webgl_materials_alphahash.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - alpha hash</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="importmap">
  11. {
  12. "imports": {
  13. "three": "../build/three.module.js",
  14. "three/addons/": "./jsm/"
  15. }
  16. }
  17. </script>
  18. <script type="module">
  19. import * as THREE from 'three';
  20. import Stats from 'three/addons/libs/stats.module.js';
  21. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  22. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  23. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  24. import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
  25. import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
  26. import { TAARenderPass } from 'three/addons/postprocessing/TAARenderPass.js';
  27. import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
  28. let camera, scene, renderer, controls, stats, mesh, material;
  29. let composer, renderPass, taaRenderPass, outputPass;
  30. let needsUpdate = false;
  31. const amount = parseInt( window.location.search.slice( 1 ) ) || 3;
  32. const count = Math.pow( amount, 3 );
  33. const color = new THREE.Color();
  34. const params = {
  35. alpha: 0.5,
  36. alphaHash: true,
  37. taa: true,
  38. sampleLevel: 2,
  39. };
  40. init();
  41. function init() {
  42. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  43. camera.position.set( amount, amount, amount );
  44. camera.lookAt( 0, 0, 0 );
  45. scene = new THREE.Scene();
  46. const geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
  47. material = new THREE.MeshStandardMaterial( {
  48. color: 0xffffff,
  49. alphaHash: params.alphaHash,
  50. opacity: params.alpha
  51. } );
  52. mesh = new THREE.InstancedMesh( geometry, material, count );
  53. let i = 0;
  54. const offset = ( amount - 1 ) / 2;
  55. const matrix = new THREE.Matrix4();
  56. for ( let x = 0; x < amount; x ++ ) {
  57. for ( let y = 0; y < amount; y ++ ) {
  58. for ( let z = 0; z < amount; z ++ ) {
  59. matrix.setPosition( offset - x, offset - y, offset - z );
  60. mesh.setMatrixAt( i, matrix );
  61. mesh.setColorAt( i, color.setHex( Math.random() * 0xffffff ) );
  62. i ++;
  63. }
  64. }
  65. }
  66. scene.add( mesh );
  67. //
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.setAnimationLoop( animate );
  72. document.body.appendChild( renderer.domElement );
  73. //
  74. const environment = new RoomEnvironment();
  75. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  76. scene.environment = pmremGenerator.fromScene( environment ).texture;
  77. environment.dispose();
  78. //
  79. composer = new EffectComposer( renderer );
  80. renderPass = new RenderPass( scene, camera );
  81. renderPass.enabled = false;
  82. taaRenderPass = new TAARenderPass( scene, camera );
  83. outputPass = new OutputPass();
  84. composer.addPass( renderPass );
  85. composer.addPass( taaRenderPass );
  86. composer.addPass( outputPass );
  87. //
  88. controls = new OrbitControls( camera, renderer.domElement );
  89. controls.enableZoom = false;
  90. controls.enablePan = false;
  91. controls.addEventListener( 'change', () => ( needsUpdate = true ) );
  92. //
  93. const gui = new GUI();
  94. gui.add( params, 'alpha', 0, 1 ).onChange( onMaterialUpdate );
  95. gui.add( params, 'alphaHash' ).onChange( onMaterialUpdate );
  96. const taaFolder = gui.addFolder( 'Temporal Anti-Aliasing' );
  97. taaFolder.add( params, 'taa' ).name( 'enabled' ).onChange( () => {
  98. renderPass.enabled = ! params.taa;
  99. taaRenderPass.enabled = params.taa;
  100. sampleLevelCtrl.enable( params.taa );
  101. needsUpdate = true;
  102. } );
  103. const sampleLevelCtrl = taaFolder.add( params, 'sampleLevel', 0, 6, 1 ).onChange( () => ( needsUpdate = true ) );
  104. //
  105. stats = new Stats();
  106. document.body.appendChild( stats.dom );
  107. window.addEventListener( 'resize', onWindowResize );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. composer.setSize( window.innerWidth, window.innerHeight );
  114. needsUpdate = true;
  115. }
  116. function onMaterialUpdate() {
  117. material.opacity = params.alpha;
  118. material.alphaHash = params.alphaHash;
  119. material.transparent = ! params.alphaHash;
  120. material.depthWrite = params.alphaHash;
  121. material.needsUpdate = true;
  122. needsUpdate = true;
  123. }
  124. function animate() {
  125. render();
  126. stats.update();
  127. }
  128. function render() {
  129. if ( needsUpdate ) {
  130. taaRenderPass.accumulate = false;
  131. taaRenderPass.sampleLevel = 0;
  132. needsUpdate = false;
  133. } else {
  134. taaRenderPass.accumulate = true;
  135. taaRenderPass.sampleLevel = params.sampleLevel;
  136. }
  137. composer.render();
  138. }
  139. </script>
  140. </body>
  141. </html>