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webgl_water_flowmap.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - water flow map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water flow map
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { Water } from 'three/addons/objects/Water2.js';
  27. let scene, camera, renderer, water;
  28. init();
  29. function init() {
  30. // scene
  31. scene = new THREE.Scene();
  32. // camera
  33. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
  34. camera.position.set( 0, 25, 0 );
  35. camera.lookAt( scene.position );
  36. // ground
  37. const groundGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
  38. const groundMaterial = new THREE.MeshBasicMaterial( { color: 0xe7e7e7 } );
  39. const ground = new THREE.Mesh( groundGeometry, groundMaterial );
  40. ground.rotation.x = Math.PI * - 0.5;
  41. scene.add( ground );
  42. const textureLoader = new THREE.TextureLoader();
  43. textureLoader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg', function ( map ) {
  44. map.wrapS = THREE.RepeatWrapping;
  45. map.wrapT = THREE.RepeatWrapping;
  46. map.anisotropy = 16;
  47. map.repeat.set( 4, 4 );
  48. map.colorSpace = THREE.SRGBColorSpace;
  49. groundMaterial.map = map;
  50. groundMaterial.needsUpdate = true;
  51. } );
  52. // water
  53. const waterGeometry = new THREE.PlaneGeometry( 20, 20 );
  54. const flowMap = textureLoader.load( 'textures/water/Water_1_M_Flow.jpg' );
  55. water = new Water( waterGeometry, {
  56. scale: 2,
  57. textureWidth: 1024,
  58. textureHeight: 1024,
  59. flowMap: flowMap
  60. } );
  61. water.position.y = 1;
  62. water.rotation.x = Math.PI * - 0.5;
  63. scene.add( water );
  64. // flow map helper
  65. const helperGeometry = new THREE.PlaneGeometry( 20, 20 );
  66. const helperMaterial = new THREE.MeshBasicMaterial( { map: flowMap } );
  67. const helper = new THREE.Mesh( helperGeometry, helperMaterial );
  68. helper.position.y = 1.01;
  69. helper.rotation.x = Math.PI * - 0.5;
  70. helper.visible = false;
  71. scene.add( helper );
  72. // renderer
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setAnimationLoop( animate );
  77. document.body.appendChild( renderer.domElement );
  78. //
  79. const gui = new GUI();
  80. gui.add( helper, 'visible' ).name( 'Show Flow Map' );
  81. gui.open();
  82. //
  83. const controls = new OrbitControls( camera, renderer.domElement );
  84. controls.minDistance = 5;
  85. controls.maxDistance = 50;
  86. //
  87. window.addEventListener( 'resize', onWindowResize );
  88. }
  89. function onWindowResize() {
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. function animate() {
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>