webgl_postprocessing_afterimage.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing - afterimage</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="importmap">
  11. {
  12. "imports": {
  13. "three": "../build/three.module.js",
  14. "three/addons/": "./jsm/"
  15. }
  16. }
  17. </script>
  18. <script type="module">
  19. import * as THREE from 'three';
  20. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  21. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  22. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  23. import { AfterimagePass } from 'three/addons/postprocessing/AfterimagePass.js';
  24. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  25. let camera, scene, renderer, composer;
  26. let mesh;
  27. let afterimagePass;
  28. const params = {
  29. enable: true
  30. };
  31. init();
  32. function init() {
  33. renderer = new THREE.WebGLRenderer();
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. renderer.setAnimationLoop( animate );
  37. document.body.appendChild( renderer.domElement );
  38. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  39. camera.position.z = 400;
  40. scene = new THREE.Scene();
  41. scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
  42. const geometry = new THREE.BoxGeometry( 150, 150, 150, 2, 2, 2 );
  43. const material = new THREE.MeshNormalMaterial();
  44. mesh = new THREE.Mesh( geometry, material );
  45. scene.add( mesh );
  46. // postprocessing
  47. composer = new EffectComposer( renderer );
  48. composer.addPass( new RenderPass( scene, camera ) );
  49. afterimagePass = new AfterimagePass();
  50. composer.addPass( afterimagePass );
  51. const outputPass = new OutputPass();
  52. composer.addPass( outputPass );
  53. window.addEventListener( 'resize', onWindowResize );
  54. const gui = new GUI( { title: 'Damp setting' } );
  55. gui.add( afterimagePass.uniforms[ 'damp' ], 'value', 0, 1 ).step( 0.001 );
  56. gui.add( params, 'enable' );
  57. }
  58. function onWindowResize() {
  59. camera.aspect = window.innerWidth / window.innerHeight;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. composer.setSize( window.innerWidth, window.innerHeight );
  63. }
  64. function animate() {
  65. mesh.rotation.x += 0.005;
  66. mesh.rotation.y += 0.01;
  67. afterimagePass.enabled = params.enable;
  68. composer.render();
  69. }
  70. </script>
  71. </body>
  72. </html>