webgl_loader_texture_dds.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed textures<br/>
  12. leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { DDSLoader } from 'three/addons/loaders/DDSLoader.js';
  25. let camera, scene, renderer;
  26. const meshes = [];
  27. init();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
  30. camera.position.z = 15;
  31. scene = new THREE.Scene();
  32. const geometry = new THREE.BoxGeometry( 2, 2, 2 );
  33. /*
  34. This is how compressed textures are supposed to be used:
  35. DXT1 - RGB - opaque textures
  36. DXT3 - RGBA - transparent textures with sharp alpha transitions
  37. DXT5 - RGBA - transparent textures with full alpha range
  38. */
  39. const loader = new DDSLoader();
  40. const map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
  41. map1.minFilter = map1.magFilter = THREE.LinearFilter;
  42. map1.anisotropy = 4;
  43. map1.colorSpace = THREE.SRGBColorSpace;
  44. const map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
  45. map2.anisotropy = 4;
  46. map2.colorSpace = THREE.SRGBColorSpace;
  47. const map3 = loader.load( 'textures/compressed/hepatica_dxt3_mip.dds' );
  48. map3.anisotropy = 4;
  49. map3.colorSpace = THREE.SRGBColorSpace;
  50. const map4 = loader.load( 'textures/compressed/explosion_dxt5_mip.dds' );
  51. map4.anisotropy = 4;
  52. map4.colorSpace = THREE.SRGBColorSpace;
  53. const map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
  54. map5.minFilter = map5.magFilter = THREE.LinearFilter;
  55. map5.anisotropy = 4;
  56. map5.colorSpace = THREE.SRGBColorSpace;
  57. const map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
  58. map6.anisotropy = 4;
  59. map6.colorSpace = THREE.SRGBColorSpace;
  60. const map7 = loader.load( 'textures/compressed/disturb_dx10_bc6h_signed_nomip.dds' );
  61. map7.anisotropy = 4;
  62. const map8 = loader.load( 'textures/compressed/disturb_dx10_bc6h_signed_mip.dds' );
  63. map8.anisotropy = 4;
  64. const map9 = loader.load( 'textures/compressed/disturb_dx10_bc6h_unsigned_nomip.dds' );
  65. map9.anisotropy = 4;
  66. const map10 = loader.load( 'textures/compressed/disturb_dx10_bc6h_unsigned_mip.dds' );
  67. map10.anisotropy = 4;
  68. const cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
  69. texture.magFilter = THREE.LinearFilter;
  70. texture.minFilter = THREE.LinearFilter;
  71. texture.mapping = THREE.CubeReflectionMapping;
  72. texture.colorSpace = THREE.SRGBColorSpace;
  73. material1.needsUpdate = true;
  74. } );
  75. const cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
  76. texture.magFilter = THREE.LinearFilter;
  77. texture.minFilter = THREE.LinearFilter;
  78. texture.mapping = THREE.CubeReflectionMapping;
  79. texture.colorSpace = THREE.SRGBColorSpace;
  80. material5.needsUpdate = true;
  81. } );
  82. const cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
  83. texture.magFilter = THREE.LinearFilter;
  84. texture.minFilter = THREE.LinearFilter;
  85. texture.mapping = THREE.CubeReflectionMapping;
  86. texture.colorSpace = THREE.SRGBColorSpace;
  87. material6.needsUpdate = true;
  88. } );
  89. const material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
  90. const material2 = new THREE.MeshBasicMaterial( { map: map2 } );
  91. const material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
  92. const material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  93. const material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
  94. const material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
  95. const material7 = new THREE.MeshBasicMaterial( { map: map5 } );
  96. const material8 = new THREE.MeshBasicMaterial( { map: map6 } );
  97. const material9 = new THREE.MeshBasicMaterial( { map: map7 } );
  98. const material10 = new THREE.MeshBasicMaterial( { map: map8 } );
  99. const material11 = new THREE.MeshBasicMaterial( { map: map9 } );
  100. const material12 = new THREE.MeshBasicMaterial( { map: map10 } );
  101. let mesh = new THREE.Mesh( new THREE.TorusGeometry(), material1 );
  102. mesh.position.x = - 10;
  103. mesh.position.y = - 2;
  104. scene.add( mesh );
  105. meshes.push( mesh );
  106. mesh = new THREE.Mesh( geometry, material2 );
  107. mesh.position.x = - 6;
  108. mesh.position.y = - 2;
  109. scene.add( mesh );
  110. meshes.push( mesh );
  111. mesh = new THREE.Mesh( geometry, material3 );
  112. mesh.position.x = - 6;
  113. mesh.position.y = 2;
  114. scene.add( mesh );
  115. meshes.push( mesh );
  116. mesh = new THREE.Mesh( geometry, material4 );
  117. mesh.position.x = - 10;
  118. mesh.position.y = 2;
  119. scene.add( mesh );
  120. meshes.push( mesh );
  121. mesh = new THREE.Mesh( geometry, material5 );
  122. mesh.position.x = - 2;
  123. mesh.position.y = 2;
  124. scene.add( mesh );
  125. meshes.push( mesh );
  126. mesh = new THREE.Mesh( geometry, material6 );
  127. mesh.position.x = - 2;
  128. mesh.position.y = - 2;
  129. scene.add( mesh );
  130. meshes.push( mesh );
  131. mesh = new THREE.Mesh( geometry, material7 );
  132. mesh.position.x = 2;
  133. mesh.position.y = - 2;
  134. scene.add( mesh );
  135. meshes.push( mesh );
  136. mesh = new THREE.Mesh( geometry, material8 );
  137. mesh.position.x = 2;
  138. mesh.position.y = 2;
  139. scene.add( mesh );
  140. meshes.push( mesh );
  141. mesh = new THREE.Mesh( geometry, material9 );
  142. mesh.position.x = 6;
  143. mesh.position.y = - 2;
  144. scene.add( mesh );
  145. meshes.push( mesh );
  146. mesh = new THREE.Mesh( geometry, material10 );
  147. mesh.position.x = 6;
  148. mesh.position.y = 2;
  149. scene.add( mesh );
  150. meshes.push( mesh );
  151. mesh = new THREE.Mesh( geometry, material11 );
  152. mesh.position.x = 10;
  153. mesh.position.y = - 2;
  154. scene.add( mesh );
  155. meshes.push( mesh );
  156. mesh = new THREE.Mesh( geometry, material12 );
  157. mesh.position.x = 10;
  158. mesh.position.y = 2;
  159. scene.add( mesh );
  160. meshes.push( mesh );
  161. renderer = new THREE.WebGLRenderer( { antialias: true } );
  162. renderer.setPixelRatio( window.devicePixelRatio );
  163. renderer.setSize( window.innerWidth, window.innerHeight );
  164. renderer.setAnimationLoop( animate );
  165. document.body.appendChild( renderer.domElement );
  166. window.addEventListener( 'resize', onWindowResize );
  167. }
  168. function onWindowResize() {
  169. camera.aspect = window.innerWidth / window.innerHeight;
  170. camera.updateProjectionMatrix();
  171. renderer.setSize( window.innerWidth, window.innerHeight );
  172. }
  173. function animate() {
  174. const time = Date.now() * 0.001;
  175. for ( let i = 0; i < meshes.length; i ++ ) {
  176. const mesh = meshes[ i ];
  177. mesh.rotation.x = time;
  178. mesh.rotation.y = time;
  179. }
  180. renderer.render( scene, camera );
  181. }
  182. </script>
  183. </body>
  184. </html>