  94. { size: 12000000, scale: 1.0, label: 'planet-sized (12,000 km)' },
  95. { size: 1400000000, scale: 1.0, label: 'sun-sized (1,400,000 km)' },
  96. { size: 7.47e12, scale: 1.0, label: 'solar system-sized (50Au)' },
  97. { size: 9.4605284e15, scale: 1.0, label: 'gargantuan (1 light year)' },
  98. { size: 3.08567758e16, scale: 1.0, label: 'ludicrous (1 parsec)' },
  99. { size: 1e19, scale: 1.0, label: 'mind boggling (1000 light years)' }
  100. ];
  101. init().then( animate );
  102. async function init() {
  103. container = document.getElementById( 'container' );
  104. const loader = new FontLoader();
  105. const font = await loader.loadAsync( 'fonts/helvetiker_regular.typeface.json' );
  106. const scene = initScene( font );
  107. // Initialize two copies of the same scene, one with normal z-buffer and one with logarithmic z-buffer
  108. objects.normal = await initView( scene, 'normal', false );
  109. objects.logzbuf = await initView( scene, 'logzbuf', true );
  110. stats = new Stats();
  111. container.appendChild( stats.dom );
  112. // Resize border allows the user to easily compare effects of logarithmic depth buffer over the whole scene
  113. border = document.getElementById( 'renderer_border' );
  114. border.addEventListener( 'pointerdown', onBorderPointerDown );
  115. window.addEventListener( 'mousemove', onMouseMove );
  116. window.addEventListener( 'resize', onWindowResize );
  117. window.addEventListener( 'wheel', onMouseWheel );
  118. }
  119. async function initView( scene, name, logDepthBuf ) {
  120. const framecontainer = document.getElementById( 'container_' + name );
  121. const camera = new THREE.PerspectiveCamera( 50, screensplit * SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
  122. scene.add( camera );
  123. const renderer = new THREE.WebGPURenderer( { antialias: true, logarithmicDepthBuffer: logDepthBuf } );
  124. renderer.setPixelRatio( window.devicePixelRatio );
  125. renderer.setSize( SCREEN_WIDTH / 2, SCREEN_HEIGHT );
  126. renderer.domElement.style.position = 'relative';
  127. renderer.domElement.id = 'renderer_' + name;
  128. framecontainer.appendChild( renderer.domElement );
  129. await renderer.init();
  130. return { container: framecontainer, renderer: renderer, scene: scene, camera: camera };
  131. }
  132. function initScene( font ) {
  133. const scene = new THREE.Scene();
  134. scene.add( new THREE.AmbientLight( 0x777777 ) );
  135. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  136. light.position.set( 100, 100, 100 );
  137. scene.add( light );
  138. const materialargs = {
  139. color: 0xffffff,
  140. specular: 0x050505,
  141. shininess: 50,
  142. emissive: 0x000000
  143. };
  144. const geometry = new THREE.SphereGeometry( 0.5, 24, 12 );
  145. for ( let i = 0; i < labeldata.length; i ++ ) {
  146. const scale = labeldata[ i ].scale || 1;
  147. const labelgeo = new TextGeometry( labeldata[ i ].label, {
  148. font: font,
  149. size: labeldata[ i ].size,
  150. depth: labeldata[ i ].size / 2
  151. } );
  152. labelgeo.computeBoundingSphere();
  153. // center text
  154. labelgeo.translate( - labelgeo.boundingSphere.radius, 0, 0 );
  155. materialargs.color = new THREE.Color().setHSL( Math.random(), 0.5, 0.5 );
  156. const material = new THREE.MeshPhongMaterial( materialargs );
  157. const group = new THREE.Group();
  158. group.position.z = - labeldata[ i ].size * scale;
  159. scene.add( group );
  160. const textmesh = new THREE.Mesh( labelgeo, material );
  161. textmesh.scale.set( scale, scale, scale );
  162. textmesh.position.z = - labeldata[ i ].size * scale;
  163. textmesh.position.y = labeldata[ i ].size / 4 * scale;
  164. group.add( textmesh );
  165. const dotmesh = new THREE.Mesh( geometry, material );
  166. dotmesh.position.y = - labeldata[ i ].size / 4 * scale;
  167. dotmesh.scale.multiplyScalar( labeldata[ i ].size * scale );
  168. group.add( dotmesh );
  169. }
  170. return scene;
  171. }
  172. function updateRendererSizes() {
