webgl_loader_texture_exr.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - EXR texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl EXR texture loader example<br/>
  12. Image courtesy of <a href="http://www.pauldebevec.com/Research/HDR/" target="_blank" rel="noopener">Paul Debevec</a>.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { EXRLoader } from 'three/addons/loaders/EXRLoader.js';
  26. const params = {
  27. exposure: 2.0
  28. };
  29. let renderer, scene, camera;
  30. init();
  31. function init() {
  32. renderer = new THREE.WebGLRenderer();
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. document.body.appendChild( renderer.domElement );
  36. renderer.toneMapping = THREE.ReinhardToneMapping;
  37. renderer.toneMappingExposure = params.exposure;
  38. scene = new THREE.Scene();
  39. const aspect = window.innerWidth / window.innerHeight;
  40. camera = new THREE.OrthographicCamera( - aspect, aspect, 1, - 1, 0, 1 );
  41. new EXRLoader()
  42. .load( 'textures/memorial.exr', function ( texture, textureData ) {
  43. // memorial.exr is NPOT
  44. //console.log( textureData );
  45. //console.log( texture );
  46. // EXRLoader sets these default settings
  47. //texture.generateMipmaps = false;
  48. //texture.minFilter = LinearFilter;
  49. //texture.magFilter = LinearFilter;
  50. const material = new THREE.MeshBasicMaterial( { map: texture } );
  51. const quad = new THREE.PlaneGeometry( 1.5 * textureData.width / textureData.height, 1.5 );
  52. const mesh = new THREE.Mesh( quad, material );
  53. scene.add( mesh );
  54. render();
  55. } );
  56. //
  57. const gui = new GUI();
  58. gui.add( params, 'exposure', 0, 4, 0.01 ).onChange( render );
  59. gui.open();
  60. //
  61. window.addEventListener( 'resize', onWindowResize );
  62. }
  63. function onWindowResize() {
  64. const aspect = window.innerWidth / window.innerHeight;
  65. const frustumHeight = camera.top - camera.bottom;
  66. camera.left = - frustumHeight * aspect / 2;
  67. camera.right = frustumHeight * aspect / 2;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. render();
  71. }
  72. //
  73. function render() {
  74. renderer.toneMappingExposure = params.exposure;
  75. renderer.render( scene, camera );
  76. }
  77. </script>
  78. </body>
  79. </html>