webgl_materials_envmaps_groundprojected.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>
  5. threejs webgl - materials - ground projected environment mapping
  6. </title>
  7. <meta charset="utf-8" />
  8. <meta
  9. name="viewport"
  10. content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
  11. />
  12. <link type="text/css" rel="stylesheet" href="main.css" />
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info">
  17. <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Ground projected environment mapping.<br>
  18. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a><br>
  19. <a href="https://polyhaven.com/a/blouberg_sunrise_2" target="_blank" rel="noopener">Blouberg Sunrise 2</a> by <a href="https://gregzaal.com/" target="_blank" rel="noopener">Greg Zaal</a>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.module.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  32. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  33. import { GroundedSkybox } from 'three/addons/objects/GroundedSkybox.js';
  34. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  35. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  36. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  37. const params = {
  38. height: 15,
  39. radius: 100,
  40. enabled: true,
  41. };
  42. let camera, scene, renderer, skybox;
  43. init().then( render );
  44. async function init() {
  45. camera = new THREE.PerspectiveCamera(
  46. 40,
  47. window.innerWidth / window.innerHeight,
  48. 1,
  49. 1000
  50. );
  51. camera.position.set( - 20, 7, 20 );
  52. camera.lookAt( 0, 4, 0 );
  53. scene = new THREE.Scene();
  54. const hdrLoader = new RGBELoader();
  55. const envMap = await hdrLoader.loadAsync( 'textures/equirectangular/blouberg_sunrise_2_1k.hdr' );
  56. envMap.mapping = THREE.EquirectangularReflectionMapping;
  57. skybox = new GroundedSkybox( envMap, params.height, params.radius );
  58. skybox.position.y = params.height - 0.01;
  59. scene.add( skybox );
  60. scene.environment = envMap;
  61. const dracoLoader = new DRACOLoader();
  62. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  63. const loader = new GLTFLoader();
  64. loader.setDRACOLoader( dracoLoader );
  65. const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  66. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  67. const bodyMaterial = new THREE.MeshPhysicalMaterial( {
  68. color: 0x000000, metalness: 1.0, roughness: 0.8,
  69. clearcoat: 1.0, clearcoatRoughness: 0.2
  70. } );
  71. const detailsMaterial = new THREE.MeshStandardMaterial( {
  72. color: 0xffffff, metalness: 1.0, roughness: 0.5
  73. } );
  74. const glassMaterial = new THREE.MeshPhysicalMaterial( {
  75. color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
  76. } );
  77. const carModel = gltf.scene.children[ 0 ];
  78. carModel.scale.multiplyScalar( 4 );
  79. carModel.rotation.y = Math.PI;
  80. carModel.getObjectByName( 'body' ).material = bodyMaterial;
  81. carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
  82. carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
  83. carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
  84. carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
  85. carModel.getObjectByName( 'trim' ).material = detailsMaterial;
  86. carModel.getObjectByName( 'glass' ).material = glassMaterial;
  87. // shadow
  88. const mesh = new THREE.Mesh(
  89. new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
  90. new THREE.MeshBasicMaterial( {
  91. map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
  92. } )
  93. );
  94. mesh.rotation.x = - Math.PI / 2;
  95. carModel.add( mesh );
  96. scene.add( carModel );
  97. render();
  98. } );
  99. //
  100. renderer = new THREE.WebGLRenderer( { antialias: true } );
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  104. //
  105. const controls = new OrbitControls( camera, renderer.domElement );
  106. controls.addEventListener( 'change', render );
  107. controls.target.set( 0, 2, 0 );
  108. controls.maxPolarAngle = THREE.MathUtils.degToRad( 90 );
  109. controls.maxDistance = 80;
  110. controls.minDistance = 20;
  111. controls.enablePan = false;
  112. controls.update();
  113. document.body.appendChild( renderer.domElement );
  114. window.addEventListener( 'resize', onWindowResize );
  115. const gui = new GUI();
  116. gui.add( params, 'enabled' ).name( 'Grounded' ).onChange( function ( value ) {
  117. if ( value ) {
  118. scene.add( skybox );
  119. scene.background = null;
  120. } else {
  121. scene.remove( skybox );
  122. scene.background = scene.environment;
  123. }
  124. render();
  125. } );
  126. gui.open();
  127. }
  128. function onWindowResize() {
  129. camera.aspect = window.innerWidth / window.innerHeight;
  130. camera.updateProjectionMatrix();
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. render();
  133. }
  134. function render() {
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>