  173. // Recalculate size for both renderers when screen size or split location changes
  174. SCREEN_WIDTH = window.innerWidth;
  175. SCREEN_HEIGHT = window.innerHeight;
  176. screensplit_right = 1 - screensplit;
  177. objects.normal.renderer.setSize( screensplit * SCREEN_WIDTH, SCREEN_HEIGHT );
  178. objects.normal.camera.aspect = screensplit * SCREEN_WIDTH / SCREEN_HEIGHT;
  179. objects.normal.camera.updateProjectionMatrix();
  180. objects.normal.camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH * screensplit, SCREEN_HEIGHT );
  181. objects.normal.container.style.width = ( screensplit * 100 ) + '%';
  182. objects.logzbuf.renderer.setSize( screensplit_right * SCREEN_WIDTH, SCREEN_HEIGHT );
  183. objects.logzbuf.camera.aspect = screensplit_right * SCREEN_WIDTH / SCREEN_HEIGHT;
  184. objects.logzbuf.camera.updateProjectionMatrix();
  185. objects.logzbuf.camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH * screensplit, 0, SCREEN_WIDTH * screensplit_right, SCREEN_HEIGHT );
  186. objects.logzbuf.container.style.width = ( screensplit_right * 100 ) + '%';
  187. border.style.left = ( screensplit * 100 ) + '%';
  188. }
  189. function animate() {
  190. requestAnimationFrame( animate );
  191. // Put some limits on zooming
  192. const minzoom = labeldata[ 0 ].size * labeldata[ 0 ].scale * 1;
  193. const maxzoom = labeldata[ labeldata.length - 1 ].size * labeldata[ labeldata.length - 1 ].scale * 100;
  194. let damping = ( Math.abs( zoomspeed ) > minzoomspeed ? .95 : 1.0 );
  195. // Zoom out faster the further out you go
  196. const zoom = THREE.MathUtils.clamp( Math.pow( Math.E, zoompos ), minzoom, maxzoom );
  197. zoompos = Math.log( zoom );
  198. // Slow down quickly at the zoom limits
  199. if ( ( zoom == minzoom && zoomspeed < 0 ) || ( zoom == maxzoom && zoomspeed > 0 ) ) {
  200. damping = .85;
  201. }
  202. zoompos += zoomspeed;
  203. zoomspeed *= damping;
  204. objects.normal.camera.position.x = Math.sin( .5 * Math.PI * ( mouse[ 0 ] - .5 ) ) * zoom;
  205. objects.normal.camera.position.y = Math.sin( .25 * Math.PI * ( mouse[ 1 ] - .5 ) ) * zoom;
  206. objects.normal.camera.position.z = Math.cos( .5 * Math.PI * ( mouse[ 0 ] - .5 ) ) * zoom;
  207. objects.normal.camera.lookAt( objects.normal.scene.position );
  208. // Clone camera settings across both scenes
  209. objects.logzbuf.camera.position.copy( objects.normal.camera.position );
  210. objects.logzbuf.camera.quaternion.copy( objects.normal.camera.quaternion );
  211. // Update renderer sizes if the split has changed
  212. if ( screensplit_right != 1 - screensplit ) {
  213. updateRendererSizes();
  214. }
  215. objects.normal.renderer.render( objects.normal.scene, objects.normal.camera );
  216. objects.logzbuf.renderer.render( objects.logzbuf.scene, objects.logzbuf.camera );
  217. stats.update();
  218. }
  219. function onWindowResize() {
  220. updateRendererSizes();
  221. }
  222. function onBorderPointerDown() {
  223. // activate draggable window resizing bar
  224. window.addEventListener( 'pointermove', onBorderPointerMove );
  225. window.addEventListener( 'pointerup', onBorderPointerUp );
  226. }
  227. function onBorderPointerMove( ev ) {
  228. screensplit = Math.max( 0, Math.min( 1, ev.clientX / window.innerWidth ) );
  229. }
  230. function onBorderPointerUp() {
  231. window.removeEventListener( 'pointermove', onBorderPointerMove );
  232. window.removeEventListener( 'pointerup', onBorderPointerUp );
  233. }
  234. function onMouseMove( ev ) {
  235. mouse[ 0 ] = ev.clientX / window.innerWidth;
  236. mouse[ 1 ] = ev.clientY / window.innerHeight;
  237. }
  238. function onMouseWheel( ev ) {
  239. const amount = ev.deltaY;
  240. if ( amount === 0 ) return;
  241. const dir = amount / Math.abs( amount );
  242. zoomspeed = dir / 10;
  243. // Slow down default zoom speed after user starts zooming, to give them more control
  244. minzoomspeed = 0.001;
  245. }
  246. </script>
  247. </body>
  248. </html>