webgl_materials_texture_anisotropy.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - anisotropic texture filtering</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. .lbl {
  16. color: #fff;
  17. font-size: 16px;
  18. font-weight: bold;
  19. position: absolute;
  20. bottom: 0px;
  21. z-index: 100;
  22. text-shadow: #000 1px 1px 1px;
  23. background-color: rgba(0,0,0,0.85);
  24. padding: 1em;
  25. }
  26. #lbl_left {
  27. text-align:left;
  28. left:0px;
  29. }
  30. #lbl_right {
  31. text-align:left;
  32. right:0px
  33. }
  34. .g { color:#aaa }
  35. .c { color:#fa0 }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="info">
  40. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - anisotropic texture filtering example
  41. </div>
  42. <div id="lbl_left" class="lbl">
  43. anisotropy: <span class="c" id="val_left"></span><br/>
  44. </div>
  45. <div id="lbl_right" class="lbl">
  46. anisotropy: <span class="c" id="val_right"></span><br/>
  47. </div>
  48. <script type="importmap">
  49. {
  50. "imports": {
  51. "three": "../build/three.module.js",
  52. "three/addons/": "./jsm/"
  53. }
  54. }
  55. </script>
  56. <script type="module">
  57. import * as THREE from 'three';
  58. import Stats from 'three/addons/libs/stats.module.js';
  59. const SCREEN_WIDTH = window.innerWidth;
  60. const SCREEN_HEIGHT = window.innerHeight;
  61. let container, stats;
  62. let camera, scene1, scene2, renderer;
  63. let mouseX = 0, mouseY = 0;
  64. const windowHalfX = window.innerWidth / 2;
  65. const windowHalfY = window.innerHeight / 2;
  66. init();
  67. function init() {
  68. container = document.createElement( 'div' );
  69. document.body.appendChild( container );
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. //
  72. camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
  73. camera.position.z = 1500;
  74. scene1 = new THREE.Scene();
  75. scene1.background = new THREE.Color( 0xf2f7ff );
  76. scene1.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 );
  77. scene2 = new THREE.Scene();
  78. scene2.background = new THREE.Color( 0xf2f7ff );
  79. scene2.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 );
  80. scene1.add( new THREE.AmbientLight( 0xeef0ff, 3 ) );
  81. scene2.add( new THREE.AmbientLight( 0xeef0ff, 3 ) );
  82. const light1 = new THREE.DirectionalLight( 0xffffff, 6 );
  83. light1.position.set( 1, 1, 1 );
  84. scene1.add( light1 );
  85. const light2 = new THREE.DirectionalLight( 0xffffff, 6 );
  86. light2.position.set( 1, 1, 1 );
  87. scene2.add( light2 );
  88. // GROUND
  89. const textureLoader = new THREE.TextureLoader();
  90. const maxAnisotropy = renderer.capabilities.getMaxAnisotropy();
  91. const texture1 = textureLoader.load( 'textures/crate.gif' );
  92. const material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
  93. texture1.colorSpace = THREE.SRGBColorSpace;
  94. texture1.anisotropy = maxAnisotropy;
  95. texture1.wrapS = texture1.wrapT = THREE.RepeatWrapping;
  96. texture1.repeat.set( 512, 512 );
  97. const texture2 = textureLoader.load( 'textures/crate.gif' );
  98. const material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
  99. texture2.colorSpace = THREE.SRGBColorSpace;
  100. texture2.anisotropy = 1;
  101. texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
  102. texture2.repeat.set( 512, 512 );
  103. if ( maxAnisotropy > 0 ) {
  104. document.getElementById( 'val_left' ).innerHTML = texture1.anisotropy;
  105. document.getElementById( 'val_right' ).innerHTML = texture2.anisotropy;
  106. } else {
  107. document.getElementById( 'val_left' ).innerHTML = 'not supported';
  108. document.getElementById( 'val_right' ).innerHTML = 'not supported';
  109. }
  110. //
  111. const geometry = new THREE.PlaneGeometry( 100, 100 );
  112. const mesh1 = new THREE.Mesh( geometry, material1 );
  113. mesh1.rotation.x = - Math.PI / 2;
  114. mesh1.scale.set( 1000, 1000, 1000 );
  115. const mesh2 = new THREE.Mesh( geometry, material2 );
  116. mesh2.rotation.x = - Math.PI / 2;
  117. mesh2.scale.set( 1000, 1000, 1000 );
  118. scene1.add( mesh1 );
  119. scene2.add( mesh2 );
  120. // RENDERER
  121. renderer.setPixelRatio( window.devicePixelRatio );
  122. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  123. renderer.setAnimationLoop( animate );
  124. renderer.autoClear = false;
  125. renderer.domElement.style.position = 'relative';
  126. container.appendChild( renderer.domElement );
  127. // STATS1
  128. stats = new Stats();
  129. container.appendChild( stats.dom );
  130. document.addEventListener( 'mousemove', onDocumentMouseMove );
  131. }
  132. function onDocumentMouseMove( event ) {
  133. mouseX = ( event.clientX - windowHalfX );
  134. mouseY = ( event.clientY - windowHalfY );
  135. }
  136. function animate() {
  137. render();
  138. stats.update();
  139. }
  140. function render() {
  141. camera.position.x += ( mouseX - camera.position.x ) * .05;
  142. camera.position.y = THREE.MathUtils.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
  143. camera.lookAt( scene1.position );
  144. renderer.clear();
  145. renderer.setScissorTest( true );
  146. renderer.setScissor( 0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT );
  147. renderer.render( scene1, camera );
  148. renderer.setScissor( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT );
  149. renderer.render( scene2, camera );
  150. renderer.setScissorTest( false );
  151. }
  152. </script>
  153. </body>
  154. </html>