webgl_raycaster_sprite.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js raycaster - sprite</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #333;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> raycaster - sprite<br></div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.module.js",
  24. "three/addons/": "./jsm/"
  25. }
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from 'three';
  30. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  31. let renderer, scene, camera;
  32. let group;
  33. let selectedObject = null;
  34. const raycaster = new THREE.Raycaster();
  35. const pointer = new THREE.Vector2();
  36. init();
  37. function init() {
  38. // init renderer
  39. renderer = new THREE.WebGLRenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. renderer.setAnimationLoop( animate );
  43. document.body.appendChild( renderer.domElement );
  44. // init scene
  45. scene = new THREE.Scene();
  46. scene.background = new THREE.Color( 0xffffff );
  47. group = new THREE.Group();
  48. scene.add( group );
  49. // init camera
  50. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  51. camera.position.set( 15, 15, 15 );
  52. camera.lookAt( scene.position );
  53. const controls = new OrbitControls( camera, renderer.domElement );
  54. controls.minDistance = 15;
  55. controls.maxDistance = 250;
  56. // add sprites
  57. const sprite1 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  58. sprite1.position.set( 6, 5, 5 );
  59. sprite1.scale.set( 2, 5, 1 );
  60. group.add( sprite1 );
  61. const sprite2 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f', sizeAttenuation: false } ) );
  62. sprite2.material.rotation = Math.PI / 3 * 4;
  63. sprite2.position.set( 8, - 2, 2 );
  64. sprite2.center.set( 0.5, 0 );
  65. sprite2.scale.set( .1, .5, .1 );
  66. group.add( sprite2 );
  67. const group2 = new THREE.Object3D();
  68. group2.scale.set( 1, 2, 1 );
  69. group2.position.set( - 5, 0, 0 );
  70. group2.rotation.set( Math.PI / 2, 0, 0 );
  71. group.add( group2 );
  72. const sprite3 = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
  73. sprite3.position.set( 0, 2, 5 );
  74. sprite3.scale.set( 10, 2, 3 );
  75. sprite3.center.set( - 0.1, 0 );
  76. sprite3.material.rotation = Math.PI / 3;
  77. group2.add( sprite3 );
  78. window.addEventListener( 'resize', onWindowResize );
  79. document.addEventListener( 'pointermove', onPointerMove );
  80. }
  81. function animate() {
  82. renderer.render( scene, camera );
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. function onPointerMove( event ) {
  90. if ( selectedObject ) {
  91. selectedObject.material.color.set( '#69f' );
  92. selectedObject = null;
  93. }
  94. pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  95. pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  96. raycaster.setFromCamera( pointer, camera );
  97. const intersects = raycaster.intersectObject( group, true );
  98. if ( intersects.length > 0 ) {
  99. const res = intersects.filter( function ( res ) {
  100. return res && res.object;
  101. } )[ 0 ];
  102. if ( res && res.object ) {
  103. selectedObject = res.object;
  104. selectedObject.material.color.set( '#f00' );
  105. }
  106. }
  107. }
  108. </script>
  109. </body>
  110. </html>