webgl_postprocessing_ssr.html 8.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <head>
  5. <title>three.js webgl - postprocessing - Screen Space Reflection</title>
  6. <meta charset="utf-8">
  7. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  8. <link type="text/css" rel="stylesheet" href="main.css">
  9. </head>
  10. <body>
  11. <div id="container"></div>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  14. SSRPass demo by <a href="https://github.com/gonnavis" target="_blank">Vis</a>.<br />
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.module.js",
  20. "three/addons/": "./jsm/"
  21. }
  22. }
  23. </script>
  24. <script type="module">
  25. import * as THREE from 'three';
  26. import Stats from 'three/addons/libs/stats.module.js';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  30. import { SSRPass } from 'three/addons/postprocessing/SSRPass.js';
  31. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  32. import { ReflectorForSSRPass } from 'three/addons/objects/ReflectorForSSRPass.js';
  33. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  34. const params = {
  35. enableSSR: true,
  36. autoRotate: true,
  37. otherMeshes: true,
  38. groundReflector: true,
  39. };
  40. let composer;
  41. let ssrPass;
  42. let gui;
  43. let stats;
  44. let controls;
  45. let camera, scene, renderer;
  46. const otherMeshes = [];
  47. let groundReflector;
  48. const selects = [];
  49. const container = document.querySelector( '#container' );
  50. // Configure and create Draco decoder.
  51. const dracoLoader = new DRACOLoader();
  52. dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
  53. dracoLoader.setDecoderConfig( { type: 'js' } );
  54. init();
  55. function init() {
  56. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 15 );
  57. camera.position.set( 0.13271600513224902, 0.3489546826045913, 0.43921296427927076 );
  58. scene = new THREE.Scene();
  59. scene.background = new THREE.Color( 0x443333 );
  60. scene.fog = new THREE.Fog( 0x443333, 1, 4 );
  61. // Ground
  62. const plane = new THREE.Mesh(
  63. new THREE.PlaneGeometry( 8, 8 ),
  64. new THREE.MeshPhongMaterial( { color: 0xcbcbcb } )
  65. );
  66. plane.rotation.x = - Math.PI / 2;
  67. plane.position.y = - 0.0001;
  68. // plane.receiveShadow = true;
  69. scene.add( plane );
  70. // Lights
  71. const hemiLight = new THREE.HemisphereLight( 0x8d7c7c, 0x494966, 3 );
  72. scene.add( hemiLight );
  73. const spotLight = new THREE.SpotLight();
  74. spotLight.intensity = 8;
  75. spotLight.angle = Math.PI / 16;
  76. spotLight.penumbra = 0.5;
  77. // spotLight.castShadow = true;
  78. spotLight.position.set( - 1, 1, 1 );
  79. scene.add( spotLight );
  80. dracoLoader.load( 'models/draco/bunny.drc', function ( geometry ) {
  81. geometry.computeVertexNormals();
  82. const material = new THREE.MeshStandardMaterial( { color: 0xa5a5a5 } );
  83. const mesh = new THREE.Mesh( geometry, material );
  84. mesh.position.y = - 0.0365;
  85. scene.add( mesh );
  86. selects.push( mesh );
  87. // Release decoder resources.
  88. dracoLoader.dispose();
  89. } );
  90. let geometry, material, mesh;
  91. geometry = new THREE.BoxGeometry( .05, .05, .05 );
  92. material = new THREE.MeshStandardMaterial( { color: 'green' } );
  93. mesh = new THREE.Mesh( geometry, material );
  94. mesh.position.set( - .12, .025, .015 );
  95. scene.add( mesh );
  96. otherMeshes.push( mesh );
  97. selects.push( mesh );
  98. geometry = new THREE.IcosahedronGeometry( .025, 4 );
  99. material = new THREE.MeshStandardMaterial( { color: 'cyan' } );
  100. mesh = new THREE.Mesh( geometry, material );
  101. mesh.position.set( - .05, .025, .08 );
  102. scene.add( mesh );
  103. otherMeshes.push( mesh );
  104. selects.push( mesh );
  105. geometry = new THREE.ConeGeometry( .025, .05, 64 );
  106. material = new THREE.MeshStandardMaterial( { color: 'yellow' } );
  107. mesh = new THREE.Mesh( geometry, material );
  108. mesh.position.set( - .05, .025, - .055 );
  109. scene.add( mesh );
  110. otherMeshes.push( mesh );
  111. selects.push( mesh );
  112. geometry = new THREE.PlaneGeometry( 1, 1 );
  113. groundReflector = new ReflectorForSSRPass( geometry, {
  114. clipBias: 0.0003,
  115. textureWidth: window.innerWidth,
  116. textureHeight: window.innerHeight,
  117. color: 0x888888,
  118. useDepthTexture: true,
  119. } );
  120. groundReflector.material.depthWrite = false;
  121. groundReflector.rotation.x = - Math.PI / 2;
  122. groundReflector.visible = false;
  123. scene.add( groundReflector );
