webgl_loader_vtk.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vtk loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. vtk formats loader test<br />
  13. Legacy vtk model from <a href="http://www.cc.gatech.edu/projects/large_models/" target="_blank" rel="noopener">The GeorgiaTech Lagre Geometric Model Archive</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import Stats from 'three/addons/libs/stats.module.js';
  26. import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
  27. import { VTKLoader } from 'three/addons/loaders/VTKLoader.js';
  28. let stats;
  29. let camera, controls, scene, renderer;
  30. init();
  31. function init() {
  32. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
  33. camera.position.z = 0.2;
  34. scene = new THREE.Scene();
  35. scene.add( camera );
  36. // light
  37. const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 3 );
  38. scene.add( hemiLight );
  39. const dirLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
  40. dirLight.position.set( 2, 2, 2 );
  41. scene.add( dirLight );
  42. const loader = new VTKLoader();
  43. loader.load( 'models/vtk/bunny.vtk', function ( geometry ) {
  44. geometry.center();
  45. geometry.computeVertexNormals();
  46. const material = new THREE.MeshLambertMaterial( { color: 0xffffff } );
  47. const mesh = new THREE.Mesh( geometry, material );
  48. mesh.position.set( - 0.075, 0.005, 0 );
  49. mesh.scale.multiplyScalar( 0.2 );
  50. scene.add( mesh );
  51. } );
  52. const loader1 = new VTKLoader();
  53. loader1.load( 'models/vtk/cube_ascii.vtp', function ( geometry ) {
  54. geometry.computeVertexNormals();
  55. geometry.center();
  56. const material = new THREE.MeshLambertMaterial( { color: 0x00ff00 } );
  57. const mesh = new THREE.Mesh( geometry, material );
  58. mesh.position.set( - 0.025, 0, 0 );
  59. mesh.scale.multiplyScalar( 0.01 );
  60. scene.add( mesh );
  61. } );
  62. const loader2 = new VTKLoader();
  63. loader2.load( 'models/vtk/cube_binary.vtp', function ( geometry ) {
  64. geometry.computeVertexNormals();
  65. geometry.center();
  66. const material = new THREE.MeshLambertMaterial( { color: 0x0000ff } );
  67. const mesh = new THREE.Mesh( geometry, material );
  68. mesh.position.set( 0.025, 0, 0 );
  69. mesh.scale.multiplyScalar( 0.01 );
  70. scene.add( mesh );
  71. } );
  72. const loader3 = new VTKLoader();
  73. loader3.load( 'models/vtk/cube_no_compression.vtp', function ( geometry ) {
  74. geometry.computeVertexNormals();
  75. geometry.center();
  76. const material = new THREE.MeshLambertMaterial( { color: 0xff0000 } );
  77. const mesh = new THREE.Mesh( geometry, material );
  78. mesh.position.set( 0.075, 0, 0 );
  79. mesh.scale.multiplyScalar( 0.01 );
  80. scene.add( mesh );
  81. } );
  82. // renderer
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.setAnimationLoop( animate );
  87. document.body.appendChild( renderer.domElement );
  88. // controls
  89. controls = new TrackballControls( camera, renderer.domElement );
  90. controls.minDistance = .1;
  91. controls.maxDistance = 0.5;
  92. controls.rotateSpeed = 5.0;
  93. stats = new Stats();
  94. document.body.appendChild( stats.dom );
  95. //
  96. window.addEventListener( 'resize', onWindowResize );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = window.innerWidth / window.innerHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. controls.handleResize();
  103. }
  104. function animate() {
  105. controls.update();
  106. renderer.render( scene, camera );
  107. stats.update();
  108. }
  109. </script>
  110. </body>
  111. </html>