webgl_postprocessing_masking.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - masking</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <script type="importmap">
  12. {
  13. "imports": {
  14. "three": "../build/three.module.js",
  15. "three/addons/": "./jsm/"
  16. }
  17. }
  18. </script>
  19. <script type="module">
  20. import * as THREE from 'three';
  21. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  22. import { TexturePass } from 'three/addons/postprocessing/TexturePass.js';
  23. import { ClearPass } from 'three/addons/postprocessing/ClearPass.js';
  24. import { MaskPass, ClearMaskPass } from 'three/addons/postprocessing/MaskPass.js';
  25. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  26. let camera, composer, renderer;
  27. let box, torus;
  28. init();
  29. function init() {
  30. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.z = 10;
  32. const scene1 = new THREE.Scene();
  33. const scene2 = new THREE.Scene();
  34. box = new THREE.Mesh( new THREE.BoxGeometry( 4, 4, 4 ) );
  35. scene1.add( box );
  36. torus = new THREE.Mesh( new THREE.TorusGeometry( 3, 1, 16, 32 ) );
  37. scene2.add( torus );
  38. renderer = new THREE.WebGLRenderer();
  39. renderer.setClearColor( 0xe0e0e0 );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. renderer.setAnimationLoop( animate );
  43. renderer.autoClear = false;
  44. document.body.appendChild( renderer.domElement );
  45. //
  46. const clearPass = new ClearPass();
  47. const clearMaskPass = new ClearMaskPass();
  48. const maskPass1 = new MaskPass( scene1, camera );
  49. const maskPass2 = new MaskPass( scene2, camera );
  50. const texture1 = new THREE.TextureLoader().load( 'textures/758px-Canestra_di_frutta_(Caravaggio).jpg' );
  51. texture1.colorSpace = THREE.SRGBColorSpace;
  52. texture1.minFilter = THREE.LinearFilter;
  53. const texture2 = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
  54. texture2.colorSpace = THREE.SRGBColorSpace;
  55. const texturePass1 = new TexturePass( texture1 );
  56. const texturePass2 = new TexturePass( texture2 );
  57. const outputPass = new OutputPass();
  58. const parameters = {
  59. stencilBuffer: true
  60. };
  61. const renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, parameters );
  62. composer = new EffectComposer( renderer, renderTarget );
  63. composer.addPass( clearPass );
  64. composer.addPass( maskPass1 );
  65. composer.addPass( texturePass1 );
  66. composer.addPass( clearMaskPass );
  67. composer.addPass( maskPass2 );
  68. composer.addPass( texturePass2 );
  69. composer.addPass( clearMaskPass );
  70. composer.addPass( outputPass );
  71. window.addEventListener( 'resize', onWindowResize );
  72. }
  73. function onWindowResize() {
  74. const width = window.innerWidth;
  75. const height = window.innerHeight;
  76. camera.aspect = width / height;
  77. camera.updateProjectionMatrix();
  78. renderer.setSize( width, height );
  79. composer.setSize( width, height );
  80. }
  81. function animate() {
  82. const time = performance.now() * 0.001 + 6000;
  83. box.position.x = Math.cos( time / 1.5 ) * 2;
  84. box.position.y = Math.sin( time ) * 2;
  85. box.rotation.x = time;
  86. box.rotation.y = time / 2;
  87. torus.position.x = Math.cos( time ) * 2;
  88. torus.position.y = Math.sin( time / 1.5 ) * 2;
  89. torus.rotation.x = time;
  90. torus.rotation.y = time / 2;
  91. renderer.clear();
  92. composer.render( time );
  93. }
  94. </script>
  95. </body>
  96. </html>