webgl_postprocessing_outline.html 8.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a><br/><br/>
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import Stats from 'three/addons/libs/stats.module.js';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  27. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  28. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  29. import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
  30. import { OutlinePass } from 'three/addons/postprocessing/OutlinePass.js';
  31. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  32. import { FXAAShader } from 'three/addons/shaders/FXAAShader.js';
  33. let container, stats;
  34. let camera, scene, renderer, controls;
  35. let composer, effectFXAA, outlinePass;
  36. let selectedObjects = [];
  37. const raycaster = new THREE.Raycaster();
  38. const mouse = new THREE.Vector2();
  39. const obj3d = new THREE.Object3D();
  40. const group = new THREE.Group();
  41. const params = {
  42. edgeStrength: 3.0,
  43. edgeGlow: 0.0,
  44. edgeThickness: 1.0,
  45. pulsePeriod: 0,
  46. rotate: false,
  47. usePatternTexture: false
  48. };
  49. // Init gui
  50. const gui = new GUI( { width: 280 } );
  51. gui.add( params, 'edgeStrength', 0.01, 10 ).onChange( function ( value ) {
  52. outlinePass.edgeStrength = Number( value );
  53. } );
  54. gui.add( params, 'edgeGlow', 0.0, 1 ).onChange( function ( value ) {
  55. outlinePass.edgeGlow = Number( value );
  56. } );
  57. gui.add( params, 'edgeThickness', 1, 4 ).onChange( function ( value ) {
  58. outlinePass.edgeThickness = Number( value );
  59. } );
  60. gui.add( params, 'pulsePeriod', 0.0, 5 ).onChange( function ( value ) {
  61. outlinePass.pulsePeriod = Number( value );
  62. } );
  63. gui.add( params, 'rotate' );
  64. gui.add( params, 'usePatternTexture' ).onChange( function ( value ) {
  65. outlinePass.usePatternTexture = value;
  66. } );
  67. function Configuration() {
  68. this.visibleEdgeColor = '#ffffff';
  69. this.hiddenEdgeColor = '#190a05';
  70. }
  71. const conf = new Configuration();
  72. gui.addColor( conf, 'visibleEdgeColor' ).onChange( function ( value ) {
  73. outlinePass.visibleEdgeColor.set( value );
  74. } );
  75. gui.addColor( conf, 'hiddenEdgeColor' ).onChange( function ( value ) {
  76. outlinePass.hiddenEdgeColor.set( value );
  77. } );
  78. init();
  79. function init() {
  80. container = document.createElement( 'div' );
  81. document.body.appendChild( container );
  82. const width = window.innerWidth;
  83. const height = window.innerHeight;
  84. renderer = new THREE.WebGLRenderer();
  85. renderer.shadowMap.enabled = true;
  86. // todo - support pixelRatio in this demo
  87. renderer.setSize( width, height );
  88. renderer.setAnimationLoop( animate );
  89. document.body.appendChild( renderer.domElement );
  90. scene = new THREE.Scene();
  91. camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
  92. camera.position.set( 0, 0, 8 );
  93. controls = new OrbitControls( camera, renderer.domElement );
  94. controls.minDistance = 5;
  95. controls.maxDistance = 20;
  96. controls.enablePan = false;
  97. controls.enableDamping = true;
  98. controls.dampingFactor = 0.05;
  99. //
  100. scene.add( new THREE.AmbientLight( 0xaaaaaa, 0.6 ) );
  101. const light = new THREE.DirectionalLight( 0xddffdd, 2 );
  102. light.position.set( 1, 1, 1 );
  103. light.castShadow = true;
  104. light.shadow.mapSize.width = 1024;
  105. light.shadow.mapSize.height = 1024;
  106. const d = 10;
  107. light.shadow.camera.left = - d;
  108. light.shadow.camera.right = d;
  109. light.shadow.camera.top = d;
  110. light.shadow.camera.bottom = - d;
  111. light.shadow.camera.far = 1000;
  112. scene.add( light );
  113. // model
  114. const loader = new OBJLoader();
  115. loader.load( 'models/obj/tree.obj', function ( object ) {
  116. let scale = 1.0;
  117. object.traverse( function ( child ) {
  118. if ( child instanceof THREE.Mesh ) {
  119. child.geometry.center();
  120. child.geometry.computeBoundingSphere();
  121. scale = 0.2 * child.geometry.boundingSphere.radius;
  122. const phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 5 } );
