webgl_materials_physical_transmission_alpha.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission - alpha</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #888888;
  11. }
  12. #table {
  13. margin-top: 100px;
  14. border-collapse: collapse;
  15. width: 100%;
  16. }
  17. #table td {
  18. margin: 0;
  19. padding: 0;
  20. font-size: 16px;
  21. text-align: center;
  22. vertical-align: center;
  23. }
  24. #table tr {
  25. height: 250px;
  26. }
  27. #block-ff0000 { background-color: #ff0000; color: white; }
  28. #block-00ff00 { background-color: #00ff00; color: black; }
  29. #block-0000ff { background-color: #0000ff; color: white; }
  30. #block-000000 { background-color: #000000; color: black; }
  31. </style>
  32. </head>
  33. <body>
  34. <table id="table">
  35. <tbody>
  36. <tr>
  37. <td id="block-ff0000">ff0000</td>
  38. <td id="block-00ff00">00ff00</td>
  39. <td id="block-0000ff">0000ff</td>
  40. <td id="block-000000">000000</td>
  41. </tr>
  42. </tbody>
  43. </table>
  44. <div id="container"></div>
  45. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - transmission - alpha</div>
  46. <script type="importmap">
  47. {
  48. "imports": {
  49. "three": "../build/three.module.js",
  50. "three/addons/": "./jsm/"
  51. }
  52. }
  53. </script>
  54. <script type="module">
  55. import * as THREE from 'three';
  56. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  57. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  58. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  59. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  60. const params = {
  61. color: 0xffffff,
  62. transmission: 1,
  63. opacity: 1,
  64. metalness: 0,
  65. roughness: 0,
  66. ior: 1.5,
  67. thickness: 0.01,
  68. attenuationColor: 0xffffff,
  69. attenuationDistance: 1,
  70. specularIntensity: 1,
  71. specularColor: 0xffffff,
  72. envMapIntensity: 1,
  73. lightIntensity: 1,
  74. exposure: 1
  75. };
  76. let camera, scene, renderer;
  77. let mesh, material;
  78. const hdrEquirect = new RGBELoader()
  79. .setPath( 'textures/equirectangular/' )
  80. .load( 'royal_esplanade_1k.hdr', function () {
  81. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  82. new GLTFLoader()
  83. .setPath( 'models/gltf/' )
  84. .load( 'DragonAttenuation.glb', function ( gltf ) {
  85. gltf.scene.traverse( function ( child ) {
  86. if ( child.isMesh && child.material.isMeshPhysicalMaterial ) {
  87. mesh = child;
  88. material = mesh.material;
  89. const color = new THREE.Color();
  90. params.color = color.copy( mesh.material.color ).getHex();
  91. params.roughness = mesh.material.roughness;
  92. params.metalness = mesh.material.metalness;
  93. params.ior = mesh.material.ior;
  94. params.specularIntensity = mesh.material.specularIntensity;
  95. params.transmission = mesh.material.transmission;
  96. params.thickness = mesh.material.thickness;
  97. params.attenuationColor = color.copy( mesh.material.attenuationColor ).getHex();
  98. params.attenuationDistance = mesh.material.attenuationDistance;
  99. }
  100. } );
  101. init();
  102. scene.add( gltf.scene );
  103. scene.environment = hdrEquirect;
  104. //scene.background = hdrEquirect;
  105. render();
  106. } );
  107. } );
  108. function init() {
  109. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. renderer.shadowMap.enabled = true;
  113. document.body.appendChild( renderer.domElement );
  114. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  115. renderer.toneMappingExposure = params.exposure;
  116. // accommodate CSS table
  117. renderer.domElement.style.position = 'absolute';
  118. renderer.domElement.style.top = 0;
  119. scene = new THREE.Scene();
  120. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  121. camera.position.set( - 5, 0.5, 0 );
  122. const controls = new OrbitControls( camera, renderer.domElement );
  123. controls.addEventListener( 'change', render ); // use if there is no animation loop
  124. controls.minDistance = 5;
  125. controls.maxDistance = 20;
  126. controls.target.y = 0.5;
  127. controls.update();
  128. window.addEventListener( 'resize', onWindowResize );
  129. //
  130. const gui = new GUI();
  131. gui.addColor( params, 'color' )
  132. .onChange( function () {
  133. material.color.set( params.color );
  134. render();
  135. } );
  136. gui.add( params, 'transmission', 0, 1, 0.01 )
  137. .onChange( function () {
  138. material.transmission = params.transmission;
  139. render();
  140. } );
  141. gui.add( params, 'opacity', 0, 1, 0.01 )
  142. .onChange( function () {
  143. material.opacity = params.opacity;
  144. const transparent = params.opacity < 1;
  145. if ( transparent !== material.transparent ) {
  146. material.transparent = transparent;
  147. material.needsUpdate = true;
  148. }
  149. render();
  150. } );
  151. gui.add( params, 'metalness', 0, 1, 0.01 )
  152. .onChange( function () {
  153. material.metalness = params.metalness;
  154. render();
  155. } );
  156. gui.add( params, 'roughness', 0, 1, 0.01 )
  157. .onChange( function () {
  158. material.roughness = params.roughness;
  159. render();
  160. } );
  161. gui.add( params, 'ior', 1, 2, 0.01 )
  162. .onChange( function () {
  163. material.ior = params.ior;
  164. render();
  165. } );
  166. gui.add( params, 'thickness', 0, 5, 0.01 )
  167. .onChange( function () {
  168. material.thickness = params.thickness;
  169. render();
  170. } );
  171. gui.addColor( params, 'attenuationColor' )
  172. .name( 'attenuation color' )
  173. .onChange( function () {
  174. material.attenuationColor.set( params.attenuationColor );
  175. render();
  176. } );
  177. gui.add( params, 'attenuationDistance', 0, 1, 0.01 )
  178. .onChange( function () {
  179. material.attenuationDistance = params.attenuationDistance;
  180. render();
  181. } );
  182. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  183. .onChange( function () {
  184. material.specularIntensity = params.specularIntensity;
  185. render();
  186. } );
  187. gui.addColor( params, 'specularColor' )
  188. .onChange( function () {
  189. material.specularColor.set( params.specularColor );
  190. render();
  191. } );
  192. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  193. .name( 'envMap intensity' )
  194. .onChange( function () {
  195. material.envMapIntensity = params.envMapIntensity;
  196. render();
  197. } );
  198. gui.add( params, 'exposure', 0, 1, 0.01 )
  199. .onChange( function () {
  200. renderer.toneMappingExposure = params.exposure;
  201. render();
  202. } );
  203. gui.open();
  204. }
  205. function onWindowResize() {
  206. const width = window.innerWidth;
  207. const height = window.innerHeight;
  208. camera.aspect = width / height;
  209. camera.updateProjectionMatrix();
  210. renderer.setSize( width, height );
  211. render();
  212. }
  213. //
  214. function render() {
  215. renderer.render( scene, camera );
  216. }
  217. </script>
  218. </body>
  219. </html>