webgl_loader_obj.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - OBJ loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader test
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. let camera, scene, renderer;
  26. let object;
  27. init();
  28. function init() {
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
  30. camera.position.z = 2.5;
  31. // scene
  32. scene = new THREE.Scene();
  33. const ambientLight = new THREE.AmbientLight( 0xffffff );
  34. scene.add( ambientLight );
  35. const pointLight = new THREE.PointLight( 0xffffff, 15 );
  36. camera.add( pointLight );
  37. scene.add( camera );
  38. // manager
  39. function loadModel() {
  40. object.traverse( function ( child ) {
  41. if ( child.isMesh ) child.material.map = texture;
  42. } );
  43. object.position.y = - 0.95;
  44. object.scale.setScalar( 0.01 );
  45. scene.add( object );
  46. render();
  47. }
  48. const manager = new THREE.LoadingManager( loadModel );
  49. // texture
  50. const textureLoader = new THREE.TextureLoader( manager );
  51. const texture = textureLoader.load( 'textures/uv_grid_opengl.jpg', render );
  52. texture.colorSpace = THREE.SRGBColorSpace;
  53. // model
  54. function onProgress( xhr ) {
  55. if ( xhr.lengthComputable ) {
  56. const percentComplete = xhr.loaded / xhr.total * 100;
  57. console.log( 'model ' + percentComplete.toFixed( 2 ) + '% downloaded' );
  58. }
  59. }
  60. function onError() {}
  61. const loader = new OBJLoader( manager );
  62. loader.load( 'models/obj/male02/male02.obj', function ( obj ) {
  63. object = obj;
  64. }, onProgress, onError );
  65. //
  66. renderer = new THREE.WebGLRenderer( { antialias: true } );
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. document.body.appendChild( renderer.domElement );
  70. //
  71. const controls = new OrbitControls( camera, renderer.domElement );
  72. controls.minDistance = 2;
  73. controls.maxDistance = 5;
  74. controls.addEventListener( 'change', render );
  75. //
  76. window.addEventListener( 'resize', onWindowResize );
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. function render() {
  84. renderer.render( scene, camera );
  85. }
  86. </script>
  87. </body>
  88. </html>