  123. child.material = phongMaterial;
  124. child.receiveShadow = true;
  125. child.castShadow = true;
  126. }
  127. } );
  128. object.position.y = 1;
  129. object.scale.divideScalar( scale );
  130. obj3d.add( object );
  131. } );
  132. scene.add( group );
  133. group.add( obj3d );
  134. //
  135. const geometry = new THREE.SphereGeometry( 3, 48, 24 );
  136. for ( let i = 0; i < 20; i ++ ) {
  137. const material = new THREE.MeshLambertMaterial();
  138. material.color.setHSL( Math.random(), 1.0, 0.3 );
  139. const mesh = new THREE.Mesh( geometry, material );
  140. mesh.position.x = Math.random() * 4 - 2;
  141. mesh.position.y = Math.random() * 4 - 2;
  142. mesh.position.z = Math.random() * 4 - 2;
  143. mesh.receiveShadow = true;
  144. mesh.castShadow = true;
  145. mesh.scale.multiplyScalar( Math.random() * 0.3 + 0.1 );
  146. group.add( mesh );
  147. }
  148. const floorMaterial = new THREE.MeshLambertMaterial( { side: THREE.DoubleSide } );
  149. const floorGeometry = new THREE.PlaneGeometry( 12, 12 );
  150. const floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
  151. floorMesh.rotation.x -= Math.PI * 0.5;
  152. floorMesh.position.y -= 1.5;
  153. group.add( floorMesh );
  154. floorMesh.receiveShadow = true;
  155. const torusGeometry = new THREE.TorusGeometry( 1, 0.3, 16, 100 );
  156. const torusMaterial = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
  157. const torus = new THREE.Mesh( torusGeometry, torusMaterial );
  158. torus.position.z = - 4;
  159. group.add( torus );
  160. torus.receiveShadow = true;
  161. torus.castShadow = true;
  162. //
  163. stats = new Stats();
  164. container.appendChild( stats.dom );
  165. // postprocessing
  166. composer = new EffectComposer( renderer );
  167. const renderPass = new RenderPass( scene, camera );
  168. composer.addPass( renderPass );
  169. outlinePass = new OutlinePass( new THREE.Vector2( window.innerWidth, window.innerHeight ), scene, camera );
  170. composer.addPass( outlinePass );
  171. const textureLoader = new THREE.TextureLoader();
  172. textureLoader.load( 'textures/tri_pattern.jpg', function ( texture ) {
  173. outlinePass.patternTexture = texture;
  174. texture.wrapS = THREE.RepeatWrapping;
  175. texture.wrapT = THREE.RepeatWrapping;
  176. } );
  177. const outputPass = new OutputPass();
  178. composer.addPass( outputPass );
  179. effectFXAA = new ShaderPass( FXAAShader );
  180. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  181. composer.addPass( effectFXAA );
  182. window.addEventListener( 'resize', onWindowResize );
  183. renderer.domElement.style.touchAction = 'none';
  184. renderer.domElement.addEventListener( 'pointermove', onPointerMove );
  185. function onPointerMove( event ) {
  186. if ( event.isPrimary === false ) return;
  187. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  188. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  189. checkIntersection();
  190. }
  191. function addSelectedObject( object ) {
  192. selectedObjects = [];
  193. selectedObjects.push( object );
  194. }
  195. function checkIntersection() {
  196. raycaster.setFromCamera( mouse, camera );
  197. const intersects = raycaster.intersectObject( scene, true );
  198. if ( intersects.length > 0 ) {
  199. const selectedObject = intersects[ 0 ].object;
  200. addSelectedObject( selectedObject );
  201. outlinePass.selectedObjects = selectedObjects;
  202. } else {
  203. // outlinePass.selectedObjects = [];
  204. }
  205. }
  206. }
  207. function onWindowResize() {
  208. const width = window.innerWidth;
  209. const height = window.innerHeight;
  210. camera.aspect = width / height;
  211. camera.updateProjectionMatrix();
  212. renderer.setSize( width, height );
  213. composer.setSize( width, height );
  214. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  215. }
  216. function animate() {
  217. stats.begin();
  218. const timer = performance.now();
  219. if ( params.rotate ) {
  220. group.rotation.y = timer * 0.0001;
  221. }
  222. controls.update();
  223. composer.render();
  224. stats.end();
  225. }
  226. </script>
  227. </body>
  228. </html>