webgl_postprocessing_sobel.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - sobel (edge detection)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - webgl - postprocessing<br/>
  12. sobel (edge detection)
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  27. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  28. import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
  29. import { LuminosityShader } from 'three/addons/shaders/LuminosityShader.js';
  30. import { SobelOperatorShader } from 'three/addons/shaders/SobelOperatorShader.js';
  31. let camera, scene, renderer, composer;
  32. let effectSobel;
  33. const params = {
  34. enable: true
  35. };
  36. init();
  37. function init() {
  38. //
  39. scene = new THREE.Scene();
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
  41. camera.position.set( 0, 1, 3 );
  42. camera.lookAt( scene.position );
  43. //
  44. const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 256, 32 );
  45. const material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
  46. const mesh = new THREE.Mesh( geometry, material );
  47. scene.add( mesh );
  48. //
  49. const ambientLight = new THREE.AmbientLight( 0xe7e7e7 );
  50. scene.add( ambientLight );
  51. const pointLight = new THREE.PointLight( 0xffffff, 20 );
  52. camera.add( pointLight );
  53. scene.add( camera );
  54. //
  55. renderer = new THREE.WebGLRenderer();
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. renderer.setAnimationLoop( animate );
  59. document.body.appendChild( renderer.domElement );
  60. // postprocessing
  61. composer = new EffectComposer( renderer );
  62. const renderPass = new RenderPass( scene, camera );
  63. composer.addPass( renderPass );
  64. // color to grayscale conversion
  65. const effectGrayScale = new ShaderPass( LuminosityShader );
  66. composer.addPass( effectGrayScale );
  67. // you might want to use a gaussian blur filter before
  68. // the next pass to improve the result of the Sobel operator
  69. // Sobel operator
  70. effectSobel = new ShaderPass( SobelOperatorShader );
  71. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  72. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  73. composer.addPass( effectSobel );
  74. const controls = new OrbitControls( camera, renderer.domElement );
  75. controls.enableZoom = false;
  76. //
  77. const gui = new GUI();
  78. gui.add( params, 'enable' );
  79. gui.open();
  80. //
  81. window.addEventListener( 'resize', onWindowResize );
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. composer.setSize( window.innerWidth, window.innerHeight );
  88. effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
  89. effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
  90. }
  91. function animate() {
  92. if ( params.enable === true ) {
  93. composer.render();
  94. } else {
  95. renderer.render( scene, camera );
  96. }
  97. }
  98. </script>
  99. </body>
  100. </html>