webgl_materials_cubemap_refraction.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [Lucy]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org">Three.js</a> cube map refraction demo<br/>
  12. Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository<br/>
  13. Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
  27. let container, stats;
  28. let camera, scene, renderer;
  29. let mouseX = 0, mouseY = 0;
  30. let windowHalfX = window.innerWidth / 2;
  31. let windowHalfY = window.innerHeight / 2;
  32. init();
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  37. camera.position.z = - 4000;
  38. //
  39. const r = 'textures/cube/Park3Med/';
  40. const urls = [
  41. r + 'px.jpg', r + 'nx.jpg',
  42. r + 'py.jpg', r + 'ny.jpg',
  43. r + 'pz.jpg', r + 'nz.jpg'
  44. ];
  45. const textureCube = new THREE.CubeTextureLoader().load( urls );
  46. textureCube.mapping = THREE.CubeRefractionMapping;
  47. scene = new THREE.Scene();
  48. scene.background = textureCube;
  49. // LIGHTS
  50. const ambient = new THREE.AmbientLight( 0xffffff, 3.5 );
  51. scene.add( ambient );
  52. // material samples
  53. const cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity: 0.9 } );
  54. const cubeMaterial2 = new THREE.MeshPhongMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
  55. const cubeMaterial1 = new THREE.MeshPhongMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } );
  56. //
  57. renderer = new THREE.WebGLRenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.setAnimationLoop( animate );
  61. container.appendChild( renderer.domElement );
  62. stats = new Stats();
  63. container.appendChild( stats.dom );
  64. const loader = new PLYLoader();
  65. loader.load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
  66. createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 );
  67. } );
  68. document.addEventListener( 'mousemove', onDocumentMouseMove );
  69. //
  70. window.addEventListener( 'resize', onWindowResize );
  71. }
  72. function onWindowResize() {
  73. windowHalfX = window.innerWidth / 2;
  74. windowHalfY = window.innerHeight / 2;
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function createScene( geometry, m1, m2, m3 ) {
  80. geometry.computeVertexNormals();
  81. const s = 1.5;
  82. let mesh = new THREE.Mesh( geometry, m1 );
  83. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  84. scene.add( mesh );
  85. mesh = new THREE.Mesh( geometry, m2 );
  86. mesh.position.x = - 1500;
  87. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  88. scene.add( mesh );
  89. mesh = new THREE.Mesh( geometry, m3 );
  90. mesh.position.x = 1500;
  91. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  92. scene.add( mesh );
  93. }
  94. function onDocumentMouseMove( event ) {
  95. mouseX = ( event.clientX - windowHalfX ) * 4;
  96. mouseY = ( event.clientY - windowHalfY ) * 4;
  97. }
  98. //
  99. function animate() {
  100. render();
  101. stats.update();
  102. }
  103. function render() {
  104. camera.position.x += ( mouseX - camera.position.x ) * .05;
  105. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  106. camera.lookAt( scene.position );
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>