1
0

webgl_postprocessing_3dlut.html 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3d luts</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - 3D LUTs<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a><br />
  15. LUTs from <a href="https://www.rocketstock.com/free-after-effects-templates/35-free-luts-for-color-grading-videos/">RocketStock</a>, <a href="https://www.freepresets.com/product/free-luts-cinematic/">FreePresets.com</a>
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  29. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  30. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  31. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  32. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  33. import { LUTPass } from 'three/addons/postprocessing/LUTPass.js';
  34. import { LUTCubeLoader } from 'three/addons/loaders/LUTCubeLoader.js';
  35. import { LUT3dlLoader } from 'three/addons/loaders/LUT3dlLoader.js';
  36. import { LUTImageLoader } from 'three/addons/loaders/LUTImageLoader.js';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. const params = {
  39. enabled: true,
  40. lut: 'Bourbon 64.CUBE',
  41. intensity: 1
  42. };
  43. const lutMap = {
  44. 'Bourbon 64.CUBE': null,
  45. 'Chemical 168.CUBE': null,
  46. 'Clayton 33.CUBE': null,
  47. 'Cubicle 99.CUBE': null,
  48. 'Remy 24.CUBE': null,
  49. 'Presetpro-Cinematic.3dl': null,
  50. 'NeutralLUT': null,
  51. 'B&WLUT': null,
  52. 'NightLUT': null
  53. };
  54. let gui;
  55. let camera, scene, renderer;
  56. let composer, lutPass;
  57. init();
  58. function init() {
  59. const container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  62. camera.position.set( - 1.8, 0.6, 2.7 );
  63. scene = new THREE.Scene();
  64. new RGBELoader()
  65. .setPath( 'textures/equirectangular/' )
  66. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  67. texture.mapping = THREE.EquirectangularReflectionMapping;
  68. scene.background = texture;
  69. scene.environment = texture;
  70. // model
  71. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  72. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  73. scene.add( gltf.scene );
  74. } );
  75. } );
  76. Object.keys( lutMap ).forEach( name => {
  77. if ( /\.CUBE$/i.test( name ) ) {
  78. new LUTCubeLoader()
  79. .load( 'luts/' + name, function ( result ) {
  80. lutMap[ name ] = result;
  81. } );
  82. } else if ( /\LUT$/i.test( name ) ) {
  83. new LUTImageLoader()
  84. .load( `luts/${name}.png`, function ( result ) {
  85. lutMap[ name ] = result;
  86. } );
  87. } else {
  88. new LUT3dlLoader()
  89. .load( 'luts/' + name, function ( result ) {
  90. lutMap[ name ] = result;
  91. } );
  92. }
  93. } );
  94. renderer = new THREE.WebGLRenderer();
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.setAnimationLoop( animate );
  98. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  99. container.appendChild( renderer.domElement );
  100. composer = new EffectComposer( renderer );
  101. composer.setPixelRatio( window.devicePixelRatio );
  102. composer.setSize( window.innerWidth, window.innerHeight );
  103. composer.addPass( new RenderPass( scene, camera ) );
  104. composer.addPass( new OutputPass() );
  105. lutPass = new LUTPass();
  106. composer.addPass( lutPass );
  107. const controls = new OrbitControls( camera, renderer.domElement );
  108. controls.minDistance = 2;
  109. controls.maxDistance = 10;
  110. controls.target.set( 0, 0, - 0.2 );
  111. controls.update();
  112. gui = new GUI();
  113. gui.width = 350;
  114. gui.add( params, 'enabled' );
  115. gui.add( params, 'lut', Object.keys( lutMap ) );
  116. gui.add( params, 'intensity' ).min( 0 ).max( 1 );
  117. window.addEventListener( 'resize', onWindowResize );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. composer.setSize( window.innerWidth, window.innerHeight );
  124. }
  125. //
  126. function animate() {
  127. lutPass.enabled = params.enabled && Boolean( lutMap[ params.lut ] );
  128. lutPass.intensity = params.intensity;
  129. if ( lutMap[ params.lut ] ) {
  130. const lut = lutMap[ params.lut ];
  131. lutPass.lut = lut.texture3D;
  132. }
  133. composer.render();
  134. }
  135. </script>
  136. </body>
  137. </html>