webgl_test_wide_gamut.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - test - wide gamut</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. .container {
  10. position: absolute;
  11. overflow: hidden;
  12. width: 100%;
  13. height: 100%;
  14. }
  15. /* based on https://github.com/Paul-Browne/image-comparison-slider */
  16. .slider {
  17. position: absolute;
  18. width: 200px;
  19. height: 100%;
  20. top: 0;
  21. left: 0;
  22. z-index: 1;
  23. }
  24. .slider:before,
  25. .slider:after {
  26. position: absolute;
  27. left: 50%;
  28. content: "";
  29. background: #fff;
  30. cursor: grab;
  31. }
  32. .slider:before {
  33. top: 0;
  34. transform: translateX(-50%);
  35. width: 1px;
  36. height: 100%;
  37. }
  38. .slider:after {
  39. top: 50%;
  40. transform: translate(-50%, -50%);
  41. width: 5px;
  42. height: 33%;
  43. border-radius: 5px;
  44. }
  45. .label {
  46. position: fixed;
  47. top: calc(50% - 1em);
  48. height: 2em;
  49. line-height: 2em;
  50. background: rgba(0, 0, 0, 0.5);
  51. margin: 0;
  52. padding: 0.2em 0.5em;
  53. border-radius: 4px;
  54. font-size: 14px;
  55. user-select: none;
  56. -webkit-user-select: none;
  57. }
  58. </style>
  59. </head>
  60. <body>
  61. <div id="info">
  62. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - wide gamut test<br />
  63. </div>
  64. <div class="container">
  65. <div class="slider"></div>
  66. <p class="label" style="left: 1em;">sRGB</p>
  67. <p class="label" style="right: 1em;">Display P3</p>
  68. </div>
  69. <script type="importmap">
  70. {
  71. "imports": {
  72. "three": "../build/three.module.js",
  73. "three/addons/": "./jsm/"
  74. }
  75. }
  76. </script>
  77. <script type="module">
  78. import * as THREE from 'three';
  79. import WebGL from 'three/addons/capabilities/WebGL.js';
  80. let container, camera, renderer, loader;
  81. let sceneL, sceneR, textureL, textureR;
  82. let sliderPos = window.innerWidth / 2;
  83. const slider = document.querySelector( '.slider' );
  84. const isP3Context = WebGL.isColorSpaceAvailable( THREE.DisplayP3ColorSpace );
  85. if ( isP3Context ) {
  86. THREE.ColorManagement.workingColorSpace = THREE.LinearDisplayP3ColorSpace;
  87. }
  88. init();
  89. function init() {
  90. container = document.querySelector( '.container' );
  91. sceneL = new THREE.Scene();
  92. sceneR = new THREE.Scene();
  93. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 100 );
  94. camera.position.z = 6;
  95. loader = new THREE.TextureLoader();
  96. initTextures();
  97. initSlider();
  98. renderer = new THREE.WebGLRenderer( { antialias: true } );
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. renderer.setAnimationLoop( animate );
  102. renderer.setScissorTest( true );
  103. container.appendChild( renderer.domElement );
  104. if ( isP3Context && window.matchMedia( '( color-gamut: p3 )' ).matches ) {
  105. renderer.outputColorSpace = THREE.DisplayP3ColorSpace;
  106. }
  107. window.addEventListener( 'resize', onWindowResize );
  108. window.matchMedia( '( color-gamut: p3 )' ).addEventListener( 'change', onGamutChange );
  109. }
  110. async function initTextures() {
  111. const path = 'textures/wide_gamut/logo_{colorSpace}.png';
  112. textureL = await loader.loadAsync( path.replace( '{colorSpace}', 'srgb' ) );
  113. textureR = await loader.loadAsync( path.replace( '{colorSpace}', 'p3' ) );
  114. textureL.colorSpace = THREE.SRGBColorSpace;
  115. textureR.colorSpace = THREE.DisplayP3ColorSpace;
  116. sceneL.background = THREE.TextureUtils.contain( textureL, window.innerWidth / window.innerHeight );
  117. sceneR.background = THREE.TextureUtils.contain( textureR, window.innerWidth / window.innerHeight );
  118. }
  119. function initSlider() {
  120. function onPointerDown() {
  121. if ( event.isPrimary === false ) return;
  122. window.addEventListener( 'pointermove', onPointerMove );
  123. window.addEventListener( 'pointerup', onPointerUp );
  124. }
  125. function onPointerUp() {
  126. window.removeEventListener( 'pointermove', onPointerMove );
  127. window.removeEventListener( 'pointerup', onPointerUp );
  128. }
  129. function onPointerMove( e ) {
  130. if ( event.isPrimary === false ) return;
  131. updateSlider( e.pageX );
  132. }
  133. updateSlider( sliderPos );
  134. slider.style.touchAction = 'none'; // disable touch scroll
  135. slider.addEventListener( 'pointerdown', onPointerDown );
  136. }
  137. function updateSlider( offset ) {
  138. sliderPos = Math.max( 10, Math.min( window.innerWidth - 10, offset ) );
  139. slider.style.left = sliderPos - ( slider.offsetWidth / 2 ) + 'px';
  140. }
  141. function onWindowResize() {
  142. camera.aspect = window.innerWidth / window.innerHeight;
  143. camera.updateProjectionMatrix();
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. THREE.TextureUtils.contain( sceneL.background, window.innerWidth / window.innerHeight );
  146. THREE.TextureUtils.contain( sceneR.background, window.innerWidth / window.innerHeight );
  147. updateSlider( sliderPos );
  148. }
  149. function onGamutChange( { matches } ) {
  150. renderer.outputColorSpace = isP3Context && matches ? THREE.DisplayP3ColorSpace : THREE.SRGBColorSpace;
  151. textureL.needsUpdate = true;
  152. textureR.needsUpdate = true;
  153. }
  154. function animate() {
  155. renderer.setScissor( 0, 0, sliderPos, window.innerHeight );
  156. renderer.render( sceneL, camera );
  157. renderer.setScissor( sliderPos, 0, window.innerWidth, window.innerHeight );
  158. renderer.render( sceneR, camera );
  159. }
  160. </script>
  161. </body>
  162. </html>