  124. // renderer
  125. renderer = new THREE.WebGLRenderer( { antialias: false } );
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. renderer.setAnimationLoop( animate );
  128. container.appendChild( renderer.domElement );
  129. //
  130. controls = new OrbitControls( camera, renderer.domElement );
  131. controls.enableDamping = true;
  132. controls.target.set( 0, 0.0635, 0 );
  133. controls.update();
  134. controls.enabled = ! params.autoRotate;
  135. // STATS
  136. stats = new Stats();
  137. container.appendChild( stats.dom );
  138. window.addEventListener( 'resize', onWindowResize );
  139. // composer
  140. composer = new EffectComposer( renderer );
  141. ssrPass = new SSRPass( {
  142. renderer,
  143. scene,
  144. camera,
  145. width: innerWidth,
  146. height: innerHeight,
  147. groundReflector: params.groundReflector ? groundReflector : null,
  148. selects: params.groundReflector ? selects : null
  149. } );
  150. composer.addPass( ssrPass );
  151. composer.addPass( new OutputPass() );
  152. // GUI
  153. gui = new GUI( { width: 260 } );
  154. gui.add( params, 'enableSSR' ).name( 'Enable SSR' );
  155. gui.add( params, 'groundReflector' ).onChange( () => {
  156. if ( params.groundReflector ) {
  157. ssrPass.groundReflector = groundReflector,
  158. ssrPass.selects = selects;
  159. } else {
  160. ssrPass.groundReflector = null,
  161. ssrPass.selects = null;
  162. }
  163. } );
  164. ssrPass.thickness = 0.018;
  165. gui.add( ssrPass, 'thickness' ).min( 0 ).max( .1 ).step( .0001 );
  166. ssrPass.infiniteThick = false;
  167. gui.add( ssrPass, 'infiniteThick' );
  168. gui.add( params, 'autoRotate' ).onChange( () => {
  169. controls.enabled = ! params.autoRotate;
  170. } );
  171. const folder = gui.addFolder( 'more settings' );
  172. folder.add( ssrPass, 'fresnel' ).onChange( ()=>{
  173. groundReflector.fresnel = ssrPass.fresnel;
  174. } );
  175. folder.add( ssrPass, 'distanceAttenuation' ).onChange( ()=>{
  176. groundReflector.distanceAttenuation = ssrPass.distanceAttenuation;
  177. } );
  178. ssrPass.maxDistance = .1;
  179. groundReflector.maxDistance = ssrPass.maxDistance;
  180. folder.add( ssrPass, 'maxDistance' ).min( 0 ).max( .5 ).step( .001 ).onChange( ()=>{
  181. groundReflector.maxDistance = ssrPass.maxDistance;
  182. } );
  183. folder.add( params, 'otherMeshes' ).onChange( () => {
  184. if ( params.otherMeshes ) {
  185. otherMeshes.forEach( mesh => mesh.visible = true );
  186. } else {
  187. otherMeshes.forEach( mesh => mesh.visible = false );
  188. }
  189. } );
  190. folder.add( ssrPass, 'bouncing' );
  191. folder.add( ssrPass, 'output', {
  192. 'Default': SSRPass.OUTPUT.Default,
  193. 'SSR Only': SSRPass.OUTPUT.SSR,
  194. 'Beauty': SSRPass.OUTPUT.Beauty,
  195. 'Depth': SSRPass.OUTPUT.Depth,
  196. 'Normal': SSRPass.OUTPUT.Normal,
  197. 'Metalness': SSRPass.OUTPUT.Metalness,
  198. } ).onChange( function ( value ) {
  199. ssrPass.output = value;
  200. } );
  201. ssrPass.opacity = 1;
  202. groundReflector.opacity = ssrPass.opacity;
  203. folder.add( ssrPass, 'opacity' ).min( 0 ).max( 1 ).onChange( ()=>{
  204. groundReflector.opacity = ssrPass.opacity;
  205. } );
  206. folder.add( ssrPass, 'blur' );
  207. // folder.open()
  208. // gui.close()
  209. }
  210. function onWindowResize() {
  211. camera.aspect = window.innerWidth / window.innerHeight;
  212. camera.updateProjectionMatrix();
  213. renderer.setSize( window.innerWidth, window.innerHeight );
  214. composer.setSize( window.innerWidth, window.innerHeight );
  215. groundReflector.getRenderTarget().setSize( window.innerWidth, window.innerHeight );
  216. groundReflector.resolution.set( window.innerWidth, window.innerHeight );
  217. }
  218. function animate() {
  219. stats.begin();
  220. render();
  221. stats.end();
  222. }
  223. function render() {
  224. if ( params.autoRotate ) {
  225. const timer = Date.now() * 0.0003;
  226. camera.position.x = Math.sin( timer ) * 0.5;
  227. camera.position.y = 0.2135;
  228. camera.position.z = Math.cos( timer ) * 0.5;
  229. camera.lookAt( 0, 0.0635, 0 );
  230. } else {
  231. controls.update();
  232. }
  233. if ( params.enableSSR ) {
  234. // TODO: groundReflector has full ground info, need use it to solve reflection gaps problem on objects when camera near ground.
  235. // TODO: the normal and depth info where groundReflector reflected need to be changed.
  236. composer.render();
  237. } else {
  238. renderer.render( scene, camera );
  239. }
  240. }
  241. </script>
  242. </body>
  243. </html>