webgl_loader_tilt.html 2.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - tilt loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - tilt loader<br/>
  12. <a href="https://poly.google.com/view/ewUb8s99x_k" target="_blank" rel="noopener">TILTSPHERE</a> by <a href="https://poly.google.com/user/8CZPjCt8LvV" target="_blank" rel="noopener">Rosie Summers</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. import { TiltLoader } from 'three/addons/loaders/TiltLoader.js';
  26. let camera, scene, renderer;
  27. init();
  28. function init() {
  29. scene = new THREE.Scene();
  30. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  31. camera.position.y = 43;
  32. camera.position.z = 100;
  33. scene.add( camera );
  34. const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
  35. scene.add( grid );
  36. renderer = new THREE.WebGLRenderer( { antialias: true } );
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. renderer.setAnimationLoop( animate );
  40. document.body.appendChild( renderer.domElement );
  41. const loader = new TiltLoader();
  42. loader.load( './models/tilt/BRUSH_DOME.tilt', function ( object ) {
  43. // console.log( object.children.length );
  44. scene.add( object );
  45. } );
  46. const controls = new OrbitControls( camera, renderer.domElement );
  47. controls.target.y = camera.position.y;
  48. controls.update();
  49. window.addEventListener( 'resize', onWindowResize );
  50. }
  51. function onWindowResize() {
  52. camera.aspect = window.innerWidth / window.innerHeight;
  53. camera.updateProjectionMatrix();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. }
  56. function animate() {
  57. renderer.render( scene, camera );
  58. }
  59. </script>
  60. </body>
  61. </html>