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webgl_shaders_ocean.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl ocean
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  26. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  27. import { Water } from 'three/addons/objects/Water.js';
  28. import { Sky } from 'three/addons/objects/Sky.js';
  29. let container, stats;
  30. let camera, scene, renderer;
  31. let controls, water, sun, mesh;
  32. init();
  33. function init() {
  34. container = document.getElementById( 'container' );
  35. //
  36. renderer = new THREE.WebGLRenderer();
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. renderer.setAnimationLoop( animate );
  40. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  41. renderer.toneMappingExposure = 0.5;
  42. container.appendChild( renderer.domElement );
  43. //
  44. scene = new THREE.Scene();
  45. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  46. camera.position.set( 30, 30, 100 );
  47. //
  48. sun = new THREE.Vector3();
  49. // Water
  50. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  51. water = new Water(
  52. waterGeometry,
  53. {
  54. textureWidth: 512,
  55. textureHeight: 512,
  56. waterNormals: new THREE.TextureLoader().load( 'textures/waternormals.jpg', function ( texture ) {
  57. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  58. } ),
  59. sunDirection: new THREE.Vector3(),
  60. sunColor: 0xffffff,
  61. waterColor: 0x001e0f,
  62. distortionScale: 3.7,
  63. fog: scene.fog !== undefined
  64. }
  65. );
  66. water.rotation.x = - Math.PI / 2;
  67. scene.add( water );
  68. // Skybox
  69. const sky = new Sky();
  70. sky.scale.setScalar( 10000 );
  71. scene.add( sky );
  72. const skyUniforms = sky.material.uniforms;
  73. skyUniforms[ 'turbidity' ].value = 10;
  74. skyUniforms[ 'rayleigh' ].value = 2;
  75. skyUniforms[ 'mieCoefficient' ].value = 0.005;
  76. skyUniforms[ 'mieDirectionalG' ].value = 0.8;
  77. const parameters = {
  78. elevation: 2,
  79. azimuth: 180
  80. };
  81. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  82. const sceneEnv = new THREE.Scene();
  83. let renderTarget;
  84. function updateSun() {
  85. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  86. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  87. sun.setFromSphericalCoords( 1, phi, theta );
  88. sky.material.uniforms[ 'sunPosition' ].value.copy( sun );
  89. water.material.uniforms[ 'sunDirection' ].value.copy( sun ).normalize();
  90. if ( renderTarget !== undefined ) renderTarget.dispose();
  91. sceneEnv.add( sky );
  92. renderTarget = pmremGenerator.fromScene( sceneEnv );
  93. scene.add( sky );
  94. scene.environment = renderTarget.texture;
  95. }
  96. updateSun();
  97. //
  98. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  99. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  100. mesh = new THREE.Mesh( geometry, material );
  101. scene.add( mesh );
  102. //
  103. controls = new OrbitControls( camera, renderer.domElement );
  104. controls.maxPolarAngle = Math.PI * 0.495;
  105. controls.target.set( 0, 10, 0 );
  106. controls.minDistance = 40.0;
  107. controls.maxDistance = 200.0;
  108. controls.update();
  109. //
  110. stats = new Stats();
  111. container.appendChild( stats.dom );
  112. // GUI
  113. const gui = new GUI();
  114. const folderSky = gui.addFolder( 'Sky' );
  115. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  116. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  117. folderSky.open();
  118. const waterUniforms = water.material.uniforms;
  119. const folderWater = gui.addFolder( 'Water' );
  120. folderWater.add( waterUniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  121. folderWater.add( waterUniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  122. folderWater.open();
  123. //
  124. window.addEventListener( 'resize', onWindowResize );
  125. }
  126. function onWindowResize() {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. function animate() {
  132. render();
  133. stats.update();
  134. }
  135. function render() {
  136. const time = performance.now() * 0.001;
  137. mesh.position.y = Math.sin( time ) * 20 + 5;
  138. mesh.rotation.x = time * 0.5;
  139. mesh.rotation.z = time * 0.51;
  140. water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
  141. renderer.render( scene, camera );
  142. }
  143. </script>
  144. </body>
  145. </html>