webgl_loader_texture_lottie.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lottie loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lottie<br/></br>
  12. <input id="scrubber" type="range" value="0" style="width: 300px">
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
  25. import { RoundedBoxGeometry } from 'three/addons/geometries/RoundedBoxGeometry.js';
  26. import { LottieLoader } from 'three/addons/loaders/LottieLoader.js';
  27. let renderer, scene, camera;
  28. let mesh;
  29. init();
  30. function init() {
  31. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  32. camera.position.z = 2.5;
  33. scene = new THREE.Scene();
  34. scene.background = new THREE.Color( 0x111111 );
  35. const loader = new LottieLoader();
  36. loader.setQuality( 2 );
  37. loader.load( 'textures/lottie/24017-lottie-logo-animation.json', function ( texture ) {
  38. setupControls( texture.animation );
  39. // texture = new THREE.TextureLoader().load( 'textures/uv_grid_directx.jpg' );
  40. // texture.colorSpace = THREE.SRGBColorSpace;
  41. const geometry = new RoundedBoxGeometry( 1, 1, 1, 7, 0.2 );
  42. const material = new THREE.MeshStandardMaterial( { roughness: 0.1, map: texture } );
  43. mesh = new THREE.Mesh( geometry, material );
  44. scene.add( mesh );
  45. } );
  46. renderer = new THREE.WebGLRenderer();
  47. renderer.setPixelRatio( window.devicePixelRatio );
  48. renderer.setSize( window.innerWidth, window.innerHeight );
  49. renderer.setAnimationLoop( animate );
  50. document.body.appendChild( renderer.domElement );
  51. const environment = new RoomEnvironment();
  52. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  53. scene.environment = pmremGenerator.fromScene( environment ).texture;
  54. //
  55. window.addEventListener( 'resize', onWindowResize );
  56. }
  57. function setupControls( animation ) {
  58. // Lottie animation API
  59. // https://airbnb.io/lottie/#/web
  60. // There are a few undocumented properties:
  61. // console.log( animation );
  62. const scrubber = document.getElementById( 'scrubber' );
  63. scrubber.max = animation.totalFrames;
  64. scrubber.addEventListener( 'pointerdown', function () {
  65. animation.pause();
  66. } );
  67. scrubber.addEventListener( 'pointerup', function () {
  68. animation.play();
  69. } );
  70. scrubber.addEventListener( 'input', function () {
  71. animation.goToAndStop( parseFloat( scrubber.value ), true );
  72. } );
  73. animation.addEventListener( 'enterFrame', function () {
  74. scrubber.value = animation.currentFrame;
  75. } );
  76. }
  77. function onWindowResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. //
  83. function animate() {
  84. if ( mesh ) {
  85. mesh.rotation.y -= 0.001;
  86. }
  87. renderer.render( scene, camera );
  88. }
  89. </script>
  90. </body>
  91. </html>