webgl_loader_mmd_pose.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  21. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  22. Copyright
  23. <a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
  24. <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a>
  25. </div>
  26. <script src="jsm/libs/ammo.wasm.js"></script>
  27. <script type="importmap">
  28. {
  29. "imports": {
  30. "three": "../build/three.module.js",
  31. "three/addons/": "./jsm/"
  32. }
  33. }
  34. </script>
  35. <script type="module">
  36. import * as THREE from 'three';
  37. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  38. import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
  39. import { MMDLoader } from 'three/addons/loaders/MMDLoader.js';
  40. import { MMDAnimationHelper } from 'three/addons/animation/MMDAnimationHelper.js';
  41. let camera, scene, renderer, effect;
  42. let mesh, helper;
  43. const vpds = [];
  44. Ammo().then( function ( AmmoLib ) {
  45. Ammo = AmmoLib;
  46. init();
  47. } );
  48. function init() {
  49. const container = document.createElement( 'div' );
  50. document.body.appendChild( container );
  51. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.position.z = 25;
  53. // scene
  54. scene = new THREE.Scene();
  55. scene.background = new THREE.Color( 0xffffff );
  56. const ambient = new THREE.AmbientLight( 0xaaaaaa, 3 );
  57. scene.add( ambient );
  58. const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
  59. directionalLight.position.set( - 1, 1, 1 ).normalize();
  60. scene.add( directionalLight );
  61. //
  62. renderer = new THREE.WebGLRenderer( { antialias: true } );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.setAnimationLoop( animate );
  66. container.appendChild( renderer.domElement );
  67. effect = new OutlineEffect( renderer );
  68. // model
  69. function onProgress( xhr ) {
  70. if ( xhr.lengthComputable ) {
  71. const percentComplete = xhr.loaded / xhr.total * 100;
  72. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  73. }
  74. }
  75. const modelFile = 'models/mmd/miku/miku_v2.pmd';
  76. const vpdFiles = [
  77. 'models/mmd/vpds/01.vpd',
  78. 'models/mmd/vpds/02.vpd',
  79. 'models/mmd/vpds/03.vpd',
  80. 'models/mmd/vpds/04.vpd',
  81. 'models/mmd/vpds/05.vpd',
  82. 'models/mmd/vpds/06.vpd',
  83. 'models/mmd/vpds/07.vpd',
  84. 'models/mmd/vpds/08.vpd',
  85. //'models/mmd/vpds/09.vpd',
  86. //'models/mmd/vpds/10.vpd',
  87. 'models/mmd/vpds/11.vpd'
  88. ];
  89. helper = new MMDAnimationHelper();
  90. const loader = new MMDLoader();
  91. loader.load( modelFile, function ( object ) {
  92. mesh = object;
  93. mesh.position.y = - 10;
  94. scene.add( mesh );
  95. let vpdIndex = 0;
  96. function loadVpd() {
  97. const vpdFile = vpdFiles[ vpdIndex ];
  98. loader.loadVPD( vpdFile, false, function ( vpd ) {
  99. vpds.push( vpd );
  100. vpdIndex ++;
  101. if ( vpdIndex < vpdFiles.length ) {
  102. loadVpd();
  103. } else {
  104. initGui();
  105. }
  106. }, onProgress, null );
  107. }
  108. loadVpd();
  109. }, onProgress, null );
  110. //
  111. window.addEventListener( 'resize', onWindowResize );
  112. function initGui() {
  113. const gui = new GUI();
  114. const dictionary = mesh.morphTargetDictionary;
  115. const controls = {};
  116. const keys = [];
  117. const poses = gui.addFolder( 'Poses' );
  118. const morphs = gui.addFolder( 'Morphs' );
  119. function getBaseName( s ) {
  120. return s.slice( s.lastIndexOf( '/' ) + 1 );
  121. }
  122. function initControls() {
  123. for ( const key in dictionary ) {
  124. controls[ key ] = 0.0;
  125. }
  126. controls.pose = - 1;
  127. for ( let i = 0; i < vpdFiles.length; i ++ ) {
  128. controls[ getBaseName( vpdFiles[ i ] ) ] = false;
  129. }
  130. }
  131. function initKeys() {
  132. for ( const key in dictionary ) {
  133. keys.push( key );
  134. }
  135. }
  136. function initPoses() {
  137. const files = { default: - 1 };
  138. for ( let i = 0; i < vpdFiles.length; i ++ ) {
  139. files[ getBaseName( vpdFiles[ i ] ) ] = i;
  140. }
  141. poses.add( controls, 'pose', files ).onChange( onChangePose );
  142. }
  143. function initMorphs() {
  144. for ( const key in dictionary ) {
  145. morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
  146. }
  147. }
  148. function onChangeMorph() {
  149. for ( let i = 0; i < keys.length; i ++ ) {
  150. const key = keys[ i ];
  151. const value = controls[ key ];
  152. mesh.morphTargetInfluences[ i ] = value;
  153. }
  154. }
  155. function onChangePose() {
  156. const index = parseInt( controls.pose );
  157. if ( index === - 1 ) {
  158. mesh.pose();
  159. } else {
  160. helper.pose( mesh, vpds[ index ] );
  161. }
  162. }
  163. initControls();
  164. initKeys();
  165. initPoses();
  166. initMorphs();
  167. onChangeMorph();
  168. onChangePose();
  169. poses.open();
  170. morphs.open();
  171. }
  172. }
  173. function onWindowResize() {
  174. camera.aspect = window.innerWidth / window.innerHeight;
  175. camera.updateProjectionMatrix();
  176. effect.setSize( window.innerWidth, window.innerHeight );
  177. }
  178. //
  179. function animate() {
  180. effect.render( scene, camera );
  181. }
  182. </script>
  183. </body>
  184. </html>